In recent years, there haven’t been so many really resonant games that have “hooked” all gamers without exception. A nice exception is Mass Effect 3. The passage of this game is quite difficult, and therefore we have prepared this article in which we will try to reveal the most interesting features.
We’ll immediately warn you that it is preferable for beginners to choose simple and unambiguous answer options in game dialogs. It’s easier not to get caught up in side quests. Once you master the “Mass Effect 3”, the passage can be made more detailed.
Tie
It all starts with the fact that Admiral Hacket is alarmed by some activity observed immediately in several galactic sectors. The discerning warrior begins to suspect that the ever-memorable reapers are to blame. He immediately sends Anderson to pull Shepard out so that he gives the esteemed Council exhaustive advice on these unpleasant creatures.
One member of the alliance asks if it is worthwhile to unite in the face of such a formidable danger. Of course, we agree with him. Immediately after this, the reapers attack the lunar colony of earthlings and demolish a couple of skyscrapers on Earth itself. Shepard throws an explosion to the wall. Hurrah! Only after that you have the opportunity to control the character. It should be noted that the passage of the game “Mass Effect 3” is largely characterized by the fact that some sections of the gameplay practically do not depend on your direct participation.
Getting started
Quickly run after Anderson, dodging the falling pieces of the building. We meet with the Huskies, we kill them from a pistol issued to you earlier. We see a frightened child in the ventilation course, we advise him to hide better. Finally, we catch up with Anderson and follow him. We listen to his discussions about the injustice of life and the deaths that have occurred, reasonably notice that everything happens in a war. We stop near the device for replenishing ammunition, we get cartridges for our faithful pistol. An explosion again, and you and Anderson are thrown to the wall, like rag dolls. We continue the passage of the game "Mass Effect 3".
Scrum Continuation
We crawl away, we meet a couple of soldiers. We try not to catch the eye of the superior enemy, but cannibals still notice us. We have to spend precious ammo to shoot these creatures. Anderson wonders if the soldiers have any radio stations with them. One of the guys replies that the radio is on their downed ship, but there are enemies everywhere. Of course, we will go straight there.
First, we shoot all the enemies, and then we select the radio station, which is lying near the cliff. There we find a good rifle. Do not miss the chance to take it with you. We send a distress signal. Immediately after that, containers with cannibals begin to pour from the sky. We shoot courageously from them. The arriving ship saves the situation. Anderson says he will stay (in order to raise a military spirit). He reinstates Shepard in the post and wishes good luck in future epic accomplishments.
Mars
On the ship, it turns out that some important data about the reapers can be in the archives of Mars. Do not be surprised that his employees do not get in touch. Have to go on a voyage to the Red Planet. We sit in the shuttle and hit the road. A surprise awaits us on Mars - the Cerberus attack aircraft. We destroy them, go into the archive building and sit in the elevator. When you get out of it, you will see a wonderful picture: Liara T'Soni, quickly fleeing from the attack aircraft and simultaneously killing them with the help of a singularity.
We help her end her opponents. And here it is that our old acquaintance suddenly greatly surprises you with her statement that the Martian archives contain blueprints for weapons capable of upsetting the reapers to death. It is clear what the people of Cerberus need here! After that we send all the opponents to the forefathers and go to the elevator. No wonder it is broken. However, you can use another.
We rise to the second floor, we are looking for a central computer there. On it is a video of a week ago, which shows some woman. Then Liara T'Soni says that it was she who let Cerberus into the archive. We advise her to forget.
Further adventures
We go to the next room. Right behind the door is a modification for the weapon. If you are lucky, then it is suitable for your gun. We go further, we meet a bunch of Cerberus fighters. To shoot them all, you will need to use the singularity of Liara. We run to the section of the transport detachment, we feel an unpleasant smell on the way. Liara says that disinfecting gas smells like that.
Turn off the installation to pump it and go into the room. It has a modification for a sniper rifle and shotgun. Using the Spear Method, having mastered the remote control, open the doors. In the next room there is one big and unpleasant surprise - a stationary gun. We pass a mini-game in which you will be taught how to use shelters ideally and to avoid shots with the help of rifts.
Having made our way to the next room, we destroy the attack aircraft and Centurion, who was there. There is a lot of useful stuff in the room, so take a closer look. Do not forget to disable the stationary weapon, which caused you so many problems in the recent past. Then we pay attention to the cameras.
Who do we see! This is the same girl who let the Cerberus in! It turns out that her name is Dr. Eva. Liara states with concern that she has already managed to get to the archive, and it will be impossible to intercept the signal that the Cerberus will send from there. To avoid this, we try to deceive the enemies by using the transmitter in the helmet of one of the dead attack aircraft. Under the helmet is found something that most resembles a Husky. We inform Ashley that she stop the tantrum and stop worrying about us.
We call enemies using the transmitter, we send an ambush to the meeting point. Destroy the enemies, go to the archives. A bomb awaits us, which incredulous adversaries have left just in case. Destroy a new batch of enemies, go to the archives. The fight again! We advise you to use all your pumped skills, since without them it will be difficult to win. After you deal with them, feel free to go to the archive, where you are looking forward to information crystals on which drawings of miracle weapons are written.
What a nuisance! We find that all data has been erased, and the restless doctor Eva broke through Ashley to the shuttle. Need to hurry! We destroy Eve, we take from her information about ancient weapons against the reapers. We fly off to the Normandy. What else does the Mass Effect 3 game have in store for us? The citadel, the passage of which it is desirable to carry out as carefully as possible, since in its course many important information will be clarified!
Citadel
Upon arrival, Ashley is sent to a medical center, but we are not allowed to follow her. But Shepard has the opportunity to chat with Avina, local artificial intelligence. We study all the information that she will provide us. Having talked a lot with a smart computer, we go to the store and buy for Ashley a large package of sweets (a thousand credits). Entering her ward, we see two attending doctors. They report that our friend is strong, and nothing threatens her life.
At the same time, we are recruiting Dr. Chakvas for her further service on the Normandy ship. Since Ashley is still lying unconscious, we leave her sweets and leave the hospital. We go to the Embassy, ​​there we are looking for Bailey on the second floor. Talking to him, you can learn a lot about the Citadel itself. After that, you can go to Oudina's room. From there we are led to the Council Hall. As Shepard had supposed, his members were not particularly willing to help.
By the way, you can find out what influenced the decision of some members of the Council in Mass Effect 3. Passing side quests gives answers to all these questions, so do not waste time on them!
But here Liara takes the word, which once again tells about a new weapon that can destroy the reapers. The Council is naturally indignant: if it exists, then why did the early civilizations not end this race? Liara says the weapon lacks some kind of “catalyst”. However, this does not help. Almost all advice does not agree.
But soon Shepard finds an adviser to the Turians. He says that he knows someone who could help us solve this problem, but Shepard will have to do one thing for his race. Without going into details, we have to save the Turian Primarch. We continue to describe the full passage of Mass Effect 3!
Outpost
We fly to the moon of Pavalen. After landing, without much surprise, we find that all life on the planet with excitement is destroyed by the reapers. Having made our way to the defending Turians, we learn that their Primarch is already dead. We demand to appoint a new one, because you need to fulfill the task of his people! The fighters do not mind, but they need permission from their high command. As expected, the only radio tower with which to give a signal has already been captured by a detachment of Huskies.
Having taken James and Ashley with us, we set off to solve this problem. Having dealt with the adversaries, we contact the command. They say that Victus was appointed the new Primarch. He is popular with soldiers, likes to take the initiative during the battle. Now we have to transport the newly minted commander to a safer place.
Then a new wave of enemies is rolling on us, everything is mixed up. Having fought off, we run to look for Victus. He, to put it mildly, is not enthusiastic about his new appointment. We inform the soldier that in addition to him, there is simply no one to appoint to this post. Reluctantly, he agrees, but at the same time says that he is forced to hold a general military gathering, at which the Kroganes will be present.
How can I diversify Mass Effect 3 (walkthrough)? Aria T`Loak shortly after completing this chapter will ask you to unite several gangs of mercenaries under your command at once. Worth helping an old friend!
Do you know how it can seriously surprise Mass Effect 3 Omega (walkthrough)? Aria's sofa! An obnoxious lady will ask you to find him! If you successfully complete this mission, a pleasant reward will not take long!
Tuchanka
Our new friend Victus asks us for one service. It is about saving the crew of a fallen ship. The ship crashed on the planet Tuchanka. Upon arrival at the place we learn two news: firstly, the ship crashed with invaluable "help" of the reapers. Secondly, Viktus’s son was in the crew!
We sit down and look for a rescue capsule. We set up a hot slaughter there, in which we destroy all the enemies who are intensively pressing on the Turians. We get to the son of the Primarch, who thanks us for our salvation. Shepard requires the fighters to continue the task, to which they respond with disagreement. We pompously declare them our duty, after which Victus helps us to persuade our subordinates.
We contact the command and find out that the Primarch hid something from us. We are trying to shake out the information hidden from us, but we are failing. We are reminded that we must solve the problem of Crogan and Turian. Again with pathos we declare that we never forget about our duty, after which we go to the ruins of the city.
Important! How easier is it to destroy enemies in Mass Effect 3? Arena Armax Arsenal! Passing this quest is rewarded with a new Shadow armor, with which Shepard becomes almost immune to the attacks of many enemies.
The ruins of the city
When we are on the ship, the younger Victus contacts us. He reports that he uncovered a conspiracy whose purpose was to stir up discord between the Turians and the Krogan. He also reports that he is forced to defuse a bomb intended for the implementation of this dirty design, and says goodbye to you, since detonating a detonator will cost him his life. We offer our condolences to his father, simultaneously preventing a conflict between him and Rive.
Let us draw your attention to the addition of Mass Effect 3, Omega. The walkthrough, the text of which is described in this article, is seriously expanded in this DLC. The fact is that when solving conflict situations, you will have more options for answers, so that you can solve the problem without resorting to force options. Great for those players who want to keep as many members of their squad as possible.
Finally, do not forget yet another distinguishing feature of Mass Effect 3: completing side quests! "Omega" in this regard provides much more freedom than the original game! In fact, gamers get a chance to re-pass many game tasks.
Attempt at the Citadel
We fly to the Citadel. It turns out that Cerberus units have already attacked her. We destroy all the enemies that turned up on the arm. In the citadel we see the corpse of an employee whom someone killed by firing a bullet in the back of his head. Our suspicions were confirmed: "Cerberus" and in fact uses its agents in especially sensitive matters!
Along the way, it turns out that the main liaison of Cerberus is Udin, who has already sent his advisers to Sharmal Plaza, where the killer is already looking forward to them. We hastily fly there by shuttle. On the way, some ninja falls on us, which spoils the control system, as a result of which the unfortunate shuttle falls. So continues the “Mass Effect 3" (passing). “Leviathan”, the second plot addition to the game, involves his being in one of the side quests.
We get to the Citadel and inform Bailey about the existence of some kind of super-killer. The commander notes with irony that they did not notice any of his traces. Shepard replies that the ninja will inevitably soon show himself again. Will we have a chance to find this compulsive companion in Mass Effect 3? The passage of "Omega DLC" involves its disclosure, so get the supplement and go for it!
Rannoch Reaper Base
We land on the planet, heading to the geta base. Along the way, we destroy everyone who tries to attack you (and there will be many of them). We will find out at the base that we need to break the connection between the Geths and the reapers, otherwise our mission will fail. We call "Normandy", but here some reaper jumps out of the Gate smartly. We destroy it and order the “Normandy” to fly away without you, as it is necessary to solve some other problems.
We have to choose allies: if in the dialogue you choose the option “Transmit code”, then your ally, Tali, will be thrown off the cliff from grief. But you will have at your disposal a huge army of Geths. If you click on “We'll let the geth die”, Tali will remain alive, but you will not get so many troops. What else can surprise Mass Effect 3 (walkthrough)? “Leviathan”, that is, one of the plot additions, brings a lot of new characters and even quests to the gameplay, so do not miss the chance!
Thessia Temple
We land near the Azari squad. They immediately kill the soldier who is standing behind the console of a stationary gun. As soon as the huskies and critters are destroyed, we speak with Lieutenant Kurin. Your task is to persuade her to remain in her post.
We move on, constantly hiding behind the ruins and destroying enemies. We meet a dangerous adversary - Banshee, which can cause you many problems. We destroy it and all the enemies accompanying the modified enemy, we go to the sanctuary of the temple. It turns out that your mission has actually failed and that we will have to kill Kai Len. We contact the command, after which we are ordered to return.
Notes on plot additions
By the way, the plot additions Mass Effect 3 (Omega) can seriously surprise you! The passage (reactor in particular) of this DLC is especially different from the main part of the game in that the confrontation with Cerberus is much more fully revealed there.
Sanctuary of the Horizon
Take off We fly to the planet Horizon. Artificial intelligence hints that it would not hurt to find out the nature of the activities of the notorious Kai Len on the planet. We agree with him.
We enter the sanctuary, breaking through the crowds of enemies. In the inner chambers we see how Cerberus specialists are making refugees ... Huskies! Soon we will find out that Miranda’s father is behind everything. He created a system with which you can control the Huskies and, perhaps, the reapers themselves. In the course of a further battle, Miranda dies, but you manage to collect all the necessary information. Upon returning to the base, the command thanks you. It turns out that the information you received indicates the location of the Cerberus base. Yours is the “event” for its destruction.
In addition, one more thing is revealed. It turns out that the catalyst for ancient weapons against the reapers is the Citadel itself on Earth! So that’s why the warlike race fights for possession of the planet with such pressure! You have revealed the main secret of Mass Effect 3. The passage continues.
Earth, London
Arriving on Earth. Admiral Hacket immediately reminds us that the Citadel needs to be opened, regardless of the losses. We are going to battle. We clear the landing zone for the landing of the detachment "Hammer". Along the way, we wish all the fighters who are fighting shoulder to shoulder with you good luck. This raises the morale of the defenders. We complete the "Mass Effect 3". The citadel, the passage of which in this case is very difficult, will require you to fully lay out!
We destroy many enemies that will block the path of approach to the Citadel. In the last scene, the reaper's battle ray hits you. Shepard, half dead, goes to Anderson. In the final scene, you have to choose between two ending options. Note! For players who did not like the short duration of the game: extend the passage of Mass Effect 3! DLS will help you with this. Of course, if you are not sorry to pay for additional chapters.
Surely you will like the game Mass Effect 3. Passing it is quite worthy of you to repeat it a couple of times!