Passage "Assassin Creed": interesting, exciting, unusual!

The game "Assassin Creed" combines events related both to our time and to the times of the Crusade. The scientist who developed the reading of the DNA of the memories of ancestors chooses Desmond as an experimental β€œmodel”, since his ancestor is the great Assassin Altair. And then begins the passage of "Assassin Creed." In this article, we will briefly analyze what and how to do in the game.

Plot

Events in the past intersect with what is happening today. But in the laboratory, as you know, there is nothing interesting - just a few rooms. But the passage of "Assassin Creed" in the past is a real quest. At the very beginning, only certain areas will be available. But as you move forward, the memory partitions will constantly collapse.

passing assassin creed

Start

The first task is to kill the merchant Tamir. You need to sneak up to him at the back of the trading counter and stick the blade of Hiden Blade, after which you need to quickly hide from the guards.

Further we find in the northeast the hospital of the monks. To execute Garnier here, you need to follow the crowd of monks, and then, coming closer, defeat him in a jump. It remains only to deliver the pen.

Further passage "Assassin Creed" again will not do without the monks. We make our way in the crowd past the guards. At one point, when we enter the room with the door open, the enemy will attack the hero. With the right counterattacks, we β€œscatter” everyone and go up the stairs. Now it remains to push the crowd and catch up with Talal. As before, we attack him in a jump using Hiden Blade. From here we hide and run to the Assassins Bureau.

Further passage "Assassin Creed" is associated with William de Mont Ferrat. In the south, not far from the castle, you need to defeat it with a retractable blade in the square, but to slip through the parted cordon is not the most difficult here. You need to quickly hide, pushing the guards, and in the northern corner of the alley climb the stairs to the roof, and already down the wooden platforms to the other side of the fence.

Now we have to deal with Honey Addin. Again we take refuge in a crowd of white priests and get closer to him. Grabbing him and listening to an unusual speech, you need to do so in order to free his brother. Having understood here, we run to the roof on the stairs. From here we go further to the bureau.

The following events are interesting in the murder of a group of looters. We wait on the balcony until the insoles begin to burn books, only then quietly destroy them one by one. Having reached Jubair, we overtake him and fight in a jump. The main thing now is to hide from the chase, running across the roofs.

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The last victim in memory block number 5 will be Sibrant. Here, having made his way through the docks and not touching anything, even passers-by, you need to find a platform with a guard. After killing him, you need to deal with three more and the archer, moving over the pillars. Now we climb aboard the ship, but in such a way as to only see Sibrant from the stern. Catching him by surprise in front of the ship, we run in his direction, marking in advance as the target. From here we head to the lighthouse, and then return to the bureau by pillars.

Now we get to the funeral in the southern quarter. Here we are waiting for a spectacular battle after the ceremony. When attacked by Robert, we attack him with our blade. Now we are hiding from the Templars, as we can. But this is only the beginning of the script. It would later turn out to be a dummy Templar girl. The real enemy must be sought in Arsuf. Through fights with the guard, we engage in a battle with Robert and, according to the well-known scheme, everything is decided by Hidden Blade.

In memory block 7, we go to meet Al Mualim at the fort. But first you have to beat a couple of groups: one large, and the other - former associates. In the second case, we throw off some of them from the ledge. But now, going further, we find new friends, where we are going to the back yard of the fortress. In the battle with the encountered verzil we use an ordinary sword, of course, you can use a counterattack, but in case of failure there is a danger of instant death. This will not end there. Now the enemy is even larger than the previous one. But counterattacks with the sword will decide everything. Left alone with Al Mu'alim, just start to beat him, and when the fog dissipates, you can already use the counterattack with the blade. Now it's over, now the hero is returning to reality.

"Assassin Creed 2"

In the next article we will touch on the game "Assassin Creed 2". Passing this part will also delight all players.

We return to the finale of the first part. All the characters and frames that Desmond saw between transitions on missions, now become real. Using Eagle's Vision, the hero sees bloody graffiti. Next is the credits and excerpts from the memory blocks.

passing assassin creed 4

The first parts of the game prepare us for more complex and mysterious adventures. Looking ahead, we can say that the passage of "Assassin Creed 4" - this is the most complete, and most exciting part of the game. A lot of playing time will pass on the water, where Desmond's ancestor - Edward Kenway will participate in bloody battles.

Source: https://habr.com/ru/post/F21601/


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