Game "Wheel of Skills. Heroes 5"

“Heroes of Might and Magic” is a turn-based strategy that appeared a long time ago, and gained its greatest popularity with the release of the third part. This version of "Heroes" has become legendary, it is still played, it is a kind of model and template for almost any turn-based strategy. However, the developers did not stop there, they continued to release new games in the series, while approaching the task creatively and not corny. Instead of trying to get as much money as possible on the success of the third episode, they began to rework the game and make it completely different. For example, the fourth part, unlike the third, became three-dimensional, which greatly changed the mechanics of the game. And the fifth episode was distinguished by the addition of an impressive role-playing component in the gameplay. Now each hero is very different from the others, and the character’s race is also very important, since each race has its own skills and characteristics.

A serious and big step compared to what the heroes represented in the third part is that there they did not participate in the battle (only cast spells) and had only a couple of basic skills, the rest could be obtained by any characters of any race under equal conditions. But the addition of a role component to the game, of course, complicated it, however, the problem can be solved very simply - using the "Wheel of Skills". "Heroes 5" does not provide such a function, but there is a special modification that will allow you to more easily and freely navigate the skills and abilities of the selected character.

Wheel of skills

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So what is it? What is the Wheel of Skills? "Heroes 5" is a game that will make you think about how to properly develop your character, because you won’t be able to pump all the skills, and sometimes you can spend precious points not on a skill that you will not need in the future. Therefore, to make it easier for beginners to navigate in the game, a modification was created, which is a visual wheel, divided into twelve divisions, each of which represents a separate skill tree. It is with the help of this wheel that you can clearly see the acquisition of which skill will open you access to another.

This tool is ideal for planning the development path of your hero, so it is useful to you, especially if you are just starting to play. If you don’t want to download and install a special mod, then you can access the Wheel of Skills via the Internet - there are quite a few sites that host this utility, and you can use it for free. Moreover, you can download the offline version and view it even when you do not have an Internet connection. Naturally, modification is the most convenient option, as it allows you to view and plan everything right in the game. If you don’t want to start the game several times over, because your skills have been pumped incorrectly, you will need the “Wheel of Skills”. In this case, “Heroes 5” will become much more attractive for you, which is very important with such a plentiful filling of the game market.

New races

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The first thing worth noting regarding the Wheel of Skills is its relevance. The fact is that the game does not stand still - new updates are being released to it, which can even add a new race. Accordingly, the Wheel of Skills does not remain the same. "Heroes 5: Lord of the Horde" introduces users to a new race of barbarians, and they are included in the utility literally right away. Thus, you do not need to download any additional programs now - you only need the latest version of the "Wheel of Skills" to navigate the skills of your chosen character. Therefore, be very careful to ensure that the version of your "Wheel" coincides with the version of the game itself, because the skills of other races can change, and you can make an unpleasant mistake in which you can only blame yourself. Accordingly, if you have patch 3.1 for the game "Heroes 5", "Wheel of Skills 3.1" is what you need. Only then can the creators of the utility guarantee you that all the information in the program will correspond to what is happening in your game.

Getting started with the Wheel

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Where to start work? How to use the "Wheel of skills"? Heroes 5 (3.0 and above) offers you a simple interface for using Wheels, but even you need to understand it in order to use it most effectively. So where does it all start? Naturally, first of all, you should indicate which race your character belongs to - this will depend on what skills will be displayed in the "Wheel". There are currently only eight different races in the game, one of which was added in the latest expansion. These races are magicians, warlocks, runic priests, rangers, necromancers, knights, lords of demons and, accordingly, barbarians, which were added in the supplement "Lord of the horde". Each race has its own unique set of skills, and all this can be seen in the "Wheel". You only need to correctly indicate the class of your character, and then you can witness with your own eyes what the Wheel of Skills is capable of. "Heroes 5" (1.6 version), of course, will have a smaller set of characters with other skills, but the fact that you need to monitor the compatibility of the utility and the game was described in detail earlier.

Hero selection

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As you know, in the Heroes of Might and Magic series of games, you cannot create your own character - you can choose one of the existing ones or get a random one. Therefore, the next step in order to earn the "Wheel of Skills" ("Heroes 5" - 2.1 and above) is to select the desired character. When you determine a race, you immediately have the opportunity to choose a specific hero, so that you can easily find it among those that will be offered. For those who just want to get comfortable with this utility, there is a useful function - random character selection. Then you can rely on luck, and she will offer you a hero with his basic skills. You can look at its branches of development and determine if you would like to play it. If not, you can repeat the action or choose another character of the game "Heroes 5". The "Wheel of Skills 1.0", naturally, had much less extensive functionality, but along with the game itself it developed and now has become indispensable in the arsenal of a beginner and experienced player.

Twelve branches of development

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You have decided on the basic constellations and, most likely, you have already chosen a character that interests you more than others. But what is the principle of pumping in the game "Heroes of Might and Magic 5"? "Wheel of Skills 3.1" clearly demonstrates this. So, each of the heroes has twelve directions of development, which he can improve using skill points. And first of all, you can develop the hero’s abilities directly in this thread. For example, almost all races have a branch of Light magic. Initially, a hero, if he does not have it in the base set, cannot cast Light spells and cannot even study them. To do this, he needs to get the basic skill "Fundamentals of Light magic." Each of the branches has three stages: "Fundamentals", "Strong" and "Skillful". The higher you pump, the cheaper the spells from this branch will cost you and the stronger they will be. And in all this the Wheel of skills will help you understand.

"Heroes 5: Lord of the Horde" (version 3.1) is an add-on that may confuse you a bit, because this example is based on the magic of Light, but the barbarians, which this add-on adds to the game, do not have this branch. They have replaced it with the muffling of the Light, so you should not be upset if you do not converge, there is a logical explanation for everything.

First level spells

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Now it's time to consider specifically what the Wheel of Skills is good for: the skills themselves. Each of the twelve sections contains three compartments, each of which is responsible for its own level of spells. The farthest and the widest part from the center are first-level skills that can be most easily learned. There are most of them in the game, and from them connections can even occur with the skills of other branches, so you need to carefully study all the connections of your character’s skills before you start pumping him.

Spells of the second level and communication

Everything becomes more interesting at the second level, because there are much fewer spells, and they are much stronger. Naturally, everyone wants to pump them as soon as possible, but you need to carefully study all the connections, as you did in the first case, only this time in order to determine what exactly you need to study in order to get the desired second-level spell.

Third level spells

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Spells of the third level in each race have only a couple of pieces, not more than seven. So you should not expect that in each of the twelve branches there will be one top spell. Based on this, you can immediately decide for which race which development branches are preferable - first of all, you need to download those that have top spells.

Special skills

In the very center of the "Wheel" for each of the races there are several special skills that are the most powerful in the game. It is to them that you need to strive, and with the help of the program you can find the fastest way to acquire them.

Source: https://habr.com/ru/post/F23986/


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