KV-3: guide. Guide to KV-3, World of Tanks

Here is another review of another creation of the famous gaming studio, namely, the KV-3 World of Tanks. Immediately make a reservation that the tank is not a masterpiece in terms of its game qualities, but you cannot call it a frank “cactus” either. It is a very solid device for fans of a leisurely game.

General impression

square 3 guide

The KV-3 tank can be described in completely different ways . The guide can be saturated with a mass of TTX figures, statistics and other unreadable information. However, this time we will change our approach and write down the impressions of the tank solely from an emotional point of view, based on our own experience of the game.

Riding plenty on the predecessor, we get a very logical continuation of this branch of tanks. All of it is heavily armored slow-moving monsters, each of which has its own serious and weaknesses. (By the way, you didn’t forget to leave the previous tank, the T-150, in the hangar? An excellent car, in addition, “formatted” in terms of battles in fortified areas.)

In stock condition, the tank, to be completely frank, is terrible. There is no speed at all, a tower that is weak in terms of booking, a cannon that does not pierce anyone. Therefore, the main advice: before buying a tank, accumulate a sufficient amount of free experience (or transfer it for gold) to open the top turret and chassis. The latter is simply necessary, because without it it is impossible to install any of the additional equipment on the tank.

In a top view, the combat vehicle is being transformed before our eyes. You will no longer be a whipping boy, but a very serious opponent for almost any oncoming player of the opposite team.

We pump the tank

guides world of tank

World of Tank guides, including this one, exist on the net in huge numbers. Following the example of their creators, let us also express our own opinion on the order of pumping modules.

As mentioned above, the first thing we do is “swing” the chassis. Its purchase will allow you to install all the top modules, additional equipment, as well as increase the dynamics of the KV-3 tank.

The guide you are reading will tell you that the second most important module is the tower. A solid reservation, rounded forms (which significantly increases the chance of a rebound), increased visibility, faster reloading - all this is too essential in the game to neglect these advantages.

The gun, the legendary D-25T, 122 mm - this is a very "lethal" argument for any of the opponents. Good penetration, huge damage for the sixth level and low cost of shells will please the owner more than once. Do not forget to say about the minuses: uncomfortable long mixing and low accuracy. In fact, we should not be a sniper, and our role on the battlefield is completely different.

The engine and the walkie-talkie are the last to be opened. I must say that these modules will not bring a sharp increase in gaming characteristics, but they will not be superfluous either.

wot sq 3 guide

We train the crew of WoT

KV-3, the guide confirms this , makes certain demands on the crew. We strongly recommend that you get a crew of at least two full “perks” on an excellent tank, standing in a leveling tree in front of the KV-3, because without them it will be difficult for you. Proceeding from this, advice on pumping the crew is born.

The first “perk” is “Battle Brotherhood”. It works only on condition that it is 100% open for all crew members. It gives an increase of 5% to all tank skills without exception. As a result, we get a little faster, reload, reload, turn, gain speed, etc. Excellent skill for all tanks without exception!

The second (third) “perk” is set as follows:

  • The commander is “repair”. A tank, standing with a broken track for 15 seconds, quickly turns into a pile of iron. (The third paragraph is "jack of all trades.")
  • Gunner - "smooth turn of the tower." Trying to compensate for the terrible mix. (The third is “repair.”)
  • The mechvod is the “king of impassability”. We will move a little faster over rough terrain.
  • Radio operator - “repair”. Same as the commander. (The third is a smooth ride.)
  • Charger - "contactless ammunition." It’s not good when a tower flies from an explosion of ammunition, we protect it. (The next is repair.)
  • Charger - “repair”. (The third is “desperate.”)

Optional equipment

One of the few tanks on which the choice of equipment is simple to disgrace.

  • A) Ventilation In combination with the “military fraternity” it will give an increase to all characteristics without exception in the amount of 10%.
  • B) Large caliber rammer. Speed ​​up reload by 10%. Very important module.
  • C) Accelerated pickup drives. It’s simple: we’ll get together faster - or rather shoot. More than once will save our lives in battle.

Battle tactics

Oddly enough, all World of Tank guides offer similar ways to use the KV-3.

kv 3 world of tanks

a) We are at the bottom of the list. We work as support from allied heavy tanks. We select a place at a short distance behind them, and to the best of our ability and ability we begin to harm the enemy. Landmines are very well suited, our caliber allows you to effectively "put on the harp." In addition, we are waiting for a breakthrough of arrogant ST-shek and "fireflies", we shoot them from a distance. Remember: the speed of rotation of the chassis and the turret is not enough for us to kill the “insolent” us insolent, so we try to knock the spirit out of it on the way. At the final stage of the battle, we are going to collect wounded animals, artillery and gaping PT-waters.

b) We are in the top of the list. Unfortunately, such "chocolate" conditions are extremely rare for us, but this is only an additional reason to use them as efficiently as possible. Our main task is to lead the Allied attack in one of the areas. Slowly and solidly we approach the intended point and begin to “push through”. The game "from the tower", the competent setting of the case with a rhombus will make us almost invulnerable. If necessary, finish off the opponent, go to the "exchange" hitpoints. We kill all met. We don’t forget that “one is not a warrior in the field”, and with such a development of events, one or two competent allies are vital for us, who will protect us from enemies coming on board. If no one is covering us, and we were left alone in the direction, then we take a comfortable position and restrain the attacks of superior forces.

And no matter how the battle turns, we remember the main thing: our speed and dynamics will not allow us to quickly change our flank, return to the downing of the base or do something else equally heroic in the sprinter style. We are a tank of one direction, and we have one way road. Therefore, at the start countdown, we carefully analyze the command setups, our place on the base and select the only correct solution. The victory of the team will depend to a large extent on our choice. And it’s very important not to make a mistake.

Good battles to you, fellow tankers, on the KV-3! Guide read to help you!

Source: https://habr.com/ru/post/F29248/


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