It is difficult to imagine a game in which the main character would be Sherlock Holmes, but which would not belong to the genre of the quest. Naturally, one could follow the path of the famous film in which the character was rethought and brilliantly played by Robert Downey Jr., however, in most cases, computer projects still adhere to the classic line. She did not deviate from her and the latest novelty - "Sherlock Holmes: Crime and Punishment." In this game you have to play the role of Sherlock, but at the same time you will have the opportunity to switch between the two characters, respectively, you can visit the role of Watson. What is unusual for a gamer to expect in this game, which went on sale recently, only in the fall of last year? First of all, it is worth noting that the passage of the game "Sherlock Holmes: Crimes and Punishments" will consist of several cases that will be interconnected by a single storyline. More details about how exactly you have to solve them will be written in this article.
The Six Affairs of Holmes
In most computer games that touched on the subjects of Sir Arthur Conan Doyle's works, you were asked to become part of one big adventure, gradually solving various puzzles. Almost always, it was a linear and monotonous passage of the game. "Sherlock Holmes: Crimes and Punishments" is a project that is ready to offer the user something more than just a quest, which differs from hundreds of others like it only in that it involves such a famous character. This game consists of six cases.
The Case of Black Peter tells about the murder of a former sailor. Here you have to develop three versions, each of which will lead you to various suspects - Hartley, Neligan and Cairns. Which of them is guilty - you choose. The second thing - "The Mystery of the train that disappeared" - will be much more unusual. Here you have to investigate the disappearance of the train with the Chileans. There are also several endings - Mexicans drowned the Chilean train or walled it in concrete; perhaps the Chileans just stole the prototype; Robinson set them up, and he turned out to be a scammer. The third case, the Bloodbath, will not provide you with a large number of suspects, but it will give you freedom to choose the motive and murder weapon. The killer is Pitkin, but he could prevent the capture, be in a state of paranoia or just take revenge, and the silver and ice knife could be the murder weapon.
In the Abby Grange Assassination case, you can blame a gang for a crime, blame it on domestic violence, or get to the truth and blame Crowker. But in the "Drama at Kew Gardens" there are various versions of the one who killed Dunn - these may be members of the Divine Syndicate, Albert, White, and Hamish (the correct version). However, you can also ascribe Albert or White their assistance to Hamish and blame them too. Well, the last thing - “Walk in the moonlight” - at first you will be offered the wrong options - double murder or robbery, but then you will find the truth - it was Foley's revenge. As you can see, the passage of the game "Sherlock Holmes: Crimes and Punishments" is rather non-linear and definitely extraordinary.
Imagination

So, in this game, your character is not just a hero with the textures of a famous detective. This is really Sherlock Holmes, who is gifted with unimaginable mental abilities, which is reflected in the game in the form of three skills available to your character. The first of these is the imagination, which is called up by the F key. You will notice that passing the game "Sherlock Holmes: Crimes and Punishments" using this chip will become not only easier, but also much more interesting. How does this ability work? If you find any place that causes you certain doubts, for example, you think that something is missing in the overall picture, you can always use your imagination. And if something really is not there, then Holmes’s imagination will draw this object on the screen schematically. This is a very convenient ability that will help you out more than once and give an advantage over criminals. As you can see, the game "Sherlock Holmes: Crimes and Punishments" is already seriously different from other projects. But, as mentioned earlier, there are only three abilities, and only one has been described.
Talent
A talented person is talented in everything ... This is definitely said about your hero in the game "Sherlock Holmes: Crimes and Punishments." And in the literal sense. The second skill is called "Talent" and is called up using the T button. In this case, it works a little easier - it finds clues in the simplest places. Where an ordinary person sees the footprint of a boot, Holmes will find the size of the leg, the type of walk, and the length of the footprint. In general, talent will allow you to find new evidence that the genius Sherlock Holmes can then use. The game will offer you the most interesting ability, which has always been a hallmark of Holmes.
Deduction
If you press the B button, the game will pause, and a new window will appear on your screen that will contain already detected evidence that Sherlock Holmes can work with. The game here is in some ways reminiscent of the famous entertainment called "Alchemy" - you need to select two clues and combine them with each other to get a certain result - motive, effect, place, time and other important information. By combining the evidence and the data obtained by the deductive method , you can gradually come to the answer to the main question of each case: "Who is the killer?" Agree, this approach looks at least extraordinary and favorably distinguishes this project from the background of other games about Sherlock Holmes.
Other walkthrough features
As you know, no free game will offer you such opportunities. "Sherlock Holmes: Crimes and Punishments" is a project that will cost you today twenty dollars, but will completely immerse yourself in the dark and mysterious world of crime. In addition to the above methods, other features will help you to unravel the six cases - the ability to switch between characters, changing the view from the first and third persons, highlighting elements with which you can interact, and much more.