"Phobos: 1953" is a Russian-made game. The product was released in early May 2009. The game is available only for personal computers running the Windows operating system.
Edition News
In February 2009, the announcement of the game took place. Product Developer - Phantomery Interactive. Two months later, it was announced that the company will participate in the Game Developers Conference. It was at this conference that the game was presented. During the event, the creators demonstrated the basic elements of the passage "Phobos: 1953". The product won a prize in the nomination "Best Quest".
Publishers - "New Disc" and PC Digital. In 2013, the game appeared on Steam under the name "1953 - KGB Unleashed." The key for Phobos: 1953 costs $ 4.
Pirate European Version
The game, which is put up for sale on the Steam service, has Russian, English, German, French and Polish. They were installed thanks to hacking game resources. The developer company itself did not participate in the process of adding foreign languages โโto the game.
In this regard, company representatives made a statement that the game in the service was released illegally. Phantometry Interactive did not earn a single ruble of royalties per game. The developers also recommend that gamers refuse to buy a game on Steam.
Engine
The game engine is called Panopticum Engine - the company's own development. It was created specifically for adventure games. It was first used in the game Sublustrum. It has many features that distinguish the Panopticum Engine from other engines. The key ones are:
- 360 degree panorama
- active environment;
- the ability to play high-resolution video;
- the effects of sepia, old film and hot air;
- diversified background loading;
- high speed of work on weak hardware.
The game engine features a powerful graphical editor that allows you to control panoramas, screens, as well as sound. It has a diagnostic system that allows you to quickly detect game errors. The third feature is flexibility.
System requirements
The game was released in 2010, so it does not differ in high requirements for iron. In 2009, the creators announced that the game will work on computers running any version of the Windows operating system. At the time of release, it was XP, Vista, and 7. Now, in 2017, Windows 8 and 10 were added to them.
For normal operation, you need a processor with a frequency of 1.5 GHz. You also need 256 MB of RAM and at least one gigabyte of free space on your hard drive. It is recommended to have a video card no worse than the GeForce FX 5200.
Description
The game "Phobos: 1953" is a prequel to the thriller "Phobos", which was released in the spring of 2009. The creators position their product as a psychological quest. The game begins in the same place where the film takes place. The plot is based on the development of the Ministry of State Security of the USSR.
According to the game, the Ministry of State Security of the Soviet Union conducted research on the human brain. Also, the Ministry of State Security of the USSR tried to study how fear affects the human body, as well as the possibility of transmitting thoughts from a distance.
The main task of the player is to understand what exactly happened in the laboratory. It is necessary to determine the reason why all personnel were eliminated, and the complex was mothballed. Passage "Phobos: 1953" begins with a secret bunker in which the laboratory is located. The experiments in it were conducted on prisoners.
Control
Management in the game is carried out with the mouse. The main menu is called up by pressing the Esc key. In the menu section, the player can change the settings for himself, save, load the selected save, or even exit the game.
After right-clicking in the lower right corner, a window appears on the monitor screen, which is a truncated version of the game menu. It makes it possible to download the game or save the current process.
If you right-click in the upper left corner, a window will open in which all the documents collected by the player during the adventure "Phobos: 1953" are displayed. When you click in the lower left corner, the inventory panel is called up.
The mouse cursor can have a normal look, or it can be highlighted. In the case when the mouse pointer is highlighted, it makes it clear that the player can interact with the subject. Also, an active cursor may indicate the ability to move in a given direction. When the pointer looks without "special effects", the player can look in different directions by moving the mouse.
Hint: you should look around in all directions and read all the documents that come to hand.
Walkthrough: Power Unit
At the beginning of the game, the gamer watches a small intro video. After him, the character of the game comes to his senses and tries to understand what happened to him, where he is, how he got here.
First you need to open the journal of records and read what is written in the pass character. It indicates that the hero was sent to an underground bunker in order to repair electrical equipment. As soon as the character of the game leaves the room, he hears a siren, which notifies that a nitrogen leak has occurred. All outputs are blocked, the generator is not working. Next to it on the floor is a cylinder from which nitrogen flows. It is necessary to return to the office, take the burner and apply it on a cylinder with nitrogen.
Next, go to the service entrance. Near him on the shield you need to turn on the lights, the total power of which will be 18 V. After that, the alarm siren will die down. With the help of a grinding machine, which is lying on the floor, it is necessary to cut blocks that do not allow to open the door. By doing this, the player can move on. Level passed.
Passage: corridor
At the second location, the player does not linger for a long time. Moving along the corridor, the character begins to remember how he got into the bunker. On the shelf, the hero discovers an invoice, from which he understands that a large number of chemicals were purchased in the laboratory.
Also in the corridor there is a brick wall, designed to brick up one of the exits. Next, the player sees the door leading to the meeting room, and next to it is a note with incomprehensible text regarding the range of the radio.
Walkthrough: Meeting Room
In one of the cabinets of the hall is a schedule of work. The player has a feeling that the laboratory workers in a panic tried to escape from the premises. Then the question arises: why are they nowhere to be found?
Then you need to go further around the hall to get the key to the projector. A large number of office papers are lying on the table. The player has the opportunity to view them all. On one of the papers, the number 2790 is written in red. The character also finds postcards and magazines. Then he sees the radio. On it you need to set the range that was in the notes from the first mission. After that, the cabinet door opens and the player sees a secret room.
Walkthrough: Chamber of Secrets
The secret room has a bookcase. It has four books with roots of different colors. It is necessary to remember their order. The player needs to take two cigarette cases. One is in the bookcase, and the other is on the table. Also on the table is a directory with information about toxic substances.
After a couple of steps, another memory comes to the character of the game. He takes a second cigarette box, turns and discovers airmail. It does not work due to broken wires. On the duct it is written: "71-B". This should also be remembered. The player leaves the secret room and hears someone's voice. After that, you should go back to the office.
Walkthrough: office
At the door of the room, an engineer tries to make a phone call and learns safety rules. Then you should go to the office itself and look at the journal "Radio Engineering", which is located on the table.
The player discovers a key with which he opens a wall cabinet near the door. There are various instuments that you need to take with you to the secret room.
Walkthrough: Chamber of Secrets 2
From the second call, the player manages to use airmail. With the help of electrical tape and pliers, taken in the office, you need to fix the wire. On one of the documents on the table, a frequency of 1400 Hz is circled. There is a stand on the table. Cigarette cases should be placed in it in the order in which the books with multi-colored roots stood.
Then you need to interact with the safe. Code - 2790. A number of documents are located behind the safe door. You must also familiarize yourself with them. Next, turn around and turn the black toggle switch. Then the engineer leaves the secret room, goes into the corridor and opens the door, which is closed by a large number of constipations.
Walkthrough: Laboratory
When descending down the characterโs breathing quickens, so you have to leave the place. It is necessary to fix problems with the air supply system. We need to quickly go down to the rack behind the pickaxe.
Going upstairs, the hero goes to the drawer with a lock, which is located at the door. Pickaxe must break the castle. There is a pen in the drawer. Then the player follows to the ventilation cover, which is located near the hall.
Passage: ventilation shaft
A cry for help is heard on the negotiator. We must move to the exit and turn the valve. He launches airmail.
Then you should again return to the hall through the corridor.
Walkthrough: Conference Room 2
Through the hall, the player again goes to the secret room to take a filmstrip, and returns to the hall to view it using the projector.
The screen displays the configuration diagram of the HLF control nodes. It must be drawn with a pencil. After that, the engineer goes to the mine.
Passage: ventilation shaft 2
In the mine you need to open the lid, on which there is an inscription "FVU-6". Behind it is a panel where you should insert a card with a picture of the circuit and turn all the levers as required by the circuit.
A switch is located on the opposite wall. It should be omitted. After that, you will hear how the ventilation turned on. Then you need to return to the negotiating device and tell the unknown that ventilation is activated. Then the hero returns to the laboratory.
Walkthrough: Laboratory 2
Inside the room is a treatment room. The hero must pass on the right side of the room between two tables. On the left there are boxes with indicators of military substances. They should be taken with you.
On the right is a syringe. It must also be taken. The next step is to determine the type of gas in the basement. The hero heads for the exit. There are scales near the door, and a cylinder lies nearby. In turn, the engineer brings all indicators to the cylinder. So he manages to understand that the gas in the basement is sarin.
Near the treatment room, the hero finds documents that need to be read. On the floor are documents about the autopsy, on the table - information about the indicator of acoustic signals.
Walkthrough: basement - secret room - treatment room
The hero wants to go to the left door, but is afraid to do so. He goes straight, reading reports. At the end of the report folder are 2 keys. Turning the toggle switch at the electrical panel opens the hatch. The hero goes down there, puts a tape recorder on the box and returns to the secret room.
In it, he opens the bedside table under the airmail and takes the tape. Along the way, he gets acquainted with all the documents that were in the nightstand.
Then the hero goes to the treatment room, reads another report. This time it talks about interrogations. An engineer is trying to tune an acoustic signal generator. It is necessary to set the frequency to 1400 Hz. In the niche, the hero takes a microphone and goes to the tape recorder in the basement.
Passage: second visit to the basement and to the treatment room
In the basement, the player turns on the radio and connects a microphone to it. After the record is received, the character goes to the treatment room.
There he goes to the device for listening. Turning on the film, the engineer falls into the unknown.
Walkthrough: Bureau
The main character regains consciousness in an incomprehensible place, after which he begins to study it. He studies all the documents, takes a gas mask and tries to get out.
Near the door, he discovers a postcard with a strange formula on it. He leaves the room and realizes that he has got into the room into which he was afraid to enter. By the wall lies a corpse in the blood. A bloody pickaxe is lying on the floor, the hero immediately grabs it and runs away to the bureau. With the help of a pickaxe, he breaks a wall in which previously there was only a crack.
Passage: lower tier
This is the last stage in the passage of "Phobos: 1953". The player sneaks into the room through a broken wall. There he sees mercury spilled on the floor, so he puts on a gas mask. There are 2 taps at the sinks. The left faucet should be rotated 3 times, and the right one - 6. On the floor, the hero takes an eye from the glass and leaves the room.
There is a door in the corridor from which light is visible. The hero throws an eye there, opens the door and follows towards the table with documents. An engineer activates a toggle switch and goes into a room with spilled mercury. At the end of the room appeared the entrance to the subway. The hero hurries to him. Everything, the game is over. It remains to see only the final video.
Gamers reviews and expert opinions
Reviews about "Phobos: 1953" from users are divided. Some believe that the product did not live up to expectations, others believe that the game is one of the best in the genre, while others generally played only because Phobos: 1953 is a product of a company that developed a well-known project called Sublustrum.
But experts did not make users wait long for the Phobos: 1953 review. Already at the end of March 2010, a well-known web portal published a review of the game. It was noted that it was not made from the film, but is the background. From the movie itself in the game, only the location and name remained, and then changed.
It was noted that the quests that are used in the game, avid gamers could already meet in similar products. However, one cannot fail to note the logic of the tasks. The quest requires attention from the gamer. In order not to rack your brains for several hours over how to get through Phobos: 1953, you should be very careful about the details.
In general, the game turned out pretty good. The quest has an excellent plot, but its huge minus is that there is no desire to re-engage in the passage of Phobos: 1953. The game is not original, and to master it is quite difficult.