Computer game "Petka 4": walkthrough, cheat codes, tips

A series of games about the adventures of the brave Vasily Ivanovich (abbreviated as HIV) and his reckless orderly Petka liked the quest lovers so much that its developer Saturn Plus and the Buka publishing house were able to stop only on the ninth part of this fascinating adventure game. However, if they continued to work on the project, none of the gamers would mind, because sparkling humor and a well-designed storyline make it possible to spend more than one pleasant evening at the computer. The game "Petka 4", the passage of which will be the topic of our review, is, accordingly, the fourth part. And it is called "Independence Day." The year of its release is 2003. Which, however, does not prevent the new generation of gamers from laughing joyfully at every joke and not sleeping at night, trying to find answers to the sometimes intricate puzzles of this game, albeit without special frills, but amazingly fascinating game.

Advice

Since the game "Petka 4", the passage of which will be described below, is a classic quest, it is not recommended to search for any cheat codes for it. They are simply not there. You will only have to rely on our review and, naturally, your own ingenuity. It is worth considering the characters' characters. Petka is a comrade who is not particularly burdened with moral principles, so take everything that lies badly, and if you can, then something that seems to be protected. Vasily Ivanovich, of course, a little boring and slow-witted, it is worth listening to his words (the commander is after all), but it is undesirable to go on about it. Try to read the dialogues as carefully as possible, do not hesitate to return to the seemingly completed location (and suddenly the cunning Petro has not yet taken everything in hand), in case you are stuck, snooping around in all corners, without disdain. And also combine all the items found in the inventory, even if at first glance such an action seems unnatural. Even if you don’t get the result, at least laugh heartily. So, how to get through Petka 4? Read below.

Petka 4 walkthrough

A few words about the essence of the plot

"Independence Day" is a direct continuation of the game "Petka 3". Our heroes again habitually save the Earth, however, the connection between these two parts is purely conditional. HIV and Petro, by coincidence, fell, like the Papanin, on the ice at the end of the third part, at the beginning of the fourth - again by the will of no one knows what case - are transferred to the plane. And they fly in as early as 2050. Not only do they, who have not seen anything more technologically advanced than the tractor, are forced to shy away from all kinds of robots and devices, as well as the words that describe them, they also bear an unbearable burden on their shoulders - the salvation of mankind from aliens, whom at one time promised something there Ivan groznyj.

That's the good thing about computer games. Adventures, chases, time travel ... There is everything that the rebellious, eternally sleepy soul of a gamer wants. However, enough lyrics. It's time to save the Earth!

An airport

We go to the customs hall, where a disheveled and disgruntled aunt explains to us that our claims for Russian citizenship are more than doubtful, because we have no documents. Well, right. There is an exit. You can buy a guest visa, but in your pockets, of course, it's empty. Well, we don’t get used to it. We are going to look for money. We are talking on the street with an Indian who reports that cars suck, now everyone moves using some kind of null jumper. Only blacks sell it. We are trying to negotiate the acquisition of a curiosity with a representative of this race, but we will be informed that they have no business with the White-breasted. We return to the customs entrance, digging in the ballot box and fished out a jar of shoe polish from there. What to do next, we don’t know. We return to the black man and get him until he shoots an arrow. Naturally, he will miss, and therefore we extract the arrow from the shield into which he fell, while simultaneously picking up a screwdriver in a machine standing nearby, and at the same time a cord, pulling it from a lying sneaker. Having plucked a little back and forth, we decide to do nothing to use the lace on the door of the plane standing on the field, as a result of which we suddenly get a hollow tube. Combining it with an arrow, we disable the video camera, which will allow us to freely search the room at the customs and requisition ... a sausage loaf. We use it on a trash can, shoe polish on a rat. As a result, events will begin to unfold so that we have in our assets an entire bag of shoe polish. We apply it on ourselves. Oppa! And here are two blacks - Petka and Vasily Ivanovich. No - discrimination! Cheerfully stomp to the seller and buy (sorry, steal) the coveted zero-jumper.

And here is the city

Thanks to the little thing we get into the city.

year of issue
True, you need to bring yourself in the appropriate form. We see a washing machine. We figure out how to turn it on using a screwdriver. The unit refuses to wash us without powder. We recall that they saw it in the trailer of a black man. Scary, but have to come back. We speak to the seller’s teeth and simultaneously take away from him two packs of powder. Then we safely return to the car and bring ourselves back to normal. Clean and, most importantly, white, vigorously trying to cross the street to a red light (Russians!), For which we get a penalty receipt.

The only place on the location where you can actually get is a retro club. True, a key is inside the door. Naturally, no one is going to pay the fine, but good will not disappear. We slip a piece of paper under the door, use a screwdriver in the borehole, push the key, get it on the receipt, open the lock.

Small digression

Since the passage of the game "Petka 4" will take more than one evening even by the most ingenious gamer, it is almost impossible to describe the entire algorithm of actions in one review. A thorough guide is required here. However, a true fan of quests does not need him, because there is nothing sweeter than going through everything yourself, at the same time joyfully praising himself for his extraordinary mind and damn cleverness. And since the game “Petka 4” is literally replete with all kinds of actions, and there are a great many objects here both for finding and for use, we will describe in detail only those moments that really sometimes force us to go back and forth for several hours thoughtlessly looking for the right solution.

Club

The club, it turns out, was a binge. There are practically no sensible people left, we succumb to the entreaties of the administrator and set off to perform on the stage. As a reward, we get a poster with our own physiognomies painted on it and two club cards. We go out into the street. Our goal is the draft board. We cannot cross the street because the fine has not been paid. The traffic controller remembers us, and therefore will not miss. The only way out is to get over the fence, but to do this, you must first climb onto the bench, which is occupied by two old women - rock fans. We give them our cards and through a few tricky tricks we get to the draft board.

Petka and Vasily Ivanovich

Draft board

On the bench by the doctor’s office we find two sour recruits who cannot pass the commission. We promise to do it for them, but in return we demand documents. Since we do not have health, we will have to do something. In the end: Petka will have to show how a person feels, having drunk a bottle of vodka alone, Vasily Ivanovich will get a tomato on his forehead, and the oculist’s nose will have to be pounded with pizza. Commission passed. Yes, that's the trouble. In the office, the head physician has a video recorder. And he is aware of our lovely pranks. An attempt to tell him the truth that we were going to pay off the debts of Grozny to aliens ends in failure. The doors of a madhouse slam behind us.

And here is Anka

In the ward we continue to amuse ourselves, talking with neighbors and innocently poking fun at one of them, who considers himself a Spider-Man. As a result, a nurse will appear to pacify us, who is a copy of our military girlfriend, only a sample of 2050. Trying to explain to her who we are. She is inclined to believe, but requires confirmation - you need to pass a test on a genetic detector. He is at the head physician's office. Of course, no one is going to give consent. As always, you have to come up with something. We will not be wise. Just add to the doctor a cup of coffee ... purgen. When the doctor gets stuck on ... after such a wonderful drink, we won’t say what, we ask our neighbor-hacker from the house to cook up an electronic letter to the head doctor - an invitation to a date. Recovering doctor runs away to an unknown passion, we pass the test. As soon as it turns out that we are the real Petka and Vasily Ivanovich of the sample of the Civil War, two comrades from the corresponding institution immediately appear, which is also present in the distant future. They also help us move to the place where the aliens camped.

computer games adventure

The goal is to destroy

Can the game “Petka 4: Independence Day”, whose main characters are true guardsmen, do without a real operation to destroy the enemy? Of course not! What we, in fact, will do next. We find out that Furmanov himself helps aliens (oh gods!). Not accepting and not understanding such betrayal, we are trying to find the reason. It turns out that at the headquarters, the enemies placed a radiator, which so acts on the brave political instructor. We turn off the typewriter, we bring Furmanov to life, and we receive from him an order for the weather service. So that the political instructor does not interfere, we turn on the emitter again, even if for the time being our comrade will serve the enemy a little more, however, now we are already under our strict control. But requisition of his blaster. I must say that the game "Petka 4", the passage of which we carry out, is replete with such, a little inappropriate facts. Well, what can you do. The year of its release is 2003, the creators allowed themselves to fool around a bit, in addition, all of it is built on the basis of anecdotes. So such a somewhat unusual role of political instructor is just a joke. Moreover, not one Furmanov suffered. Ivan the Terrible will also get it, so that from now on it would be inconsequential to force descendants to pay for their stupid debts.

how to get pet 4 independence day

Well, we move on. We find a cloning apparatus that needs (a strange aggregate, however) potatoes, butter, moonshine (!) And eggs to work. We go to the farm to get food. Then we put everything in the device, run Petka into it, and we get at the output of its five little clones - small, but terribly malicious. In general, the most excellent terrorists. We launch them to the base of aliens, from which literally five minutes later there remains a pile of smoking bodies. Out of habit, we requisition a plate, take off and ... We find ourselves in the courtyard of a madhouse that has already become a native. True, in one of its walls we see a broken opening through which we get into the room to the inventor. We charge him a time machine with a blaster and set off to deal with Ivan the Terrible.

Petka and Vasily Ivanovich in old Moscow
Petka 4 Independence Day

Oh, how unreasonable our rulers are. In the game "Petka 3" Alaska had to be returned, now Tsar the Terrible needs to be prevented from signing a debt obligation. Why you need to get into his house. In the meantime, we only find ourselves in some garden with which, out of habit and just in case, we pull out the bow. Then we go to the tavern. There we take a sieve from the wall, return to the river and pretend to be a gold digger - we wash the sand. As a result, we get a gold coin. On it, like true Russian people, we buy a bottle of vodka. Then we completely go crazy - we change the first printer Fedorov’s laptop (why should he only?) For ink and a roller, and we bargain for a bottle of turpentine for a sieve. We will also have to get wings for the bell tower attendant, make the executioner's wife cook dinner for her husband, pour Viagra to the guests of the tavern, steal the letter from the musketeers, arrange the personal life of the German Martha - and all in order to learn how to make disappearing ink. Moreover, they will have to be prepared on their own. Well, does anyone dare to say that the passage is not very exciting in the game "Petka 4"?

Last thing

Now our task is to replace the ink at the clerk. Why are we going to the Kremlin, getting to the reception. There, in anticipation of the king, sat already contented alien deceivers. Everyone needs to be distracted somehow. Why do we return to the market square and arrange a real mess there. While the market people are yelling and figuring out what's what, we are running to the royal chambers. The alien guests and the clerk stare out of the window intensely, making fun of the bedlama we have arranged, we quickly replace the ink in the clerk's bottle with ours. Disappearing. That almost ended the game "Petka 4: Independence Day." There is no need to worry about the future. In 2050, no one will present a letter signed by the short-sighted unreasonable king.

walkthrough petka 4

We can only return to the aircraft and go back home. And since we got through “Petka 4: Independence Day” - a fun, exciting and, by and large, good game - we managed to a victorious end, it remains only to reach out in a chair with satisfaction and install another, fifth part on our computer. In which we are again waiting for a lot of adventures and a huge number of good deeds.

Source: https://habr.com/ru/post/F18804/


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