A single passage “Fair 3” will bring a lot of pleasure, because in this game there is everything you need for a good pastime - a lot of opponents and killer weapons, the original story and convenient gameplay. Therefore, it is not surprising that many gamers go through this adventure again and again. And besides, the game has a lot of secrets and mysteries, which this guide to passing the game "Fair 3" will help to solve.
Chapter 1. The Prison
The passage of the computer game “Fair 3” will begin with the fact that your hero will be tortured by two soldiers in prison. After watching the start video, open the doors and move along the corridor to the exit. In the next room, knock out the guard and take his gun away. Hide behind a box and neutralize the enemy standing near the control panel.
Press the lever and move on, not forgetting to use the ability to slow down time, otherwise the guards will quickly shoot you. Climb the stairs and pick up weapons and ammunition from the drawer - they will be very useful for you in the further passage of the game “Fair 3”.
In the next passage, you will see two guards talking, pick up a grenade and throw it at one of them. Do not forget to hide behind cover so as not to suffer from fragments. The next room can be reached in different ways. Inside, turn on time dilation and shoot the trinity of opponents sitting at the table. Do not relax, because new enemies will arrive soon, so do not forget to hide behind shelters and cover the rear.
Strip the site and wait for the door to be pulled out, located opposite the room with the monitors. Destroy the invading enemies, and then establish a telepathic connection with the corpse. There are a lot of opponents in the next area, so if you want to go further unnoticed, be sure to turn off the flashlight. You can pick up a shotgun from one of the soldiers. He will be much more useful than a pistol.
On the second floor, find the stairs leading to the control room. Going down to the room, pull the lever, after which reinforcements will arrive. Destroy everyone, and then go in the door from where new enemies appeared. When shooting, go to the kitchen and climb the stairs in the room with a lever. Pull it, go further, and then shoot the castle on the gate.
Kill the opponents on the bridges and go down the stairs to the sewer. It will be quite dark here, so turn on the flashlight and go towards the red flashing lights. Climb the stairs, while not in a hurry, so as not to fall under a stream of flame. Go out to the cameras and clear the area. Go around the blockage in the next room, knock the door and kill the soldier, and then shoot the enemies who are seated on the ground floor. After the descent, your hero will see a hallucination, after which you will find yourself in the sewer.
Chapter 2. Slums
The passage of the 2nd chapter of “Fair 3” begins with the fact that you find yourself next to a mountain of corpses. Move forward by turning right before the dead end, jump down. Go through the tunnel and get to the stairs. Climbing them, you will find yourself in the corridor. Take the gun from the corpse and go to the next room. Here you will again see hallucinations, after which you will be surrounded by several opponents. But to get rid of them will help the monster - Alma.
After the slaughter, search the corpses and jump over the railing. So you will again find yourself in the sewers. Next, you will find a small maze, after which you will finally find yourself in the slums. Be careful here, because the neighborhood is teeming with soldiers, so look around. Walk forward and exit onto the next street through the house, remembering to grab a shotgun. Turn right from burning cars and knock out the gate. In a neighboring house, if you wish, you can take a sniper rifle.
In this location, new doors open after the nearby territory is cleared of enemies. After killing opponents, go to the roar and rise to the second floor. Clear the area and wait until the next door is knocked out. Go through them and go down the stairs.
Pick up a new type of grenade, which is very effective against the accumulation of enemies. For further passage of "Fair 3" you need to kill a walking robot. To do this, go up to the second floor of the right corner building and take a grenade launcher. Unfortunately, his ammunition is not enough, so he will have to throw grenades at the enemy.
Get through the gateway to the roof and pick up the sniper rifle. Next you will see how a special prototype creates new soldiers. Follow him, clearing the path along the way. To kill a creature, slow down time, and then shoot him with a well-aimed shot from a sniper rifle. At the end, jump into the helicopter and watch the video.
Chapter 3. Shop
The passage of the 3rd chapter of “Fair 3” will begin with the fact that you will not cope with the management and crash to the local supermarket. Go ahead and explore the location. But be careful: as soon as you find yourself in a room with TVs, the music will play and “they” will attack you. To kill these dexterous and fast creatures is quite difficult, because for this you need to get into their heads. So do not forget to slow down the time so that you have the opportunity to aim.
After the battle, exit through the opened door and go to the exit. Take the machine near the glass stained-glass windows, and then run away with urine, otherwise it will flatten you. Next is a serious battle with the distraught, and so that they do not surround you, try to snuggle up to the corner.
Go inside the stained glass window and pick up a couple of powerful mini-machines lying on the left. Kill the opponents and go through a long corridor, not forgetting to inspect the rooms for ammunition. In the warehouse, you will engage in battle with a new type of opponents - kamikaze with explosives. These enemies must be killed at a distance, not allowing them to approach.
After the battle, go up the stairs at the right shelf. Take your time here and methodically clean the area. Go a little further, jump down and jump over the fence. Fending off enemies, wait until the gates explode.
Go through the meat store. It's pretty safe here, but visions will haunt you. Once out of the room, you will encounter a new type of enemies. These adroit opponents can hit from a distance, so it's best to return to the room and wait for them here.
After the battle, climb onto the structure and move on. When the visions visit you, take a position in the corner and fight off your opponents. When you hear the negotiations, run straight to the door, slow down the time and throw a grenade at the soldier. Go to the end of the location, fighting off numerous opponents, and exit through the only opening gates.
Chapter 4. Suburb
The passage of the 4th chapter of “Fair 3” will be really hot. After all, there are even more opponents. Straying from the soldiers, go to the house and rise to the third floor. Pick up new weapons and shoot the enemies that are down below.
Jump to the cleared territory and go through the yards. Here, opponents can hide behind cover, so use grenades and an assault rifle in short bursts to fight them. When you see a walking robot, hide behind metal boxes, and then shoot it in the belly.
For further passage of the suburb in "Fair 3", go through the blown up fence to the house. There are many distraught people here, so be careful. Go down to the basement with black holes in the wall. Enemies will appear from here, and you will have to fight back until a monster appears.
Forest ride
After the vision, you will find yourself on the street. Move to the house, simultaneously shooting soldiers, and take away a sniper rifle on the second floor. Then go to the balcony and deal with the emerging enemies. After a blinding explosion, jump down. Soon you will be near a walking robot. Use it to break through the walls of the house and kill the soldiers who are seated inside.
After driving through the forest, leave the car near the gates of the power plant. Shoot the barrel and jump over the gate. Go through the generators, firing from the soldiers, and go into the building. It will also have to fight with opponents. After the garage you will need to destroy the generators. To do this, shoot at the devices when they light up in blue. After completing the task go down to the bunker.
Chapter 5. The Tower
Passage "Fair 3" will continue with the fact that Chin will be captured by the distraught. Now you can’t help her, so go down the road, but don’t forget to pick up a shotgun lying near an upturned truck. Take the right gateway and go through the building. It’s not always possible to kill current opponents even with a shot in the head, because their defense has increased significantly. And the vulnerability of the enemies is now on the back - one shot at the cylinder, and only a pile of bones remains from the enemy.
For the further passage of "Fair 3", move along the streets and open the doors using the consoles. Problems will arise only with the last pass, because before it opens, you will have to fight off opponents.
Further your path lies through the ruins. To overcome them, jump on not completely sunken trucks. When the tower collapses, enter the right building. Go over it, and then start the hunt for the prototype that you already met in the second chapter of the passage “Fair 3”.
Take a new weapon from the box and shoot the appeared walking robot. Soldiers will appear, after their destruction, enter the building and pick up a shield to protect yourself from heavy fire from machine guns.
After the battle, you will lose consciousness. After waking up, follow the exit from the tunnel, fighting off opponents. When you reach the containers, you will see how some commander takes Chin away. Destroying it will not be so easy. Try not to get close to the enemy and shoot him with everything that comes to hand. After the victory, run to the container, which stands next to the console, and free the girl.
Chapter 6. The Bridge
Passage "Fair 3" will continue by the fact that you land on the bridge. Move further through the cars, pick up the weapon and get out to the very top. Here the battle with the soldiers will begin. After him, collect as much ammunition as possible, preferably for a shotgun. Jump from the bridge to the car and repel the attack of fire creatures. These creatures are very dexterous, besides there will be many of them, so constantly dodge and use close combat.
Get to the next staircase and get to the upper level. Here deal with another prototype and a few ordinary soldiers. After the battle, do not hesitate. After all, there is another prototype further, and it needs to be killed as soon as possible so that it does not create many soldiers.
Activate the console to remove the barrier from the walking robot. Climb into it and move along the bridge. Next you will find a battle with many opponents. It is advisable to immediately destroy the grenade throwers, which are hidden, as a rule, at the shields above. If your robot receives severe damage, a countdown will appear on the screen. Leave the car quickly, and after a couple of seconds, climb back, and the protection will be fully restored.
When reaching the end of the bridge, leave the robot and pull the lever. When the structure goes down, go back and go to the next location.
Chapter 7. Port
To begin, kill two critters and take the weapon out of the box. Go further, simultaneously firing from enemies, and enter the building. It is advisable to inspect the intermediate rooms, because they contain a lot of weapons and ammunition. As you move, you will observe clashes between soldiers and creatures. Do not immediately engage in battle with them, but wait until the opponents seriously thin each other's ranks, and then finish off the survivors.
Get to the computer room and kill the commander. Get out and grabbing new weapons from the box, destroy all the enemies below. Take the rifle lying under the emergency ladder and shoot the snipers that appear after the gate opens on the lower level.
Run upstairs and take the grenade launcher, destroy the helicopter. Wait for the monster to break through the grid, and go through the hole that has formed. A little further you will find three more grenade launchers.
Go down the stairs and move along the corridor. At some point, you will receive the quest “Find a way out”. Immediately run upstairs and destroy the soldiers and prototype. Pull the lever and go into the opened passage, where the cargo path leads. Then destroy the creatures and pull the next lever.
Move to the exit, firing from opponents. Do not forget to raise the shields of the dead. Otherwise, you will have to tight. Go into the room where the computers are and jump down. At the end of the tunnel, open the gate. Then a new attack of critters will begin. Build as quickly as possible through the gates and close them behind you.
Go to the site, avoiding obstacles on the right side. On the street, climb into a walking robot and break through to Becket, simultaneously destroying enemy commanders and military equipment. On this passage of the 7th chapter of “Fair 3” will be completed, and your hero will recover in a new location.
Chapter 8. The Island
At the beginning of the passage of the 8th chapter of “Fair 3” you will find yourself in the same house where you grew up with Vettel. From the weapon you will have only one gun, but with unlimited ammunition. Go through the courtyard through hallucinations and go through the door, over which a long lamp hangs. From this room you can get to the observation deck, which overlooks the brothers' room.
Go back and look into the room with the tournament ring. Here you need to destroy the red bucket from the past by holding down the "E" key. Leave the room and follow towards the light. In the operating room, destroy the notebook, then go to the room where the brothers are kept together. Next to them lies a toy gun - you need to break it. Leave the room, turn left and go to the door from which light pours.
Final fight
You will be taken to the already familiar edge of the forest, where the same monster will appear that is chasing you everywhere. True, it will be slightly larger than usual. This creature is practically invulnerable, with the exception of the highlighted area on the neck, so aim and shoot there. When the monster retreats, ordinary soldiers will appear. Destroy them and shoot the giant in the neck again, and so several times. In the end, you will defeat the monster, and on this single passage "Fair 3" will be completed. But if you wish, you can once again pass the game with a friend, because there is a cooperative. But this is a completely different story ...