Top Rump Druid deck: description of the strategy of the game

"Rump Druid" - a deck that has been very popular lately. And this is not surprising, because if you learn to play with such a board, then you can not only increase the percentage of battles won, but also become one of the champions. In this small guide, we will talk about how to collect this deck, as well as about the battle strategy.

ramp druid

What is a Rump Druid?

Before you begin to review this deck, you should understand what it is. The term ramp translates to leap. And in our case, it means mana benefits. In a regular game, this indicator increases by one for each move. "Rump Druid" - a deck that will quickly open several cells at once, which, in turn, will lead to an advantage over the enemy. Indeed, at the moment when he will put three-level creatures against you, you can lay out cards with a cost of 7-8 mana on the board. Of course, this is only possible with sufficient luck and the ability to play this deck.

ramp druid deck

Cards for Rump Druid

There are a lot of options for such a deck, so there is no way to describe them all. We will give you one of the most successful. List of cards and their value in mana:

  • "Illumination" - 0 (2).
  • Delicious Zombies - 1 (1).
  • "Wild Growth" - 2 (2).
  • "Anger" - 2 (2).
  • Wild Roar - 3 (1).
  • "Mental Technician" - 3 (1).
  • "Experienced Hunter" - 3 (1).
  • Shadow of Naxxramas - 3 (2).
  • Swipe - 4 (2).
  • “Manned Shredder” - 4 (2).
  • Thicket Keeper - 4 (2).
  • Claw Druid - 5 (2).
  • Mucus Belcher - 5 (1).
  • Azure Dragon - 5 (1).
  • Lothib - 5 (1).
  • "Force of Nature" - 6 (1).
  • "Emperor Turissan" - 6 (1).
  • "Sylvanas Windrunner" - 6 (1).
  • Doctor Boom - 7 (1).
  • "The Tree of Wisdom" - 7 (1).
  • Cenarius - 9 (1).

The number of cards to be added to the deck is shown in brackets. If you wish, you can change the cards to other, legendary or epic, at your discretion, but “Illumination”, “Wild Growth”, “Swipe”, “Anger”, “Guardian of the Thicket”, “Tree of Wisdom” must necessarily be present in the starter set " Rump Druid. "

ramp token druid

Strategy. Early game

A great option is to play on the first moves of the card "Delicious zombies." This character has two units of attack and three defenses, plus after death restores five units of health to your hero. The next card, which should be posted as soon as possible, is the Shadow of Naxxramas, because its indicators are growing with each move. If there is not enough mana, then you can lay out the card "Inspiration". But never use both of these spells to summon a powerful creature. After all, if your opponent has “Experienced Hunter” - one of the best cards in the game Hearthstone, “Rump Druid” is likely to lose the course and lose the character.

If the opponent managed to seize the initiative in the early stages of the game, then it is best to destroy the opponent’s small creatures by the strength of the hero. Plus use the "Anger" spell. This will help balance the situation.

The Wild Growth card should be used as early as possible, because it is it that gives the mana advantages that Rump Druid uses. And if you are lucky and have both of these spells on your hands, then try to lay them out one by one. Thus, you will gain an advantage of two mana already on the third turn.

Mid game

At this point in the game, your hero should take control of the table. To do this, use the "Swipe" to totally strip the deck. It would be nice if the Azure Dragon was lying on your side on the table, which increases spell damage. Do not be afraid to lay out the "Tree of Wisdom" and "Lothib." In general, the middle part of the game should be based on creatures, and not restore health. Try to profitably exchange your cards and lay out spells for the massacre of enemy heroes ("Swipe", "Ring of Light", "Wave of Fire").

hearthstone ramp druid

The final part of the game

Now is the best time to lay out a combination of Power of Nature and Wild Roar cards. This way you can deal 14 damage to an opponent in one turn. And if there are several more characters on your side of the board, then consider your game. After all, "Wild Roar" adds to each creature two attack units. If the game continues, then on the next turn you can add Cenaria. At the same time, look at the situation, which of the skills of this card will be more profitable at this moment. Strengthening creatures is relevant if you have characters on your side. In another case, call the ancient one with a provocation, they are unlikely to interfere, plus they will take on the enemy’s attacks.

Top Deck Ramp Token Druid

Top Dump Ramp Token

In Hearthstone, a token is a creature with one unit of defense and damage. For example, Phantom Spider, Mage Apprentice, or Sapling. And of course, for many newcomers to the game, the question arises: "And what advantage can such weak characters give?" Yes, they themselves do not cause much damage, but together with some spells, such as Wild Roar, Force of the Wild, or Soul of the Forest, you can get a huge advantage over the enemy. In general, the Ramp Token Druid is a deck that plays on quantitative superiority, not qualitative. Players came up with a lot of such combinations, but there is one set of cards that has already earned the status of "legendary", it includes such creatures and spells:

  • "Illumination" - 0 (2).
  • Living Roots - 1 (2).
  • "Wild Growth" - 2 (2).
  • "Anger" - 2 (2).
  • The Power of the Wild - 2 (2).
  • "The Fighter from Darnassus" - 2 (2).
  • Wild Roar - 3 (2).
  • Swipe - 4 (2).
  • “Manned Shredder” - 4 (2).
  • "The teacher of magic" - 4 (2).
  • Thicket Keeper - 4 (2).
  • Claw Druid - 5 (2).
  • Azure Dragon - 5 (2).
  • Doctor Boom - 7 (1).
  • "The Tree of Wisdom" - 7 (1).
  • "The Force of Nature" - 7 (1).

The number of cards is shown in brackets. You should play such a deck from a position of strength, not forgetting to control the board and gradually increase the pace. By the end of the game, you can build an impressive line of weak characters, and by adding a few spells and enhancing their abilities, you can win a stunning victory. The main thing is not to lose the advantage at the start.

Source: https://habr.com/ru/post/F23440/


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