This strategic game is an example of how to make real-time strategies of similar subjects. Company of heroes captivates everyone: the gameplay is not too long and rather exciting, the missions are diverse in both content and complexity, a large abundance of game units, a good drawing, an interesting campaign - all this makes this game one of the best representatives of the genre.
Management and Command
Itβs worth starting with the fact that the game will seem easy to play only for those who have fully understood all the nuances. And there are a lot of them in the Company of heroes, the passage of this game can take you extremely long if you try to act thoughtlessly and corny. In this case, you need a creative approach, especially since the management is standard and intuitive, so you do not have to be distracted by anything outside. This is also a characteristic difference in the continuation of the game, Company of heroes-2, the passage of which is also not overshadowed by overloaded control, which developers of such games have recently begun to sin. But if you return to the passage of the first part, then the main nuance, which is worth paying attention to, is command. You will have to initially choose which troops will be your dominant. Naturally, you will use all types of troops, but the one that will belong to the commander will receive bonus units and types of soldiers and equipment, as well as various additional abilities. All this can be purchased for points that you will earn by destroying enemy units.

Army and buildings
The passage of the game Company of heroes is impossible without the competent use of military force. Since the game tells about landing on Omaha Beach, it is logical that infantry troops will prevail - there are as many as 8 types of them in the game, starting with ordinary infantrymen and garnet throwers and ending with paratroopers and flamethrowers. However, there are combat units of equipment, such as jeeps, light armored vehicles and tanks. They need to be combined wisely, correctly selecting the composition of troops for each mission. But the game we are talking about here is not a tactical strategy, but RTS, so it could not do without buildings. From the presence of buildings in Company of heroes, the passage of this game is greatly simplified. Two main types of structures are available to you - these are manufacturing and defensive. They produce only two - barracks and an equipment factory, infantry recruits come from the first, and tanks and other equipment are produced at the second. There are also two defensive structures - a post and a fence, which differ in that the first are infantrymen leading the perimeter defense, and the second create physical obstacles in the way of the enemy. There are also additional facilities (for example, a medical center) that simplify the passage of the game.

Story line
If you play Company of heroes, the passage of this strategy will stretch for more than ten hours. The whole game consists of fifteen missions, each of which lasts at least an hour. Naturally, if you re-run the game, having the necessary information, you can handle it faster, but for the first time you canβt count on speed passage. These 15 maps will lead you to various places of the battles of World War II and lead to a small victory. In addition, on each map you can win a medal for completing an additional task.