Hitman Contracts is a sensational continuation of the adventures of the silent killer, one of the few games with a well-developed stealth. An interesting and intriguing plot, decent graphics, along with convenient gameplay will give a lot of pleasure not only to the fans of the series, but also to those who decided to try the game for the first time. In Hitman 3 Contracts, the passage of which has a lot of options, there is a Silent Assassin rating, and it is quite difficult to get, but the reward will exceed expectations, and it’s worth trying to complete the game with this title.
Start
In the first task, we need to get out of the building of the mental hospital, surrounded by a special forces detachment. You can choose any option that is interesting for Hitman Contracts passing. Mission 1 begins with a jog along the corridor to the elevator, after which you need to go up to the second floor and find the corpse of the commandos lying in the left corner. We take his clothes and calmly, without corpses and blood, go down, go outside, a car is waiting for us on the right around the corner. We get the title of Silent Assassin, and to him a couple of pistols for the silent passage of Hitman Contracts - 1 mission is over. You can proceed to the next task.
The murder of the meat king
There are many game options for the next mission, but it’s better to choose a quiet passing Hitman Contracts again. Mission 2 begins with a refrigerator, in which you need to put out the pistols, leaving the hook to yourself, and change into a cook suit. We pass the point of protection and go to the room with an exclamation mark. We put on a red uniform, hide and wait for the waiter to appear, while trying not to catch his eye. We leave the room only when he sits on a bench, after which we run to the bar. We take a hookah and go to the first victim. Putting the hookah on the bedside table, we move away and wait until the goal is full. Now you need to come up and hit the hook.

We return for the cook’s clothes, throw out the hook, change clothes and go to the kitchen, where we get the task to take the chicken. We put a knife into it and go up to the second floor, in the brother’s room we learn the fate of the unhappy girl tortured to death. Raise the severed arm and leave the room. Before exiting, you can kill the tormentor - his death will not affect the rating. Further with the same chicken we rise to the apartments of the meat king. After the search we go into the room and lower the curtains. We give the chicken and cut the throat of Sturoku, after which we quickly go down and go outside through the locker room. The task ends near the cab of one of the two trucks that are standing there.
Hitman Contracts. Walkthrough 3 mission
After starting the task, we run to the tail of the aircraft and, having descended the ramp, we head to the watch tower located to the left. We get down to the basement, go into the first left door and sneak to the exit. We find the soldier at the computer, strangle and change into his uniform. We calmly return to the plane and, turning right, we enter the dining room. We speak with the cook who will tell where the explosives are hidden. Now you need to take a laxative from the table and quietly pour it into the pan on the stove. Then we wait until Fuchs has lunch and goes to the toilet. We follow him and, having shot his head with a pistol with a silencer, we take his clothes.
We leave and after the order of the soldier we follow him. We take the railcar on the railroad tracks and drive to the final stop. We run to the ship and go up to the deck. We go into the second door on the right and go up, now they will search us and take away all the firearms. We follow further and we go into the left door. We are waiting for the colonel to start pouring himself vodka, and strangle him with a noose. We pick up the key and leave the ship.
Next you need to find a suit with radiation protection. He lies in the warehouse, which is marked on the map. We change clothes and pick up the explosives from the submarine. We leave and go to the end of the pier, after which we go down to the ice and set bombs around the object. We go back to the warehouse and take off the suit. Now we go into the railway tunnel and when no one sees, we detonate the bombs using remote control. We throw out the remote control and return to the plane.
Hitman Contracts. Walkthrough Mission 4
After examining the map, we go to the estate. A simpler way there is through a maze. When the two guards begin to talk, we go left along the lake, trying to hide in the reeds. We leave on the path and, having waited while the guard departs, we slip through the door of the maze. We go to the place with an exclamation mark and find the hatch. We get down and follow the corridor, now you need to wait for the guard. We choke him, change clothes and hide the corpse. Then we go up to the first floor and exit into the courtyard. Remember that dogs cannot be approached closely. We go in the door, turn off the boiler and exit the room. Next, you need to quickly climb the stairs to the second floor, while almost naked beauty will descend on it. Going into the second room on the right, pick up a bottle of poison. Without hesitation, we go into the bathroom and pass through the secret door located behind the mirror.
We continue the passage of the game Hitman Contracts. We get down and go to the room of the owner of the estate, where we hide and wait until the victim goes to bed. Carefully sneak to the table and pour the poison into a glass of milk. We are hiding on the balcony and waiting for the target to recover, now you can go down. We are looking for a barrel of whiskey. When there is no butler nearby, we pour out the poison and go to the stable. While we get there, the butler will take the poisoned whiskey to the heir, and we will fulfill one more clause of the contract.
In the stable we find a canister with a herbicide and pour it into the water supply device. Sorry for the horses, but the contract needs to be fulfilled. We leave the stables, knocking out satellite channels along the way - this will entice the guards, and we can calmly go into the room and pick up the key. We go to the stall and free the captive. All that remains to be done is to return to the rubber boat.
Killing a motorcycle gang leader
The fifth mission of Hitman Contracts, the passage of which is quite simple, begins with a search for the ladder. We get down and try to intercept the journalist before he appears in the gang. We give the reporter an injection and take his pass. It is especially important to get rid of all firearms, otherwise the mission can fail. We go to the main entrance and after the search we go inside. We find the bartender and after the conversation we go with him to the boss. We give the leader money and wait until he starts putting them in the safe. Now we choke the victim and take away the golden "Magnum" and a compromising photo.

It remains to go down to the basement, but you need to remember that if you are noticed, the task will be failed. In the room with the switch, turn off the light and run right along the corridor. In the room with the corpses, which is located in the upper right corner, we find the body of the biker and take his clothes. We go into the cell with the hostage and turn on the device for torture. It remains to leave the building and leave the enemy territory through a large structure, which is located on the left.
Kill Boris before the bomb explodes.
The sixth mission of Hitman Contracts, the passage of which we will consider, is very interesting, although it seems difficult. Whichever way you choose, it’s worth fixing the GPS to the car with the bomb, and for this we eliminate the surveillance. We go into the bar and persuade the dancer to distract the biker. It remains to fix the beacon. Then we talk with the road worker and the bartender, and when he goes for a new bottle of whiskey, we break open the lock to the left of the door counter. We leave the courtyard and quickly run to the left, where the next door awaits us. Now you need to be extremely careful, because we got to the port territory, where there are a lot of policemen. You can’t run here, so as not to attract attention.
Carefully we make our way to the left building and hide behind the column, we go around the commandos and find the stairs leading down. We make our way forward and do not rush to get out - first you should study the situation. Carefully move to the stairs leading up, avoiding the guard. Ahead of us is a box with a uniform. Now we return back to the hatch and get to the extreme exit through the sewer. We get out up and go to the ship. Remember that it is impossible to come close to the guard, and even more so to Boris. After all, then they will recognize you, and the mission will fail.

We go to the captain’s bridge and hide in the upper right corner, waiting for the special forces to attack the ship. Soon Boris will come here with an accomplice. We do not need to do anything until the victim shoots his bodyguard. Now you can sneak up on the target and strangle it. We take away the control panel and leave the cabin - the special forces cannot shoot at us, which greatly simplifies the task of returning to the beginning of the level. This completes the task.
The Killing of the Fuchs Brothers
The seventh mission of Hitman Contracts (the passage follows) is difficult enough. Before you begin, you need to get rid of all the weapons and pick up the conference participant ID from the corpse that lies in front of your feet. We leave for the hotel, where a metal detector test awaits us. We go into the lobby and climb the stairs, right in front of us will be a bar. Now you need to close the window and go down. We approach the left door and, making sure that there is no police nearby, break the lock. We run to the shower room and, making sure that the policeman is standing with his back to us, we give him an injection. Now you can choke one of the brothers swimming in the pool. Taking the key to the laboratory from the victim’s body, we hide the corpse in the steam room.
We return to the lobby and go to the second floor, where we find a worker with a vacuum cleaner. We follow him and take out the key from the door when the cleaner enters the room. This key opens any number, which is very useful to us. We are looking for number 202, and since it is guarded by a hefty bastard, we go into the next room, in which there is only one guest. We go out to the balcony and through it we get to the number we need. Having got rid of the guard and picking up letters from the table, we sneak into the shower room and eliminate the last of the brothers. We take the suitcase by the bed, we return through the balcony to the next room.
Now you need to go up to the third floor. After making sure that no one is looking at us, go out the door with the words “Exit”. Through the open windows we make our way to the laboratory and pick up the bomb in the suitcase. We go back and go down to the foyer, where we give the administrator the key to the 202 number, in return we get a letter. We go out into the street and run to the barrier. That's all Hitman Contracts (walkthrough - mission 7) is over. As a bonus, you can get SPAS-12, which is in the neighboring flower shop.
The benefits of rat poison
The eighth task of Hitman Contracts (the passage is waiting for you further) is quite simple. We run to the hatch, which is located near the broken red car. We get down and pick up a pack of rat poison. We rise back and follow the building opposite the park. We rise to the top floor and break the castle. We enter the apartment, change into the uniform of the gardener and throw out all the firearms. Then we return to the park, where the leaders of the mafia walk. After the search, we approach the gazebo and pour poison into tea, making sure that no one is watching us. It remains only to get out of the park and return to the tunnel.
Orderly woods
Mission nine in the game Hitman Contracts, the passage of which will appeal to fans of the mountain of corpses, is the most fun. Despite the mass of killings, you can still get a high rating. We run to the restaurant, climbed through the balcony, break the lock on the door and make our way inside. We take the control panel and the bomb itself from the top of the safe and go back. Now you need to get into the courtyard, which is located opposite the restaurant. A black limousine awaits us there. After waiting until the driver goes to help, we give him an injection, take away his clothes and hide the body in the nearest hatch. Now you can mine the car. Next you need to return for your clothes. We look at the map. When the bomb is within the reach of the two leaders, turn off the map and detonate.

Then we go into the room with a safe and take a bathrobe, grabbing a sniper rifle. We leave the room and go straight to the elevator, but we don’t get into it, but pass through the door. Finding himself in a room with a view of the lobby and the edge of the room with the remaining victims, we hide from the guard behind the Chinese curtains. When he leaves, we leave the shelter and go to the railing. In optics we must see the feet and hands of the leaders. One shot will be enough, despite the fact that this is not the head. With luck, you can eliminate both goals with one shot. After completing the assignment, we return back in the same way as we came.
Tea ceremony
This task is familiar to fans of the game even in the first demo version of Hitman Contracts. The passage is identical, but several new details have been added to it. The main condition for success is a quick move on assignment, because after a few minutes from the start of the mission, the whole district will be filled with police, so you need to try to do everything very quickly. We throw out all the weapons and run to the restaurant. Going down to the basement, we break open the castle, go in and dress up as a cook. Very quickly we move to the place where one of the negotiators of the "Red Dragons" spends a small need. We sneak up and strangle the victim, after which we pick up the amulet, dress in his clothes and dump the body into the hatch.

We continue to consider the passage of Hitman Contracts. The silent killer must do everything quickly, otherwise the mission will fail. We return to the restaurant. Having asked the bartender for the key, we run back to the corpse in the hatch and dress as a cook. In the courtyard of the restaurant we go down into the hole and pick up a pack of rat poison. Now you need to go down to the basement and turn off the gas. Hiding in the next room, we are waiting for the cook to come and check what is the matter. We give him an injection and pick up the key to the kitchen. We run there, and when the bartender is distracted by a conversation with the policeman, pour poison into tea. We take a tray with poisoned drink and go up the stairs to the second floor. We leave tea next to the victims and place the Red Dragon amulet on the table. It remains only to get out through the toilet window and go down the fire escape to the exit.
The murder of the head of the triads
Passing Hitman Contracts (mission eleventh, in particular) is absolutely identical to many tasks from the first part of the game. We enter the restaurant and talk with the bartender when he leaves, we take the invitation from the counter and go to the brothel. We talk with May Ling, give her an injection and take the combination. We find a sniper rifle in the basement, but you can get there only by dressing in a coat of "Red Dragons". We just carry the rifle into the garden with a gazebo and choose a convenient place from which you can see the balcony. It is necessary to shoot when the guard opens the door, and if you are very lucky, then you can remove Hong from one shot. With safes, the situation is much more complicated, because their location is constantly changing as soon as you restart the mission. You can learn about them only from an American prisoner in the basement.
Contract for Inspector Fournier
Here comes the end of Hitman Contracts - the passage. Mission 12 will immerse us in the 47th year, where we ended up in a tight ring of police officers. To get out of there, you need to run out into the corridor and turn right. We run in the first door. Jumping out onto the balcony, we jump onto the roof. Now we run to the extreme balcony on the left, jump on it and enter the room. Opening the door, carefully sneak to the electrical panel. Having cut down the light, we make our way to the stairs. We get down to the first floor and quickly run around the corner, there will be a policeman who needs to make an injection and pick up his clothes. We break the lock on the door and raise the syringe from the floor in the room. Now you need to go out into the corridor and get on the stairs to the street.
We turn into the left lane, where we will see a fireman. After giving him an injection, we put on his clothes and pick up the keys to the ambulance. We run to the victim and distract two policemen. Now you need to be right behind the target and strangle Fournier with a noose. Quietly leave the scene of the crime and run to the ambulance. This completes the passage of the game Hitman Contracts.