In the universe of The Elder Scrolls there are immortal demons - daedra. They appear in the world from the plan of Oblivion, taking the form of mortals. Each of the sixteen Daedric princes has its own plan. You cannot kill a daedron, but it is possible to drive it back to another dimension. To do this, destroy his mortal body. The motives of the Daedric princes are not known to anyone. They eagerly respond to the calls of the people of Tamriel. However, the price of such assistance almost always remains a mystery. In the finale of one of Skyrim's Daedric quests, Dawn Dawn, the player receives the Sword of Dawn sword. This is a powerful unique artifact designed to spread the faith of the goddess Meridia.
Guiding star of Meridia
There are two ways to get to know the Princes of Daedra in the game. In the first case, it is enough to find the statue of the corresponding prince and activate it. Visually, nothing will change, but the player will hear a voice calling for certain actions. Another option for dating: find a certain thing, reaching a specific level. So begins the quest "Dawn Dawn." When passing "Skyrim" the main character will often open treasure chests. At the character’s twelfth level, a Guiding Star of Meridia can be found in a random chest. This is a daedric artifact in the form of a spherical polyhedral crystal. The subject resembles an irregularly shaped golf ball. With its help, the goddess transfers energy to the mortal world.
Conversation with Daedra
Having taken possession of the artifact, Dovakin activates the Skyrim daedric quest - Dawn Dawn. Meridia’s voice in a commanding tone will direct the main character to Mount Kilkrit and demand that the guiding star be returned to the sanctuary. To find the mountain, you need to follow the road west of Solitude. At the first fork, turn right and look for an arch of stone. Aldmeri Dominion patrols may meet along the way. Rude and arrogant elves that you don’t have to mess with at all, unless, of course, you want to trick someone. The area around the sanctuary is an abandoned and forested area. A little to the north is a wall with the word strength - “Air. Elemental Fury. " The statue of Meridia stands on an elevation, separated from the earth by steps.
Having activated a guiding star on a stand at the feet of the statue, Dovakin soars under the influence of an unknown force into the sky. There is a conversation between him and the Daedric goddess. Meridia talks about its once great temple, in the ruins of which the symbol of light and truth is buried - the Radiance of Dawn. The necromancer Malkoran rules the temple, forcing the souls of the dead soldiers to serve themselves. The quest "Dawn Dawn" in "Skyrim" moves on to the next stage. The player has a responsible mission: to enter the temple, pick up the artifact and kill the defiler.
Temple of the Daedric Princess

The entrance to the temple of Meridia is located under the monument. You can get inside only during the quest "Dawn Dawn" in "Skyrim". Otherwise, the door will be locked by magical power. A narrow tunnel takes Dovakin underground. Scattered bodies and parts of human skeletons are scattered everywhere. Seven treasure chests are hidden in the sanctuary. Some of them are located behind the iron bars, which are lifted using the corresponding lever. To get to the lever, you will need to break open the locks on the doors behind which they are hidden. Hacking expert locks requires a lot of effort, so it is recommended to take at least 20 master keys on a hike. There are many useful things in the hiding places, including magic scrolls that strengthen potions and books that enhance skills. Sanctuary guard - tainted shadows. Half skeletons, half ghosts. Their eyes burn with red demonic fire, instilling fear and horror in the one who dared to step on the territory of the temple. A key is required to open some dungeon doors. Many players come to a standstill when completing the Dawn Dawn quest in Skyrim. "Where is the key?" - they are perplexed. In fact, such doors are opened by a ray of light that appears when the pedestals of Meridia are activated. There are eight such pedestals.
The battle with the necromancer
In the last hall of the player’s sanctuary, a meeting is expected with the necromancer Malkoran and his retinue, consisting of four tainted shadows. Malkoran is fluent in destruction magic. He uses the spells "Ice Storm" and "Ice Spear" in battle. In addition to high damage, this magic draws a reserve of strength from Dovakin. Ghostly skeletons are armed with melee weapons - hammers, maces and swords. In the battle with this gang, protective and restorative potions will come in handy. The defeated sorcerer will immediately be reborn into a shadow created in the likeness of his minions. She owns fire spells, but is not particularly dangerous. At the end of the battle, Meridia will again turn to Dovakin. She will announce the successful completion of the quest "Dawn Dawn" in "Skyrim" and invite the player for the award.