World Of Tanks: where to break through the T110E5

In World Of Tanks, French tanks were remembered for having a “drum” projectile supply system coupled with thin armor. Therefore, they received the name "cardboard", or "plywood." Soviet tanks are famous for their inconvenient gun tilt angles, “Germans” often burn, and Chinese clones are not much different from Soviet ones. American heavy tanks are remembered for their stable armor and convenient tilt angles. This article will discuss where to punch the T110E5 most conveniently.

where to punch t110e5

general review

American heavy tanks from the 7th to the 10th levels are distinguished by strong armored towers with a clearly calibrated barrel angle. Levels 5–6 and 9–10 are famous for their high mobility and maneuverability, as well as good indicators of frontal armor. But the sides of the American tanks are weak, which makes them a minus in the competition for this indicator in front of Soviet and German vehicles.

T110E5: tank penetration zones

Any newcomer who has played World Of Tanks will quickly learn one undeniable truth: it’s dangerous and unprofitable to shoot at the enemy’s forehead. Especially if it's a high-level tank.

The American T110E5 penetration zone is as follows:

  • Side and stern armor plates (as with any heavy equipment, hassles cause head-on-head hassles). It is worth going to the side or back, and even a simple fifth-level cannon can harm this tank.
  • The commander’s turret (it’s not difficult to get into it). The problem is that this design is well fortified. To break through, a 9-10 level weapon is required.
  • Easily accessible ammunition. Damage to this module is not difficult if you watch the T110E5 tank on the side.
  • The engine of this tank has almost the most minimal strength indicator, because the slightest damage to the engine leads to fire.

t110e5 guide

And also it should be noted that if everything happened to go straight into the forehead of this tank, it is better to hit the lower armor plate. He has an indicator of strength less than that of the tower and frontal armor. However, to successfully complete this maneuver, a gun with a good angle of inclination is required. Or you should use the terrain in order to successfully aim the weapon at the lower armor plate.

How to play on T110E5 and not lose

The positive aspects of this combat vehicle should be taken into account:

  • A good tool with high speed and angle of movement vertically.
  • Wide caterpillars.
  • High accuracy while shooting on the go.
  • Good damage indicators.
  • Thick frontal armor.
  • High maneuverability and turret turning speed.

Fight with LT

Given the above, it must be said that in World Of Tanks T110E5 is a heavy target for all light tanks up to level 5 inclusive. Sometimes even before the 6th. But the levels of 7-8th are no longer an easy target. Their destruction takes more than one shell (unlike light equipment level lower).

t110e5 penetration zone

Battle against ST

Fights against medium tanks are already more difficult. Any ST in fact exceeds the damage indicators. Especially if the enemy is experienced and knows where to punch the T110E5. Do not let such an enemy go from the rear or from the side. Otherwise, engine fire and damage to the warhead. With proper dexterity, the American will easily emerge victorious from the battle.

Collision with TT

It is better to go to a heavy tank with allies. The crowd is more fun. In addition, preferably over a long distance. And use shelters, as we should not forget about the enemy artillery, which also does not sleep and tracks not only T110E5. Hyde to fight the enemy’s heavy tank in the city also recommends the use of indestructible structures as shelters. It’s better not to stand still for a long time, it’s better to peek out from shelters so that either the front of the tower or the frontal armor takes damage.

tank t110e5

PT vs T110E5

Any PT-cabinet has little chance against T110E5. A guide provides a ride around an enemy firing point to create the impossibility of a successful shot. Since the turret does not rotate at the Fri., entering the rear without receiving critical damage will not be difficult.

Self-propelled guns - like seeds!

It’s even easier to fight against enemy artillery. SPGs are generally easy prey. The main thing is to shoot an armor-piercing shell (in case the enemy has armored artillery). You should not just go head-to-head, because with a direct hit the self-propelled guns will either put it in one shot or cause critical damage, accompanied by shell shock of the T110E5 crew. Break-through zones play a role here. It’s better to go either to the rear or from the flank, because when turning at artillery the accuracy of the shot decreases.

Extra power and projectiles

The following modules are provided for T110E5:

  • Gun rammer - Reduces reload speed by 10 percent.
  • Improved ventilation system - helps to improve the skills of members of the combat crew by 5 percent.
  • Enlightened optics - 10 percent improvement in visibility.

You can use the following types of shells:

  • Armor-piercing - are the main type of shells for attacking enemy equipment.
  • Cumulative - shells designed to combat armored vehicles like PT or self-propelled guns. Set fire to an enemy machine.
  • High-explosive shrapnel - easily destroy enemy light tanks.

world of tanks t110e5

Conclusion

From the above it should be noted that an experienced player from a beginner is distinguished by knowledge of the zones of penetration of equipment in World Of Tanks, at least in general terms. After all, the question of where to punch the T110E5 is not such a global problem, unlike the dilemma of driving fast on the Maus or E100. Not to mention whether it is possible to be a firefly on the same Maus.

Many players use one or two tanks no matter what class. Be it TT or LT, SPG or PT. The thing is the ability to play. As they say, who is what that much. Someone is more convenient to hide in the bushes on self-propelled guns. Someone manages to highlight the entire artillery of the enemy in LT and return to his team with only a couple of scratches on his shells. Some even manage to shoot one or two self-propelled guns along the way.

Someone likes to ram an enemy firefly in a heavy tank. And someone manages to sit on the Leichttraktor for years, knocking out one medal after another, terrorizing newcomers.

In conclusion, it should be noted that the T110E5 is ideal for rush. He has a well-armored forehead, a gun that reloads in 8.40 seconds, excellent armor penetration rates and a stabilized gun with a convenient vertical angle, which contributes to the firing of an enemy’s lower armor plate when a head-on collision occurs.

how to play on t110e5

The tank is also suitable for defa. Dimensions allow you to hide behind impenetrable shelters and roll out from behind cover to produce a shot. Fast reloading is an undeniable advantage in battle. Even if the enemy knows where to penetrate the T110E5, an indestructible shelter or terrain prevents the successful firing. But one should not forget about the enemy artillery, which can be easily reached even in shelter.

If you take into battle a consumable that allows you to repair a damaged track, or cure a shell concussion, the T110E5 becomes a very dangerous combat unit.

Source: https://habr.com/ru/post/F27102/


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