In Neverhood passing is not the main thing, enjoy plasticine!

Once upon a time, when Pentium 75 and Windows 95 were enough to travel to another world, Douglas Ten Naple, the “father” of Jim, the incredibly cool Earth Worm, turned up to Steven Spielberg and laid out on his office several sheets of his idea and three tons of plasticine. Obviously, Spielberg liked both this and that, because a year later in September 1996, Microsoft, working with Dreamworks Interactive, invited everyone to the game Neverhood.

Neverhood walkthrough
Not a shooter, not a strategy, not endlessly ruinous, and even more so not MMORPG (with the Internet at that time!). Five minutes to an interactive cartoon like "Plasticine Crow". But the effect of this game was truly killer. Only this can explain that when, just two months after the release of Neverhood, those same three tons of plasticine “fell” onto the heads of Ukrainian lads and girls from the creative group “Uncle Drawing”, they were inspired so much that they fit into those four days that they were given for translation. Moreover, they made Russian localization qualitatively, unlike the “Fargus”, which was full of typos. And also ...

Neverhood (passing) is accompanied by numerous jokes and outright mockery, either over Windows 95 (it constantly slowed down the execution of tasks), or over a certain Vasya who likes to leave his name on the walls. What happened to him in the end, you will understand when you take the main character Kleimen / Glinko through the long tunnel to the very end: before Vasya, hackers from the glorious city of Kharkov got there, guarded the graffiti artist and hacked him!

Walkthrough Neverhood
However, these are all pleasant bonuses, because Neverhood (passing) constantly keeps in the spotlight the path through the plasticine country of the protagonist that you control. He must solve the mystery of why a system error happened to Neverhood and how to help this trouble. For this, in particular, he must collect plasticine brick-cassettes along the way (one just lies in the dead end of a long tunnel). When they are all assembled, on one of the players you can see the entire history of Neverhood, recorded by Clayman's best friend and secret assistant Willy Trombone (Barankin).

The game in moderation is dotted with puzzles, without which you will not go any further. Somewhere you have to move the swallowing traps on four legs, somewhere - use teleporters, somewhere - control a giant crow-cannon. Talking about how to complete Neverhood walkthrough means to deprive you of a huge share of the pleasure from plasticine adventures. Better stock up on a piece of paper, a pen and more patience.

Neverhood 2
If you already pass this game in Russian - so translated from the group "Uncle Drawing". The localization from “Fargus”, in addition to grammatical errors, is somewhat emasculated, and in the Hall of Glory, where Kharkov residents squeezed an extensive collection of anecdotes instead of the history of the country of Neverhood, there is a complete Neverhood passage. Which is incorrect.

There is no need to talk about the continuation of this game - Neverhood-2: it simply does not exist. Released in 1998, the Skullmonkeys platformer was designed exclusively for the Sony PS. However, those same guys who figured out how to mold a country from plasticine and revive it, intend to make another game in the same way - Armikrog, but with other heroes. This time it will be multi-platform, initially and legally localized, including in Russian (and not in a pirate way, as in 1996). Funds for Armikrog have already been raised; it will be released presumably in July 2014.

Source: https://habr.com/ru/post/F3030/


All Articles