“South Park” (“South Park”) is one of the most odious cartoons that have just appeared in recent years. Even inveterate cynics can stupor how and in what ways the heroes of this animated series point out the vices and shortcomings inherent in modern society. However, they succeed perfectly.
Not so long ago, the game "South Park" appeared. Passing it immediately surprised experienced gamers in that the creators managed to perfectly recreate the atmosphere of light extravagance characteristic of the cartoon. However, it’s better to talk about this in more detail, since many points of passage are completely not obvious, and therefore need clarification.
Newbie
In the story, your hero is a little boy whose family recently moved to South Park. Walkthrough should begin with the fact that you, on the advice of your parents, go to explore the city. We take money, we go to look for new friends. Immediately we meet Butters the Merciful. We follow him to the house of Cartman, who in the game calls himself so: "The Grand Master." We go into the house, take the garage key from the nightstand. The guys agree to play a magical game in which you have to take an active part.
As you can already understand, South Park is a game, the passage of which often requires ingenuity and extremely non-standard solutions.
First blood
We are transported to the kingdom of Coop. We are looking for a flower near the fence, passing it to Kenny. We go to Clyde, buy weapons from him. We are conducting the first test battle with him. As soon as the achievement “Power Points” appears, we use the technique “Hacking”. So what is South Park preparing for us? Stick (passing the game for its sake and started) Fates - this is your main goal.
Stick of Fate
We look at the Stick of Truth (Fate in another translation) in Cartman's tent. You won’t be able to speak with him for long, as the elves treacherously attacked the fortress. You will get a warrior and an archer. The latter can easily be defeated by the “Hacking”. We take the Bow of Sludge from the defeated enemy, after which we continue to deal with the elves. We lay the warrior out of the bow, we finish off the rest with the help of assault. In general, South Park is a game, the passage of which often requires the use of brute physical force. Without it, you cannot complete a single mission.
We finally deal with the enemy. After the battle, it is revealed that the legendary Stick of Fate is gone. So, the first thing you have to find in the game "South Park" - a stick of fate. The passage will not be so interesting if you do not make efforts to search for it.
Gathering an army
We go to Craig’s house. Do not forget that along the way you will be constantly attacked by disparate groups of undeveloped elves. Failure awaits us at Craig’s house: his father says that his son stayed at school for a long time as a punishment for showing the director the middle finger.
Coffee
We are going to look for Tweek, which should be in the “Tweak Cafe”. We find it completely worn out, we transfer the letter. Since he does not have time to complete all his work, he will have to help him by going for the package. We go to Kenny’s house, where his mother will take a receipt and give out the key to the garage in which the item is located.
In the garage are drug addicts. They are used to giving packages to Tweek, and therefore behave aggressively at the sight of you. Accept the battle. Having defeated the asocial element, we take the package. We go to the cafe, recruiting Tweek into the ranks of his invincible army.
You still do not understand some points in the game "South Park"? Walking with Frost will help you: by looking at this option, you will definitely solve all the questions that interest you most.
Uninvited guest
First we go to Jimbo, we buy a gas mask from him. Then the path will lie to the Token house. There, a guard will spray you in the face from a pepper spray, but the gas mask will save you from major troubles. We fight with the security guard. We transmit the letter to Token, after which we return to Cartman and study the “Dragon Roar”.
Detention after class
We go to school to save Craig. Looking out the window, we see that he is serving a sentence with Mr. Maki. Beating the red attendants, we make our way to the classroom door. We find that it is closed, we go in search of a key. Alas, the passage leading to the jungle of the school is tightly sealed with bars. Kenny, dressed as a princess, enchants a red-haired attendant from the back, after which he himself will open the passage.
Important tip
What is the difference between South Park? Passing this game always leaves you a choice. So in this case: carefully inspect the space next to the attendants. Near them there are almost always ashtrays and other items that can be thrown off. This will distract the guards, and you will not interfere in the next fight.
However, you will have to beat up the last batch of attendants anyway. We take the key from them. We release Craig, go to the dining room. The first Boss will be waiting for you there - the main Red on duty, who keeps the entire South Park in fear. Passage (school) will not be completed without a complete and unconditional victory over this vile type.
Chief duty officer
In order not to give him time to prepare for the attack, we use the Dragon Roar. However, you can use any powerful ability that your character has. By the way, if you run annoying feces at someone, you can deal with it even faster. Arriving at Cartman’s house, we get the proud title of “Sir Schmuck”, after which we get acquainted with a new kind of magic - “Stink-Charms”.
Bard
We go to the bar "Rusting donkey", where Jimmy Bard is impatiently waiting for you. The elves will attack, and you will fight them, listening to the songs of Jimmy. To destroy the barricades as quickly as possible, direct the "Stink-Enchantment" to the fire. We open the window for Craig, and when he gets hurt when he falls, we treat him with Butters' abilities. We do the same with Cartman, who will suffer in a skirmish with elves.
We open the door to our allies and go up to the second floor, where there will be a lot of elves. Since one of them will be in a gas mask (the stink will not work on him), you will have to apply “Bleeding”. We rescue Kenny from the claws of the elf, and then fight with the Bard.
Alien abduction
After a stormy day, we go home and go to bed. Think you’ve almost completed the South Park walkthrough? Aliens - this is your next problem. The evil aliens who abduct our hero and insert their probe into it will not give normal rest. However, there is no silver lining - an alien technology allows you to master teleportation and the ability to bypass force fields. We leave the laboratory in which inhuman experiments were performed on us.
We go to aliens: they constantly put fields that are easily bypassed with the help of a probe. In addition, their power shields easily break out of the bow. After the battle, we go to the elevator, and Randy Marsh, on which the aliens also test their technologies, will tell you the way. To climb onto the platforms in the next room, use teleportation.
Going down, we enter into battle with the ordinary alien and the Guard. The latter perfectly dodges the bow, and therefore you will have to use any of your abilities. Move on.
On the monitor near the elevator we see Randy. You need to click on the buttons located here in the correct order (using the available tips). After that we go up to another room with red elevators. We remind you once again that in difficult cases Frost will help you. Walking through South Park with its tips is a lot easier. In any case, you probably will not get lost.
We’re meeting the aliens on the spot using the “Stink-Enchantment”. We go into the room with the chief of security, defeat him in the battle and turn off the alarm on the entire spaceship. We go to Randy Marsh, free him. On the way we pick up a white energy crystal. We insert it into the mechanism of the next elevator, activating it. We rise to the control room, defeat the pilots and their security. The plate will fall, and your mission will be completed.
Union with the Goths
What else will you have to do to complete the game South Park (walkthrough)? The Goths are the next allies whose location will have to be won. Just because they do not want to take your side: first, the Goths will require that you begin to resemble them. We’ll immediately warn you that the complete passage of the South Park game in one pass is impossible, since there are several storylines in it that do not combine with each other. So, you can well do without ready, but in some cases (if you go against Cartman) without them to cope with the missions will not work.
Nonconformist
In the Tweek cafe you need to buy “Strong Roast”. When you leave the cafe, you will be attacked by the ubiquitous elves, taken to your camp and offered to join them. The decision is your choice. Leaving the elf camp, we go to the store "Keep it yourself", where you can inexpensively buy a goth outfit from a local homeless man. We go to the shop of Jimbo, we are looking for trash. There will be thugs-smokers with whom you need to fight. For defeating them you will get cigarettes.
Going to the Goths again. We get a new task from them: when a parent meeting takes place in the city, you must attach a daring poster to the common table. When you get closer to the table, Randy Marsh will find you. In gratitude for the salvation from the clutches of aliens, he will teach you a new technique - “The Sheptun”.
Next stage
We go to the construction site of the Taco Bell company. The guards are distracted by the “Sheptun” technique just studied. The military will have to be brought to a puddle under tension. Using an alien probe, we move into the ventilation. There we meet a German zombie, defeat him, take the recorder. We return to the Goths, we dance with them the victory dance. Everything, you got new allies.
After this, you will have to make the final choice: do you stay with Cartman or go to the elven side. In any case, still do not forget about the main goal of the game "South Park". A stick (passing without it is impossible) is your main goal, it is in any case to pick it up.
School attack
We go to school. We turn to Butters or Bard (depending on the chosen side) to open the passage for us. We get to the ventilation passage in the wall. The latter is pierced by the Stink Spell ability.
In the lobby of the school, turn off the ventilation, break the fire alarm, and then set fire to the room, using the "Stink-Enchantment" for this. Next, we are waiting for a descent into the basement, where we have to fight with the red on duty. We take out the locket from the locker, along the way, the grass of all the smelly charms that come across enemies on the way. In order to blow up the doors and launch the Allies into the school, you must direct the “Whisperer” into the fire. To defeat the Wall, Nausea or Bleeding will do.
What is the difference between the game "South Park" (walkthrough)? Hide and seek is not the best way to complete missions. In stealth mode, passing levels will not work, so you have to prepare for fierce battles in advance!
We rise to the second floor, make our way through the orderly rows of opponents. And again, the game will give you a choice. At the end of the battle, you will have to use the full power of intestinal gases, as both alleged opponents are incredibly strong. If you fight Kyle, then he uses a fan, and if with Cartman, then he also likes to use smelly enchantments. Once again, we remind you that the complete passage of South Park for both fractions is immediately impossible, since in any case you will have to make a fateful choice.
The victory over the linen gnomes
We go home after the fight and calmly go to bed. Like last time, they won’t let us rest. This time, the laundry gnomes will have to interfere with which they will again have to fight. They will reduce you, so your hero will easily follow the gnomes into their parents' bedrooms. There, under their bed, you will meet a gnome sorcerer, who will need to be cast. Against him, it is recommended to use “Bleeding” and “Fire”. For a successful victory over the dwarves, we get the ability to decrease.
Creating Alliances
We go to Kyle (to his house). From him we get the task of recruiting girls into our ranks.
Let's go to Annie. She will take you to a meeting of girls. There you state your proposal. The girls will set the condition: they are not against joining the boys' game, that's just for this they need to complete their task. You will have to pretend to be Bebe's boyfriend, and go with her to Monica. There you will be framed, after which you will need to fight with her boyfriend.
Embryos and more
After this, a new task for the girls is to be completed. Having dressed as a girl, we go to the abortion clinic. The doctor breaks the device, after which he leaves the office. We put on his clothes and go to the city archive. Immediately after this, a bunch of guarded agents will arrive at the clinic. You have to decrease (the skill of the dwarves) and climb into a hole on the wall. If you want to avoid massacre, just use the smelly enchantment, shooting pipes above the heads of opponents. We crawl out of the ventilation room in the operating room where Randy Marsh is lying. We do him an operation.
Leaving the room, we find that the mutated embryos attacked the agents. Decreasing again, crawling into the ventilation. Through the bars we observe how the military are fighting the mutants. We make our way to the place where the machine gun stands, after which we bring down the ceiling on it. “Stink-enchantment” will help to break it completely. After that, you have to fight with a huge embryo.
Go north
We are going to the boys. There you will be given the task of going to the Photo Dojo, as you need a high-quality photograph for a foreign passport. Fighting with an impostor photographer, we get our own photo. Now heading to Canada. You can get into it either by going around the Stark Pond, or by going through the farm. Once in Canada, we go straight to Ottawa and go to the prince.
Canada
We get pictures from him and go to Count Winnipeg. We get a new task from him. An angry bear wound up in the area who needed to be killed. Since the animal roams right in the city, you do not have to go far. For the victory over the bear you will get his skin. Again we go to the prince. The imperious person asks you to eliminate the harmful bishop of Banff.
We go to him, we select the eggs. What other challenges await you in the game "South Park"? Walkthrough (Canada especially confirms this) at all stages will require the ability to think outside the box, because otherwise you will probably not be able to complete all the missions provided for in the plot.
Having reported to the prince, we are going to the next count, Vancouvers. From him we go to the monks who need to demonstrate all your skills regarding masterful management of intestinal gases. In gratitude, worshipers will show you the Nagasaki technique, with which you can break even the strongest wall. We go to the indicated cave. There, using a newfound skill, we break the wall and open the passage for the Minister of Montreal. All! You have completely completed your task, and therefore you can go to the girls.
Here is what the South Park (walkthrough) suggests at this stage. Canada differs from other stages in that it is drawn in a two-dimensional form. This gives the area a special flavor.
Finish Clyde
To destroy the gate, use the Nagasaki. In order to de-energize the installation, which supplies current to the puddle, you should use your alien probe. However, you can simply go around it, find a gap in the wall, and then decrease and go through the fault. There you will find a bunch of opponents, through a squad which will again have to break through with battle. To get to the stairs, it is preferable to use the powerful Nagasaki.
Use the same Nagasaki and smelly charms to raise the gate. With their help, destroy the houses, inside of which there are hidden mechanisms for raising the gate. To let our allies in, we destroy windows. As a rule, you can do with smelly charms, but in difficult cases use Nagasaki. After the successful completion of the task you have to battle with Craig.
The battle with him is complicated because the bastard can reproduce his doubles. To avoid this, you will have to use your entire deadly arsenal, eliminating the real Craig as quickly as possible. After the victory, we climb the stairs.
Intestinal bomb
The most interesting thing remains. We decrease and penetrate the rectum. We go around electric fields, shoot a bubble and make our way through sewage. The largest ball can be removed from the path using the Nagasaki. You will be greeted by a bat, which can be easily scared away by using a flashlight. We go further and meet the ghost of a sparrow. Since this is a ghost, it is not sensitive to nausea or bleeding. You will have to use all your magical talents.
We swing the ball with the help of "Nagasaki", and then use the alien probe, which can transfer you to the button. We meet two guards, we deal with them in any way possible. Finally, we get into the segment of the intestine in which the bomb is located. To open its mechanism, we use the abilities of Bard. We neutralize the explosive mechanism. We go to Clyde, we meet there with the Chef, who again has to defeat in battle. We are watching the final dialogue with the participation of the legendary Morgan Freeman.
Betrayal
It turns out that the evil Kenny is to blame for all the troubles. We’re going to the store and we’ll get well before the last battle with him. Kenny does not have as many lives as other bosses, but the problem is that he can come to life four times in a row. We throw as many negative effects on it as possible, use all purchased potent drugs. To finally defeat the enemy, use the "Dragon Roar".
So, you have completed the main task of the game "South Park". A stick of fate (the passage was almost entirely devoted to its search) was found. All enemies are defeated. If you still have questions after the end credits, it won’t hurt to start the game again: choosing the other side of the confrontation, you will be able to learn a lot.
You will probably remember the game "South Park". Passing often requires not only ingenuity and ingenuity, but also knowledge of the plot of the original animated series.