Morgana is a powerful mage with a lot of control, excellent regeneration and the ability to protect yourself or an ally from enemy skills. The champion feels great both on the middle line as a curling mid, and in the role of support, passing control over the entire bottom line.
Last year, the guide (Morgana, season 5) for the champion was exclusively for the bottom line, but this season the winged beast was significantly improved, which allowed her to curl the mid-game. Morgana can withstand almost any champion due to the good radius of the auto attack and the presence of control, which is extremely important on ganks and the initiation of team fights, so more and more often she can be seen on the midline.
Let's try to understand all the weaknesses and strengths of the champion on the main lines. We will be interested in Morgan: a guide (Morgana guide), assembly, runes, talents and behavior in the game.
Abilities
The champion’s passive ability (soul draw) increases magical vampirism, allowing you to heal while dealing damage with your spells.
Dark bonds. Morgana releases a sphere of dark energy in a given direction, which, in contact with the enemy, immobilizes him for a while, and the higher the level of skill, the longer the enemy is chained to the ground.
Exhausted land. The champion infects the selected area with fel for 5 seconds, and enemies who fall into this zone receive periodic damage, coupled with a decrease in magic resistance, which is ideal for a hero like Morgan. Hyde, namely, the option of pumping skills, has not changed since the third season, but this year, "exhausted land" became the main attacking skill.
Black shield. At the moment of casting, Morgana creates a protective barrier on a friendly champion for 5 seconds, which blocks and absorbs enemy skills until it collapses. Great skill if you play as support Morgan. A guide from past seasons has shown that pumping this skill first or even second does not make sense if, of course, you are not opposed to Blitzkrang or Tresh.
The chains of the soul. The hero fetters the nearby champions with chains of dark energy, inflicting damage to them and reducing the speed of movement. If within a few seconds they cannot get out of the circle, they will be stunned.
Skill upgrade
First of all, consider a guide to Morgana (Morgan) as a midter. In this case, the first pumped skill should be “Exhausted Land” (W). It will make it easy to farm on the line and not sag on health after exchanging damage with the enemy.
Next, you need to pump up "Dark Ties", which will help Morgan to use W and will be extremely useful during ganks. Moreover, the higher the level of our Q, the longer the enemy will be immobilized.
"Black Shield" can be pumped into one unit at the third level and forget about it until the late game. The absolute ability of a champion, of course, is pumped out of turn.
If you play the role of support, then Morgan (a guide to the champion of support) should maximize her Q first, then “Black Shield” and only then the attacking skill “Exhausted Earth”. Ultimate, as in the first case, swing priority.
Runes and Talents: Morgan Champion
Hyde (season 6) has changed a lot in terms of talent selection due to a complete alteration of those. The old branches were completely redesigned, and something was completely removed, so the changes affected all champions. Regardless of where you are playing (center line or support), a 12/18/0 distribution is the best option.
Be sure to take the talent “Order of the Thunder Lord” in the middle branch - this will allow the champion to keep the enemy in constant tension both in the mid and as a support.
The runes have not changed since last season, so the assembly remains the same: in fifths we take the power of skills, and in signs and seals resistance to damage.
Artifact selection
If you play on the center line, then Morgana (a guide to the mid-mage) should be assembled depending on the situation. If Zed, Yasuo or Talon (any blood pressure champion) is standing against you, then the first item should be Zhonya's Hourglass, which will give you a noticeable increase in armor, coupled with magical power. This artifact is especially useful against the absolute ability of Zed, and in group battles it will certainly be useful to you. The rest of the set of items is standard: magic power and penetration.
If you are supporting your carry, then the initial purchase consists of “The Magic Kidnapper's Blade”, “Refillable Potion”, and ward. By the middle of the game, you should already have “Sight Stone”, “Claim of the Ice Queen” (assembly from the “Magic Thief Blade”) and boots for reducing the time for reloading skills.
Champion Pros
Morgana's passive skill allows him to stay on the line longer, restoring his health due to attacking skills. The champion is extremely useful in team battles due to the large amount of control, this is especially felt in the middle and at the end of the game.
Having the Black Shield on hand and knowing how to use it in time, the champion is able to avoid absolutely any control from the enemy. Range of attack and the use of skills allows you to stand against any pool of champions.
Cons of Morgana
The champion has no built-in escape skills from the battlefield, so very often have to go all-in. In the late game, Morgana is useful for her control, but damage to skills is already not felt enough, since the enemy will collect protective artifacts by this time.
A champion requires certain skills - one miss with Dark Ties, and you are already dead, so without proper dexterity it is better to remain in the role of support, rather than a player on the center line.
Summarizing
Morgana goes well with any pool of champions. With tons of control in her arsenal, she is able to permanently immobilize an enemy carry or mid, while the allies take it apart. Closer to the middle of the game, when the main artifacts have already been collected, Morgana becomes a real headache for the enemy, protecting her allies from control skills and giving her right and left.