"Nancy Drew: Dangerous Communications": walkthrough, procedure, tips

Nancy Drew is one of the most famous children's characters in the modern world. This means that this girl detective, as many children like, is herself a child, so the kids can safely associate themselves with her. There are both books and animated films about the adventures of Nancy, however, in recent years, computer games have become most popular, which allow you to independently become the main character in the game, taking on the role of a little detective.

Over ten different games have already been released. Each of them tells a separate criminal story that you have to go from beginning to end, solving all the puzzles and discovering the villain, saving innocent people from the dangers awaiting them.

This article will focus on a specific game in the series - "Nancy Drew: Dangerous Communications." The passage of this fascinating quest is quite lengthy, since the game includes as many as thirty-two chapters. Therefore, the chapters in this article will be grouped in several for convenience.

In the game “Nancy Drew: Dangerous Liaisons”, the walkthrough is a mix of a quest with a game of the “find objects” genre, where you need to find the ones you need among things randomly scattered or depicted on a thematic background. So, it's time to find out what you need to do to complete this game.

Chapters 1-3

nancy drew dangerous connection walkthrough

In the game "Nancy Drew: Dangerous Communications", the passage begins with the main character arriving at Redondo, one of the most famous beauty salons, which is visited by many famous stars around the world.

What is the purpose of her visit? The fact is that the villain planned to blow up this salon, and Nancy needs to stop him, while not making it clear that she is conducting a full-fledged investigation so as not to frighten the offender. The gameplay begins with training, which is presented in the form of cleaning in your new room. The process will consist of several training steps, such as, for example, using an envelope knife on an envelope and so on.

Then you should get acquainted with those who spend most of the time in the salon: you will meet the administrator, the cleaning lady, the plastic surgeon, and regular customers. Pay attention to the fact that among them there may be the same criminal, so you need to act as stealthily as possible, without attracting attention to yourself.

Your first task will be to find a to-do list, which was created for you by the administrator of the institution Cassidy. Then your acquaintance with the director of the salon takes place, after which it is necessary to fulfill his order and fold the towels for clients. Cassidy will give you a note that will be your clue as to where to look for the bomb.

Having solved the code, go to the greenhouse, where you will meet one of the regular customers and pretend to be a new assistant. Water the dry plant, after which you will have to carry out procedures for it, as well as read and make tea that will lull it. Then you can do a bomb search. Having found it, solve the next puzzle to turn it off. The client will wake up from the sounds, so you need to reassure her, and also assure that you will understand the dog, which does not allow her to sleep normally, after which you can continue the game "Nancy Drew: Dangerous Communications" walkthrough. Alas, there was more than one bomb;

Chapters 4-6

nancy drew

In the game Nancy Drew you have to solve a lot of puzzles, but this one will be quite difficult: you need to figure out how to free the dog from behind the panel where it was stuck. It would seem, why do you do this? But you need to do this so that the client sends you to the laboratory, where you are waiting for the next note with a cipher indicating the location of the bomb.

Solve the puzzle in the laboratory, after which you can safely take up the note. The principle of solving the cipher is the same as in the first case. Now you know that the bomb is hidden somewhere in the marble hall, it's time to go to save the beauty salon, so that your passage of Nancy Drew does not end at the very beginning.

In the marble hall, unfortunately, there is a disgruntled client who wants her to have a face mask. Will have to try, because otherwise she will not leave. Having completed the task, look for the bomb in the capsule for hydrotherapy and neutralize it.

Chapters 7-9

Nancy Drew Deal 2 Dangerous Ties

In the marble hall, another client finds you, who cannot understand what hisses in her room. This is another chance to advance in the passage of the game "Nancy Drew: Case 2 - Dangerous Communications." Take the room keys and go to open the door, behind which the working phone is hidden. Until the client has returned, you can pick up the password for her computer and see the papers from the safe.

Go to the director’s office to inform him of the state of affairs, and then go to the laboratory, where you have to figure out what the chief biochemist of the salon hides. You will need to solve the next puzzle, creating some kind of potion, which, unfortunately, the dog you saved will steal from you. Well, in the game "Nancy Drew: Case 2 - Dangerous Communications", not everything always goes according to plan. Have to run after the dog to the boiler room.

Chapters 10-12

mini games

As you may have noticed, the mini-games in this project are very diverse and numerous, so you definitely will not be bored. For example, in the tenth chapter there is a bonus level with a mini-game, which does not affect the passage of the plot, but by completing it, you can get a nice gift.

But if you return to the storyline, then in the boiler room you will meet a cleaning lady who will transmit another note with a cipher. Solve it and find out that the next place with the bomb planted is the beauty parlor.

There you will find the next version of the mini-game, after which you can deal with the third bomb and go to the director's office. He will not be there, but you should not exclude any of the suspects, so you should conduct a search during which solving the next puzzle will lead to an unexpected discovery: the director, it turns out, is stealing money from his clients. Could this be the motive for the appearance of bombs in the cabin?

Chapters 13-15

games nancy drew dangerous communications

After finding in the director’s office, get down to the boiler room. The cleaning lady will not be there, and this will help you in the further passage of the game "Nancy Drew: Dangerous Communications". You have to solve the next puzzle and defuse the next bomb, which you will find in the boiler. Naturally, this cannot but suggest that the cleaning lady may be behind all this, so search the boiler room for evidence.

Then go to the number of the actress client and study her computer again, picking up the changed password. When they arrive, talk to her, and then go to the reception, as the administrator has gone out somewhere and needs to be replaced. This is another mini-game, at the end of which you will find out that the administrator has a secret affair with the actress. Search the front desk for evidence, and then talk to the administrator himself when he returns. An elderly client with a dog - Mrs. Montagu, Cassidy, Director Nick, cleaning lady, actress - your list of suspects is constantly updated, alienating you from the solution.

Chapters 16-18

Mrs. Montage

Now, finally, you have a chance to catch Mrs. Montagu's dog. You will learn that the medicine she swallows is a component for explosives used in bombs. You need to talk about this with the director, and then go do the procedures, including face masks, cleaning the vacuum cleaner and so on. After that, you will need to make a few more masks, and then go in search and disposal of the bomb. In the first note, the answer to the cipher gave the answer "liana", in the second - "whiteness", but now you need to find the bomb without a hint. When you neutralize it, you will find another note that will lead you into the garden. This is another message from a terrorist, and you need to hurry.

Chapters 19-21

answer liana

In the garden, you need to help lost guests get into the beauty salon, after which you can safely follow the administrator and actress, as well as eavesdrop on their conversation. In this case, do not fall into their eyes. After a while, screams will be heard and you will need to return to the reception. There is a complete rout, among which you need to find evidence in order to have time to defuse the bomb in the trash. Now it's time to visit the laboratory once again, where you have the task of feeding the animals that are there. During the course of the assignment, you will be able to eavesdrop on another interesting conversation, this time between Mrs. Montagu and the chief biochemist. It's time to visit the director again.

Chapters 22-24

During a conversation with the director, you need to express your suspicions about who the terrorist might be, and remember to mention that he is also under suspicion. Go clean up the zen garden, and then start folding towels - you will again find a note with a code. Solve it and head to the guest room, as it will be there another bomb. Search the room - you will find a bomb under the sofa, neutralize it and pay attention to the dog. Follow him, and you will find a document that is not difficult to decrypt.

Chapters 25-27

And again, you come across a dog, only this time you do not need to follow him, because he was stuck in a pipe. You have to try a little to be able to get it out of there. This dog constantly gets into any trouble, but Mrs. Montagu blames the salon management for some reason. But now you are not up to it, because a bag falls out of the pipe after the dog, in which you can find the next note with a cipher.

And again the bomb - go to the room for dirty laundry, and in one of the baskets you will find an explosive device that you will need to defuse. Then, inspect a room you have never been to, collect evidence, and then talk with a cleaning lady, because you will find scraps of letters in the garbage, gluing them together, you will read that she has an unstable mental state. It fits the profile of a person leaving bombs capable of killing many people.

Chapters 28-30

And again, the dog Mrs. Montagu, who now managed to lock herself in a safe. To save him, you will need to find the code from this safe. Solve the puzzle and save the dog, then go to carry out the next procedure. You have a long and important conversation, after which you will find out that the next bomb is near the fountain. Go to the garden, where you will first need to solve a rather large-scale puzzle “Letter from Hippocrates”, the essence of which is that you will need to combine twelve objects with twelve statues that are in the garden. Then access to the door to the terrorist’s shelter will open. You go to the final, final part of the game.

Chapters 31-32

So, it's time to find out who the demoman is, and also to defuse the last bomb in the game. But first you need to get into the villain’s shelter, and for this you need to solve a similar riddle to the one that you just solved in the garden, only this time you will need to combine objects and images of great people right on the door. When everything works out, the door will open, and you will find yourself in the shelter of the villain, where again you have to collect all the necessary evidence to understand who is behind all these attempts.

When you manage to get to the diary, you have to bring it to the light to read what is written in it. It turns out that the demolition is precisely the director, who with the help of bombs planned to hide from everyone the fact that he steals large sums from famous people with the help of his beauty salon. Well, now you just have to defuse the last bomb and enjoy the final clip. Passage of the game is over.

Source: https://habr.com/ru/post/F23198/


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