The world of Skyrim is huge and there are many things to do in it. Because of this, unfortunately, the main plot often falls into the background. You can go through missions that will send you to different parts of the province, fight for independence, help the guilds rise from the ashes, or take on the arrangement of your home in another picturesque hollow. Many often forget that there is Alduin, blades and some kind of story quests there. If you still decide to complete the passage of Legendary Skyrim to the end, then we are ready to help you with the passage of its main plot.
To freedom
The game begins with the fact that we are going in a cart with a group of prisoners. From the words of our neighbor, we learn that we were caught by the Imperials, who were ambushed in an attempt to catch the leader of the uprising, that is, the leader of the Storm Brothers - Ulfric. The cart leads us to Helgen, where the execution is to take place. When the cart stops and one of the guards calls us, there will be an opportunity to finally choose a race, name and appearance for the hero.
Passage of the game Legendary begins with a meeting with the Scourge of the Monarchs. Then Alduin flies in, exactly at that moment when you need to save the main character. In the turmoil that has begun, follow Raloph. Passing through the ruins of a burning city, you will reach the moment when you need to choose with whom to continue the salvation: with the imperial soldier Hadwar or with the rebel Ralof. This way you will not make a final decision in the conflict that is raging in Skyrim. So you can choose with whom to go at your own discretion. Passing through the barracks, fighting several enemies, you will leave Helgen and the quest will be considered completed. But the passage of Legendary is just beginning.
Before the storm
The world of Skyrim gives you the opportunity to go anywhere, anytime. So immediately after completing the quest you can stomp on your own business. However, we advise you to go with your companion to Riverwood. There you will meet new friends and learn a little more about the situation in the province. Also on the way you will meet guardian stones that will help you in the development of your hero and simplify the passage of Legendary.
Knowing about the threat of dragons, we are asked to warn the local jarl that lives in Whiterun. If you are not a fan of the main storylines or have passed the game several times already and know what you want to do first, then it is advisable to go through the first few missions to learn more about dragons, get the opportunity to learn the words of power and use them.
Walking to Whiterun will be predominantly enjoyable. This is a really beautiful land, there will be almost no enemies and quite a bit of time will pass before you see Whiterun with the magnificent Dragon Limit Castle. Here, you will first need to talk with Huscarl, and then with Jarl Balgruf the Elder himself.
Windy peak
For advice on dragons, the jarl will send you to the court magician, who will ask the hero to find the Dragonstone tablet. It is located in Windy Peak Cave. When you reach her, you will meet several opponents, there will also be a couple of bandits inside, but you can easily figure them out. Take the Golden Claw from one of the bandits named Arvel to open the room where Dragon Stone is stored. To pick it up, you will need to kill the draugr risen from the tomb. Also nearby is a cuneiform script on which the word Strength is written. In the future, you will need it repeatedly. The golden claw should be given to merchants in Riverwood, from whom you could have previously received the appropriate quest. Return the dragon stone to the mage for the further passage of Legendary.
Dragon in the sky
Immediately after that, a guard rushed into the room and informed that a dragon had been spotted near Vaitran. Go to the jarl and discuss this problem with him. He will ask you to go there with Huscarl and a group of soldiers to defeat the dragon.
On the spot you will see the fire-breathing dragon Mirmulnir. The battle is very dangerous, because you are at an early level, without the proper ammunition and weapons. But with you are faithful soldiers of Whiterun, so that heap you will certainly be able to defeat him. Before his death, the dragon will understand that he was defeated by Dovakin. Everyone else will also understand this, and as soon as the hero gets the dragon’s soul and uses the “Scream”, the Huskarl will tell you to return to Whiterun to the Jarl. On the way to the city, you will hear a cry of “Dovakin!” Flying from a nearby mountain. Balgruf will later explain to you that it was the scream of the Greybeards in High Hrothgar. Visit them and will be our next quest when passing Skyrim Legendary Edition.
Voice path
Reaching High Hrothgar is not easy. You can choose the road yourself, because this is an open world, and that’s its charm. The path will lead you to Ayvarstead, a village located at the foot of High Hrothgar. Near the bridge, you can take the quest for the delivery of food to Greybeard. Climbing uphill will not be very dangerous, just a few battles against trolls or wolves. At the entrance to the monastery, leave the provisions that you were asked to deliver, and go inside. A conversation with Graybeards will be fruitful. They will talk about the Dowakins, “The Scream,” and also teach you another word from the scream, “Ruthless Power.” As a test, the Graybeards will send you to Ustengrev to pick up the Horn of Windcaller Jürgen.
Horn of Jurgen
Further passage of the game Skyrim Legendary Edition will lead you to the dungeon Ustengrev, which is located near Morphal. Inside, meet rivals such as zombies, draugrs, and necromancers. Having passed all the traps, enemies and taking as many treasures as he gets into a backpack, Dovakin will reach the place where the Horn is stored. However, he is not there, but instead is a note. It says that the hero needs to come to the attic in the tavern "Sleeping Giant", which is located in Riverwood. When you reach the tavern, you need to contact the mistress of Dolphin and ask for a room in the attic. In fact, this is the password thanks to which she was able to recognize Dovakin in you. After talking with her and knowing the history of the blades, you can go with the Horn to the Graybeard. Now you have become a full-fledged Dovakin, having learned all the syllables of the cry "Ruthless Power".
Blade in the dark
The dolphin will call you to her again, saying that she knows from which grave a new dragon will appear. Together with her you go to Kin Grove. When you reach the village, you see people running in a panic - dragons have already come. As we see, Alduin is trying to resurrect his dead comrade Saloknir. After the resurrection, Alduin flies away and Dovakin and Dolphin will need to fight against the risen monster. After killing the dragon, the hero will devour his soul again, Delphine will be convinced that you are really Dovakin, and you can get valuable materials from the fallen enemy. Dolphin believes that the Aldmeri Dominion is behind the resurrection of dragons and suggests going to the Talmor embassy for reconnaissance. The passage of Skyrim Legendary Edition 5 continues with quite interesting events.
Diplomatic immunity
To get to the embassy, ​​you need to go to Solitude and chat with Bosmer Mulborn. He works at the embassy and will help arrange everything. Give Malbourne the things you need for action inside the embassy. Dolphin will take all other things to the end of the quest. At the embassy, ​​you will immediately meet with Ambassador Helenven. You can also chat with guests or go straight to Mulborn and go through the kitchen to explore the embassy. The mission can be hidden, or you can arrange a military brawl. It all depends on you. In the ambassador’s private chambers, find a report on dragons, several dossiers, and a key to the basement. In the basement, a prisoner will be found who can be saved. Together with him and Mulborn through the hatch we get out and further for Skyrim Legendary to go to Riverwood.
Angled Rat
In the received documents, we learn that the Talmors also do not know who is involved in the resurrection of dragons, but they suspect a certain Esburn, a connoisseur of dragons and the former Blade. It is reported that he lives in Rat Holes in Riften. There, after talking with Brignolf, you will learn about an old man who lives as a hermit in the sewers of the city. Having made your way through the catacombs, you will reach his room. Hearing a passphrase from Dolphins, the old man will let you in.
Alduin's Wall
After talking with Esburn, agreeing to hit the road, you will run into several Talmors. Having dealt with the enemies, step back to Dolphin. Gathered together, Esburn will inform that we need to go to the temple of Heavenly Harbor, where there is the wall of Alduin - a clue that helps to destroy the Great Dragon. Having exterminated several outcasts near the cave, we find the way inside and see the famous wall.
After studying it, it becomes clear that you need to know the "Scream", which will help to defeat the dragon. Esburn asks us to go to the Graybeards. They report that the hero among the Greybeards, Parturnaks, can help the hero. Having learned the cry "Clear Sky" and passing through a snowstorm in the mountains, you will reach the old dragon, who will report that the return of Alduin is connected with the Ancient Scroll.
Ancient knowledge
To understand where to look for the Ancient Scroll, you should first talk with Esburn, or with one of the Graybeards. As a result, you will be sent to the College of Mages of Winterhold, where in the orc library you will be shown everything that he knows about the Ancient Scrolls. From the books received it will become known that you need to find Septimius Segonius - an expert in this direction. After talking with Septimius, we get a quest to explore the ruins of Alfthand. After passing through a string of labyrinths, enemies and traps, you will reach the mechanism and, having solved its puzzle, you will receive the coveted Ancient Scroll. Passing through Skyrim Legendary Edition led you back to Parturnax.
Curse of Alduin
Parturnax will send us into the past, where you can find out the "Scream" that can destroy the dragon. We also see how the ancient Nords could temporarily escape from Alduin. Returning to the present, we see Alduin live. He will have to fight with Parturnax. Together, you can well weaken the enemy, and he will fly away.
Endless time
This quest will appear if you have not completed the story related to the Skyrim Civil War while completing the Skyrim Legendary Edition. Dovakin will have to reconcile both sides for a while to stop the dragons from returning. Ulfric and General Tullius will gather in High Khrhotgar, who should eventually come to a peaceful solution.
Parturnax
This is an optional assignment that Esburn gives us. They know that the head of the Greybeard is a dragon, and they want us to kill him. Dovakin himself decides what to do with the dragon, but we still advise you not to kill the dragon, who did so much to save humanity. On the further passage of Skyrim Legendary, this choice does not affect.
Fallen
At Parturnax, we learn the “Scream,” which calls for dragons. We are heading to the Dragonflash of Whiterun to summon Odinga. By beating him well, you will be able to trap Odinga. Here he will tell where to find Alduin and even help get there on his mighty back.
House of the World Eater
Near Skuldafna will have to fight dragons, dragoons and dragon priests. Having defeated all opponents, you get to the portal, which will lead you to Sovngard - the kingdom for the Nords who fell in battle.
Sovngard
Passage Elder Scrolls V Skyrim Legendary continues on the fields of Sovngard. You will reach the Hall of Valor, where you will meet three heroes of antiquities: Hakon the One-Eyed, Felldir the Old and Gormlate Golden Hilt.
Dragonfighter
Together with the heroes, go outside and call Alduin with the help of Scream. With a special “Scream”, lower the dragon from heaven to earth and kill him.
Congratulations, completing Skyrim Legendary has been successfully completed, but so much more to come! The Guild of Thieves, Mages, Dark Brotherhood - these are all fascinating quests that bring a huge amount of pleasure to players even many years after release. Thanks to two additions, you can go to battle against vampires, and also get the whole island for exploration. "Skyrim" does not get bored for a minute, making this game so easy to become a cult for many gamers around the world.