Game "Two Worlds 2": walkthrough, interesting episodes

In the game "Two Worlds 2" passing can captivate you from the first minute and do not let go until the very end, because this role-playing game is made in the classical style, but with the addition of various unusual elements that make it really unique. The storyline of the project itself is quite large and will require more than a dozen hours from you to complete it, but besides it you will also find a huge number of side quests that you can complete for your pleasure, as well as for extra money, experience and rare items. However, this article will only describe the storyline of the game “Two Worlds 2”, the passage of which in some places can be quite difficult. That is why you can use this guide if you have any difficulties in the process.

"Jail break"

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As in many other role-playing games, in the Two Worlds 2 project, the passage begins in prison - you are a prisoner, and your goal, of course, is to escape. This is a learning task, so in the process you will receive tips on how to use certain features of your character. So, it all starts with the fact that a mysterious girl named Dar Fa deals with your guards and frees you from imprisonment. You need to talk to her, watch the video and run after it. Find the secret switch to open a secret passage, at the exit of which you will be taught to use the skill of stealth. After watching the battle between two powerful heroes, you will need to learn how to run fast - so far you have no weapons, and if you do not use your speed, the guards will quickly overtake you. Looking up from the persecutors, you will find yourself in a difficult situation - you and Dar Fa will be separated by a partition, here you will learn how to break locks. This process in this game is a mini-puzzle, which is not as complex as it might seem at first glance. Having reunited with Dar Fa, you just have to learn how to fight, defeating the guard with a club, after which you can teleport to Alsorn, from where your main journey in the game “Two Worlds 2” will begin. Walkthrough consists of four large chapters, divided into tasks that you will need to gradually complete.

"Gateway to the desert"

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As you already understood, the passage of the game “Two Worlds 2” begins in Alsorne, where you will need to get your first assignment from Kassara - you have to go to Hatmandor. However, for this, first go to Bahia, where Odval awaits you, who will give you another task - without him you can not advance in the story. The fact is that you will need to not only get to Hatmandor, but also get inside, and as you learn from the guard, a pass can only be obtained by a resident of the city. Thus, you cannot get your own pass, so you will need to look for other options. There are four in total, but you need to think carefully about your choice, as it can affect a lot. First, you can return to the village and talk with Matt, who will give you a fake pass for a round sum. But this, as you already understood, is not the only option. A little cheaper from Tobias you can get data on the abandoned smugglers' path - save money, but you will gain a little extra trouble. However, both of these decisions are wrong - in the first case, Matt will escape through a secret move, and in the second, Tobias will direct you to false coordinates. So you better turn to Dagva, as she really knows about the secret passage, but this can only be done if you helped her as soon as you ended up in Bayeux. Well, another option is the help of the scribe’s wife, which you can find with Luceam’s help - naturally, she also needs help on your part. Well, the last option is the most radical. You can help Ledo overthrow the current ruler of Baja Alim, and then he will give you a pass that you can use to go inside. As you can see, the passage of the game "Two Worlds 2" can not be called easy from the very first mission.

"The Way to Hatmandor"

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In the game “Two Worlds 2: Pirates of the Flying Fortress,” the passage is non-linear, and you could already see this at the very beginning. You were immediately offered several options for solving the problem, several of which were incorrect, and among the correct ones, they were more or less profitable and convenient. In any case, having received a pass to the city, you need to get to it. Be careful, because on the way you will meet dangerous Varna - the first time the guards will repel their attack, but then you will have to cope on your own. Please note that you can even reach Hatmandor in different ways - there will be many Varns on the main road, but you will also encounter serious obstacles on the roundabout. Be that as it may, when you get to the city, you will find out that a pass will not be enough for you - go to the captain of the guard who will ask you for a service. You need to find out some information from the informant. Find Yarad and demand information that he naturally will not want to share for free. To get the data, you will need to get medicine for his mother in the imperial warehouse - only after that he will tell you everything he knows, and you will be able to transfer this information to the captain of the guard, thereby obtaining admission to the city. In the game “Two Worlds 2”, the quests can be either linear or very branched, so always think before deciding.

"Secret agent"

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It is in Hatmandor that the passage will take place in the first chapter of the game “Two Worlds 2” - the tomb, tavern and other locations will be available to you to perform various tasks. Valarin, the captain of the guard, gives you the following task, during which you will need to become a shadow member of the hidden world of Hatmanor, because any city leads a double life - the one that everyone sees, and the one that is hidden behind the mask. Your task is to find out as much as possible about the Fang Tower, as well as about the killers that you already learned about for the captain before entering the city. Go to the tavern where you need to find Basel - if you gain the trust of this person, then you can not worry about your place in this city. But for this you need to complete several tasks in order to continue the passage in the game “Two Worlds 2”. You have not yet seen sweet revenge - you need to be patient.

"Escort"

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So, the first task from Basel - “Escort”, it is it that will seriously launch the passage in the game “Two Worlds 2”. The tomb of the high priest Narmer is the place where all inexperienced players immediately go, making a big mistake. It’s too early for you to go there, so you better take an escort. You need to escort Yarska to the meeting place with partners in the sewer, ensuring its safety. If you are noticed - it’s okay, you just get less reward and less respect from Basel, but if you manage to hide better, don’t miss the moment when the “partners” attack Yarska - protect him, and then you will get the maximum reward and respect. Many gamers take this location for another place in the game "Two Worlds 2". The sacred cave, the passage of which will require a high level and serious tension from you, will be much later, and the shelter in the sewers is far from it, so you should not expect anything supernatural from this mission.

"Bundle"

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As it turns out, completing the Escort mission is not enough to win Basel’s trust, so you’ll have to run a little longer. To be more precise, he will give you the “Convolution” task - Basel himself will not tell you any specifics, but simply tell you to meet with Riza, who works right there in the tavern. After talking with her, you can find the package, and also find out the password that will allow you to get to it. Having taken the parcel, go out into the street where Riza is already waiting for you.

"Delivery"

two worlds 2 passing the tomb of the high priest narmer

So, you again met with Riza, who will give you further instructions - you need to take the received package to the person who is waiting for him. Now you need to go to the tomb, which was already discussed above, since it is located in the temple you need. It will not be easy to get inside, since the entrance is guarded by priests who are vigilantly watching the door - to slip by or to distract them will not succeed, you will have to fight. After the victory, you can give the package to the addressee and return to Basel for a reward - now you have become “your” in his eyes, so you can continue to work on your goal.

"Work to eliminate"

So, now you have to complete a much more serious task that Basel will give out. You will need to eliminate the same informant who initially gave you information about the killers and the Tower, which you passed to the captain of the guard. Naturally, Basel did not like this, so he wants Yrad to shut up forever. Go to Yarsk, whom you defended in the sewers, and he will tell you where to find an informant. On the way to him you will meet Riza, who will try to convince you not to kill Yarad. Whatever she says, she will have to meet with the informant, and after a short battle you will have the opportunity to choose - either you kill him or give him life if he disappears from the city forever. Be careful with the choice, as it will affect the further development of the plot - for example, in the task of the game “Two Worlds 2” “Tear Maliel”, the passage of which will be difficult with one choice, and with the other you will have a hard time in the quest “Revenge of Mirrd”.

"Captain"

You will receive this quest automatically during the execution of a general plot task to find killers. You need to find the army commander who sent his soldiers to the cave of Gorlag, and they did not return from there. To get the information you are interested in about the killers and the Tower, you will need to find out what happened to them.

The Curse of the Gorlag

Find the cave described above and go down into it - there you can easily find the Gorlag, with whom you have to talk. You will find out that he is ready to cooperate with you if you help him kill Scythe. Depending on what you will answer him, there are two options for the development of events. With an aggressive dialogue and refusal to help him with the murder of Scythe Gorlag and his subordinates will attack you, and an incredibly difficult battle will be waiting for you, which at your current level is extremely difficult to win. If you do not want such difficulties, then take a quest from Gorlag to kill Spit, go to the sewer where she lives. A conversation awaits you again, and if you behave in a friendly manner, Scythe will tell you that she has a stone containing the death of Gorlag - you can get this stone and return to the cave. You can also attack the Scythe, kill it and pick up the stone yourself. In any case, when you return, you can kill Gorlag without much effort and free the only surviving soldier, who must be taken to the commander.

"The head of the guild of magicians"

Having fulfilled the captain’s order, you can learn from him the necessary information, in particular, information about the Mages Guild and its Head, who knows how to get to the Fang Tower. But he wants a dragon fang in return. Go to the canyon, where the dragon’s skeleton, guarded by a huge monster, lies - along the way you will meet strong opponents in the face of tails that will easily bite you if they are at least together, so your goal is to lure them one by one. At the end of the canyon you will find a fierce battle with a monster, which is better to attack from a distance. You can also take a chance and run past him, grab a fang and teleport to the magicians, but this is also very risky. Naturally, the adventure does not end there, and other exciting fights await you.

Source: https://habr.com/ru/post/F29749/


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