Game Arcania: Gothic 4: system requirements, passing, mods, cheats and codes. What to do if Arcania: Gothic 4 does not start?

Today we will consider Arcania Gothic 4 - a game, passing, codes and features of which will be described in detail in this material. Its plot unfolds ten years after the events of the last part.

Description

arcania gothic 4
So, before us is Arcania Gothic 4. We begin the review with a brief description of the plot. Events unfold on the archipelago of the islands of the south, with the main line on Arkania. The indicated land is divided into natural zones. All of them have their own climate, as well as unique fauna and flora. Here we will meet characters familiar to us from the previous parts of the series. It is curious that this project was not developed by Piranha Bytes, who was the author of past games. As soon as the founder managed to regain his rights to the series, he abandoned Arcania as part of the main storyline. But let's continue. We appear in the image of King Robar III. He connected both Varant and Nordmar. After he went to Argaan to also join him. During the voyage, the king lost all his power and became a shadow of former greatness. The generals of Robar got the city of Torniar and made it the residence of the lord. Such a victory was not enough for the warrior Innos. He called for further battles. Lord Hagen went west. Lee stepped east. Their goal is the siege of Setarrif. The war passed to the island of Feshir. The future hero is an ordinary shepherd. He meets his love Ivy. She takes him to his father. The hero receives the first tasks from him.

Resources and challenges

arcania gothic 4 mods
Now let's talk about the system requirements of Arcania Gothic 4. To run it on a PC, you need the latest version of Windows, a processor with at least Intel Core2Duo with a frequency of 2.8 GHz, a GeForce 7600 graphics card with 256 MB, 2 GB of RAM, an audio adapter compatible with DirectX technology 9.0s, as well as 3.5 GB of free space. There may be some problems with the game. If Arcania Gothic 4 does not start, this may be due to an APPCRASH error. To fix this failure, manually install the PhysX component using the media with the game. A similar approach should fix the problem.

Tricks

passing game arcania gothic 4
Now we’ll talk about how to get around some of the rules of the game Arcania Gothic 4. Cheats will help us with this. First of all, we find the Input.xml file. Open it using Notepad. We move to the end of the document and make changes to the last line. These actions will open access to the expanded menu in the game Arcania Gothic 4. Cheats are entered through it. So, we enter the game. We begin a new walkthrough. Press the "~" key. A menu appears, you can proceed to enter one of the following codes. The attack magic command is responsible for the magic attack. To eliminate the enemy, enter finish enemy. Teleportation can be done thanks to the hero teleport team. A remote attack is activated by the hold attack ranged code. To increase experience, use increase experience. The health code allows you to increase your health. The increase mana team is responsible for increasing magical power. To increase endurance, use the increase stamina code. The jump height command allows you to achieve a high jump. To collect everything, we use the combination loot all.

Other stories

arcania gothic 4 not starting
There are various additions to the game Arcania Gothic 4. These mods we will describe further. Let's start with the “Relic Card”. This supplement indicates the location of swamp cobwebs, meteorite ore, fragments of runes, Beliar artifacts, Innos statuettes, ancient relics. Corresponding marks appear on a special map, both in large and small versions. The game Arcania Gothic 4 can also be supplemented with a modification of the Static Camera. This add-on fixes the camera, preventing it from moving away from the hero during the battle. Modification of HUD Light makes changes to the game interface. The add-on removes the "Level Up" and "Craft" icons from the screen, and also makes adjustments to the panel.

Feshir

arcania gothic 4 cheats
So we figured out some features of the game Arcania Gothic 4. Walkthrough will be considered further. So, we go to the village. Meet the father of the girl Ivy. It is located in the central part of the village. To receive the blessing of marriage to Ivy, 3 tests have to be completed. We set off in search of the dagger, which must be brought to Gromaru. It is located in caves in the northern part, behind the bridge. On the way we meet the farmer Knut. He asks to rid the fields of mole rats. We agree. We get a club. We carry out the task. We follow to the cave located behind the field. We fight with the opponents there.

Diego

arcania gothic 4 review
We pass to the next stage of the game Arcania Gothic 4. We find the dagger in the dungeon. We take everything that is in the chest. We return to Gromar with a trophy. We are instructed to drive away the smuggler who settled near the mountain lake. We get the key. We go to the lake through the gate. Meet Diego. He offers to carry out a training battle. We are winning. Diego agrees to give his machete, but asks to eliminate the goblins that are on the beach, near his boat. We get down to the water. We fight with opponents. We bring the machete to Gromaru. We get the third order. He asks for three pairs of deer horns.

Ivy

We proceed to the next part of Arcania Gothic 4. We leave for the deer more often. Meet Ivy. We learn from her that the bow can be taken in the hunting tower, which is located outside the gate. We get the horns. We return to the father of the bride. He asks to make an engagement bracelet for her. We are talking with Halven. He is at the exit of the hut. He agrees to make a bracelet if we find amber. The local Oruk orc has it. The latter also asks for a service. He needs blue toadstools. They are in a cave in the territory of thicket deer. We find five mushrooms. In return we get amber. Take it to Halven. We give Ivy a finished bracelet.

Lyre

Next, the plot of Arcania Gothic 4 prepares us a new meeting with Diego. We agree with him about the departure from the lands of Feshir. It should be noted that Diego is located near a mountain lake. He agrees to help, but asks to take the magical herbs to the witch Lirke. She chose a forest hut as her home. We leave Diego's cave through the other side. We follow the path to the witch's lair. We are talking to her. Come to life in the dungeon. We get the task to eliminate parasites that destroy the roots of trees. We get lightning spells from Lyra. Go ahead. Systematically eliminate parasites. We destroy 6 pests. We enter the fray with the monster that gave birth to them.

Argan

We move to a new island. We are going east. We find the Tavern of the Shattered Maiden. We meet the magician Daranis, before speaking with Murdra. We follow to the second floor of the tavern. We are looking for Daranis. We are talking to him. Next we speak with Murdra. She asks to bring from Garva barrels with mead, a couple of pieces. We leave the tavern. We go right along the road, heading to the watchtower. We get the barrels. Take them to Murdre. She says how to rid the area of ​​bandits. It is necessary to mix iron mushrooms in the drink and allow them to drink. Then the robbers will open the gate to the Stewark. Mushrooms grow in the mine. The nearest entrance there is opposite the inn. But through it we will not get into the adit. Depart south from the inn and east towards the watchtower. There we find a cave. We pass under the arches. We find the miner’s cube. We blow up the wall of the mine. We pick mushrooms one by one. We leave opposite the tavern. With the resulting potion we follow to the bandits. They guard the passage to the Stewark. We offer them a drink one by one. The gates open. We fight with Dartan, as well as his minions. After victory, open the gate that leads to the bridge. We follow it to the Stewark. We find out the road from the merchant and go to the castle.

Stewark

We enter the main gate. We fall into the castle and climb up the stairs. We get to the main tower. Horn guards her. We talk with him and find out that Diego went to prison. He is accused of killing one of the baron’s aides. We get down. We follow to the entrance leading to the casemates. We are talking with the guard. Meet Diego. We learn that to justify it is necessary to find an assistant to Mermund. We talk with Vinstan - the guard who is on the outskirts of the city in the western part. We learn that he is at the same time with a group of rebels who hid Mermund in a cave outside the castle. We specify the location of the rebel camp. We leave the castle. We find the entrance leading to the catacombs. It is located in the north-eastern part of the barony. We pass the farm of Ogtar. We follow to the entrance to the cave. Meet the rebels. We enter the fray. We pass the room with bunks. Open the trellised door. We face the main interrogator. We enter the fray. We take the trophies. Unlock the locked camera. We release Mermund. We talk with him, learn about valuable secret documents that have been lost. We find them. This will allow you to get a pass to the lands of the valley of Blood. We return to the farm of Ogtar. We find nearby a cave. We find the rebels, as well as their leader. He has the necessary documents. We take them. Take the papers to Baron Renwick in the castle. We get permission for further travel. We leave the territory of the castle. We are going east. We reach the gate, which is guarded by a guard. Show him the permission received.

Valley

arcania gothic 4 codes
We pass the gorge, as well as a forest trail. In the estate we meet Castellan Giltor. Trying to get information about archives from Silverlake Castle. He agrees to help, but asks for the return of the standard bearer Doran. We leave the estate. We are heading north. On the battlefield we meet Doran. We learn that the poor fellow has lost the banner. We promise to help him. We go to the goblin caves, which are located in the east. We climb the corresponding forest ridge. We enter the fray with a detachment of goblins. We follow to the necessary cave. Inside we find the banner of Hawaan. Take it to Doran. We return through the estate to the south. We reach the castle. We pass to the second floor. We find Castellan Giltor by the fireplace in the hall. We learn from him that only Lord Gavaan can give access to the necessary archives, but during the battle, the orcs captured him. We have to save him. We leave the castle. We follow forward to Silverlake Lake. We meet the bridge, which has guards. We name the password. They pass us on. Dale near the lake on the shore we see a low observatory. Its surroundings are full of orcs. Destroy them. We approach the cave, the entrance to which is nearby. We talk with an orc named Ogbosh. He guards the gates that lead to the camp. In order for him to let us through, you need to bring him a drink called scahan. It can be obtained from a shaman named Melog. He lives in a hut in a forest in the south. We pass along the road. We pass the river. We fall into the forest. We find the home of the shaman. His master plays the drums. He agrees to give the bastard. However, in return, he asks to find the son of the last leader of the tribe, whose name is Irray. We go from the house of Melaga along the path to the west. We meet Irraya, who sits at the side of the road. Learn about the amulet.

So we examined the passage of the game Arcania Gothic 4, as well as its main features.

Source: https://habr.com/ru/post/F18086/


All Articles