Game STALKER Lost Alpha: walkthrough, caches, passwords and secrets. STALKER Lost Alpha: Walkthrough X1

Today we will talk about the game STALKER Lost Alpha, the passage of which is further presented in full detail. We will consider the sequence of plot development, as well as the implementation of the main tasks.

Cordon

stalker lost alpha walkthrough
Passage of game STALKER Lost Alpha begins in a place familiar to every fan of the original version for a long time. The main character wakes up from a dream in the room of Sidorovich’s bunker. We go upstairs and talk to the merchant. He gives us the first task. We are asked to find an artifact. We leave the bunker and take to the left. At the same time, we look at the mini-map, there is indicated the mark of finding the item we need. The artifact is poorly visible in the grass, but detector signals can help. After receiving the necessary subject, Sidorovich gives us several tasks. We execute them and go towards the next location.

Location Agroprom

stalker lost alpha walkthrough x 18
In the game STALKER Lost Alpha, the passage continues to come to the landfill. We respond to the familiar call of Bes. We help stalker Yurik. After the support of all those in need, we go to the hangar to meet with Sery. From a conversation with him, it becomes clear that we have to go to Agroprom. We go to the location and immediately help the stalker Krot. Still non-standard in the game STALKER Lost Alpha passage! Caches are a phenomenon that we will meet in the next stage. And so we save the mole. In gratitude, he talks about the cache of Strelka. Mole also describes in detail the location of the notes. We get down. We begin the search. We find refuge, as well as notes. We go to search for a cache. It is located in the corresponding passage between the corridors.

Dark valley

walkthrough stalker lost alpha
In the game STALKER Lost Alpha, the passage continues with a visit to the location of Bar. To get into it, we move along the road to the barrier. We pass it and turn left. Next, go straight along the road. We pass the checkpoint. We go to the bartender. We give him the documents that were found on the agricultural industry. We are meeting with comrade Petrenko. You can find him in the Bar. We go to the Dark Valley. We are going to the farm. The first thing to do after moving to a location is to find a stalker nicknamed Demon. From the conversation it becomes clear that we need to go to the factory, which is the base of the bandits. The demon sets out the plan. We begin to embody it. Getting to the entrance to the factory. It is located in a hollow in the bushes behind the enterprise. At this place, poltergeists constantly eke out their existence. We find 3 corpses of bandits. We take a suit from one and put it on.

Hog base

stalker lost alpha
In STALKER Lost Alpha, Dark Hollow continues the walkthrough. We fall into this area under a hail of bullets. We are moving towards the railway tunnel. We move until a break is visible on the wall on the left. We pass into it and get to a place called the Mines. We are moving straight forward. We turn left and lose consciousness, having received a blow to the head. When we come to, we see in front of us the leader of the Sin group. The head is Veles. We talk peacefully and get a new task related to the search for documents that are located on the territory of the Borov base. We return to the surface. We are heading to the Borov base. You can use the car. The base will not do without surprises. The head of the bandits will want to play Guessing with us. Moreover, the price of losing is our life. The correct answer is the number 4. We get the code for the safe and pick up the documents. The bandits will instantly become hardened, and we will have to shoot to get out of the base. After a complete victory over the enemy will receive a new message from the PDA.

Level 18

stalker lost alpha dungeon Pripyat walkthrough
Next, we will visit the laboratory in the game STALKER Lost Alpha. Passage X-18 begins with the descent into the basement of the corresponding administrative building. To gain access to this level, we have to use the code that was received from Petrenko. The combination of the door we need is 5271. We get down to the laboratory. Next, we search the security room. We are looking for the first documents in the table. In the same room we see a computer. It requires a code that will come to our disposal later. Further we leave the room, and our gaze reveals the X18 laboratory, perfectly executed by the developers of STALKER Lost Alpha.

The passage continues with the search for documents number 2. To get them, turn left. We move directly towards the door. We get down. We see the table. Above it there is a shelf on which we are looking for the necessary paper. We take the documents. We find and overcome the burer. His hand must be brought to Petrenko. We go to the room with elevators. We go to the right mine. We rise along it. Thus we reach the open door. We penetrate into the territory of the secret room through it.

There are many dangers in the laboratory at STALKER Lost Alpha. The passage of the X-18 continues with an unexpected meeting with the corpse, which we find behind a special installation. Take away from the deceased PDA. It displays code 9231, ideally suited to the computer next to it on the table. Documents numbered 3 are also located here. Now we are going to a room located above the meeting point with the bureur. You can get into it through the gap that appeared in the floor. We find there documents number 4. Next we go to the basement. We are looking for a table in a special room. It contains document No. 5.

Location Rostock

stalker lost alpha lab x18 walkthrough
Meets with the head of Debt. We get the task to destroy the surviving mutants. For this purpose, we go into the tunnel. We take from the ecologist an old gas mask. We are moving to the factory. There we look for 3 PDA and kill 4 bloodsuckers. We go to the construction site. There we find the first pair of PDA. To find the third device, we need the previously obtained gas mask. The fact is that poisonous gas is spreading near the building, as well as indoors at the entrance. We go to the second floor, look for PDA there. We will find a bloodsucker at the factory entrance.

Veles

Go to the bar. We go to Petrenko. After that we approach the bartender. Next, we return to Petrenko. We get the key to the laboratory X14. We get to the factory again. We leave for the passage leading to the laboratory. We find ourselves in a corridor similar to that located in the Sarcophagus. We move along the corridor. We find the code door. We indicate a combination. We pass. We go along the right corridor. We find the second door. We pass using the same code. We get to the laboratory. We find PDAs and documents on the table. They must be delivered to Veles. He will inform you that secret traders in the Dead City will contact us. Next, we need to get out of the mines. A message will arrive at this time. Its author is Professor Sakharov. He has a business for us.

Large swamps

We are going to the professor at Amber. We get a task to search for special documents held by mercenaries located on the territory of the Dead City. We take the task. We get to the city. We go to school. We pass to the head of the mercenaries. During a conversation, he suddenly recognizes the shooter. We are captured. We lose all equipment and weapons.

The next required location is Big Swamps. Here you should be prepared to meet with military helicopters. They will start shelling us. Hiding in the reeds. We are waiting for the military to fly away. We go to the doctor. It turns out that our character is a shooter. Therefore, we should track down the Ghost. To do this, we go to the army depots. A ghost should be sought in the village of bloodsuckers. We are heading east. It is there that the bunker with the Ghost we need is located. He asks us to pick up an artifact stolen by mercenaries.

We go to the village. We overcome mercenaries. We understand that they encountered their other squad, so there is no artifact here. We go towards the attendant. After all the hardships, you should go to Amber. Here we give the professor the artifact and the necessary fees. We are waiting for him to complete the repair of the PDA. At this time, we are talking with Kruglov. We take the PDA. A message arrives. It follows from it that it is urgent to go to Petrenko.

In the Bar, fighting continues at this time. We are looking for Petrenko. We cope with the task of eliminating helicopters. We rise to the roof of the building where the arena is located. We are looking for a dead fighter armed with a grenade launcher. We hit two helicopters. Next we go to Petrenko. We learn that it is necessary to go to the vicinity of Pripyat after Bartender and Voronin. We get to the basement of the department store. We are looking for a newly created bar. We should complete all the tasks, alternately visiting Amber, Cement Plant, Laboratory X16, Radar, X-10. We get to X7.

STALKER Lost Alpha: X7 Walkthrough

This item is located in the vicinity of Pripyat. Having got there, we go to the bar. We are talking with the bartender. We approach Voronin. We learn that it is necessary to disable the old military development. The machine that needs to be deactivated is located in the X7 laboratory. It is a bunker under the dam. We pass to it. Let's go straight. At the same time, a green hologram will follow us continuously. Before staircase 1, turn into the left corridor. We pass to the wall. Turn right. As a result, we get to the door with an inscription warning of a low ceiling.

Dungeons of Pripyat

We need to go through a lot of difficulties until finally we can find the dungeon of Pripyat in STALKER Lost Alpha. The passage of this stage begins with our getting to the hospital. We meet there with the conductor. Then he accompanies us to the entrance to the dungeons. Next we go ourselves. We find ourselves in the tunnel. We go up the long stairs from left to top. Let's go straight. Then we turn left until we see KamAZ ahead.

STALKER Lost Alpha: walkthrough. Pripyat

stalker lost alpha walkthrough
We have to use a special transition. Passage of Pripyat - one of the most difficult stages - is next in line. We get a message asking to help the military in the battle with the Monoliths. Destroy the enemy. We learn about an urgent meeting with Vasiliev. We go to him on the second floor to school. We receive thanks from Vasiliev and a request for help with measurements. We follow to ecologists. Next, you must complete the task at the Chernobyl nuclear power plant. The next destination is the Sarcophagus. Next, we carry out the task associated with the generators, and get to the laboratory X2. This is the last frontier to be overcome in the game. This level is similar to X18, but with slight differences. We look forward to opening the door to the stairs. Then we go further, look for the control panel of the emergency generator. However, it does not work. We need to refuel the generator. We find fuel. We go to the installation. Hover over the pipe. There is an inscription. Click the "Run" button. We are waiting a bit. We go further and turn on the generator. The job to disable the lock appears.

Source: https://habr.com/ru/post/F30591/


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