In recent years there havenât been so many really resonant interesting games. Many modern projects are typical âstampingâ, which does not cause any emotions. âCrisis 3â is a completely different matter! Passing it, despite the strict linearity, is really fascinating. However, judge for yourself!
Immediately make a retreat. Yes, Crysis often does not allow extensive exploration of the territory, but this is not the Dino Crisis 3 game, the passage of which is based on such studies! Our task is to get as much adrenaline as possible in exciting battles!
30th Gate, New York
A certain armed team, led by a colorful Psycho, frees the Prophet. Actually, you will play for him. By the way, only the Prophet left a suit. The rest of the team members had such a useful piece of equipment requisitioned CELL. We get the gun, we follow the partner to the second floor, after which we wind the silencer onto our weapon. What else will Crisis 3 offer us? Passage should continue in the same silent mode.
As soon as the door opens, you must enable camouflage mode and carefully go left. In front of the control panel, we see the enemy, which we quietly eliminate. After that, you need to go down, go right and right, after which we will face the ventilation shaft. We get out on it, open the door at the other end of the aisle and let in Psycho. Together with him, go down. We continue the passage of the game "Crisis 3".
Getting onions
We get our main weapon, that is, a bow. He has a wide range of arrows, each type is suitable for solving certain problems. We go to an even lower level, open the next door on the list. Carefully destroy the enemy that is on our right, and then kill the person at the control panel. We go to the next location. There is a locked door, the opening of which is made in the form of a mini-game. Be careful, as any error reduces the time margin!
In general, the complete passage of âCrisis 3â (despite the criticism caused by its linearity) can often cause a desire to go through the game again, as in many places there are âcrossroadsâ at which decisions can be made that directly affect the ending.
And again we have to go down. At this time, Crazy, justifying his nickname, comes into a bad mood, because he really does not have enough of a taken off suit. Then we have to choose which enemies to deal with first of all: on the upper or lower level. After that, we go to the new entrance, and this time, using the same method described above, we break the control panel located on the left. If you do not quite understand the hacking algorithm, we recommend that you look through the âCrisis 3â walkthrough with Karn, where this moment is separately and in detail painted.
We pass through two large locations that are protected by automatic turrets: they can also be hacked, so they should not deliver any big troubles to you. In general, âCrisis 3,â the passage of which is described in the article, offers players many of these mini-quests. Over time, you get used to them and begin to decide "on the machine."
By the way, itâs better to do just that, because after your intervention they will cough up CELL fighters. Again we go out to Psycho and finally go up. We see that under the protective dome real jungle appeared, formed due to the active use of alien technologies.
Pennsylvania Station, New York
There is a niche in the wall with a modernization kit: we pick it up and improve our costume. After we got out, we reach the minefield. By turning on the visor, we neutralize those mines over which the red skull âfliesâ. Together with Psycho we break the door and quickly go up. Crazy stays and marks the goal. You jump and take turns visiting all the places that were marked by a partner.
Since the territory is guarded by watchtowers, it is necessary to use camouflage as often as possible and constantly use all available shelters. If you are still noticed, you will have to âmake legsâ as soon as possible. At that moment, it is imperative to immediately activate the armor, as otherwise you will receive huge damage to the health of the hero. Having reached the farthest point of the park, we finally find a killer alien sniper rifle, with the help of which we easily deal with all the watch towers.
By the way, âCrisis 3â, the passage of which we describe, offers players much less weapons than they did in the previous two parts. In principle, fans of the "stealth" are much easier here, since you can use only one bow. The remaining categories of gamers will have to get used to the idea that cartridges in these parts are quite scarce. Of course, this applies more to high levels of difficulty, but still.
So ends the first stage of "Crisis 3". The passage (part 1, of course) was quite simple, but then it will be much more difficult, so get ready for hot battles!
Further way
After that, you can completely neutralize the minefield and go towards the lake. It is better to use electric arrows: if you shoot like this at a time when several enemies are in the water at once, then you will probably be able to "put" several of them at once.
We get to the freeway, under it we find Psycho. Important! Before jumping off the road, you must definitely activate the armor. We go through the sewer, open the door to the technical aisle ... and hear the voices of the enemies who are waiting for us in front.
We turn left and stomp around, leaving enemies with a nose. And again you will come across a guard turret, which is best to be hacked. We move to the other side of the location, get on the railway tracks. In general, the passage of "Crisis 3" is unlikely to cause you many problems in terms of where to go: as we said, the game is very linear, it goes "well."
Neutralization of enemies
To move to a partner, you need to accelerate and hold down the jump button. You need to jump over the obstacle and get to the door, while Psycho will go along the upper path. Here we are waiting for an unpleasant surprise in the form of stalkers who lurk in the grass. To counter them, you will have to activate your armor. We go down the drain again.
There is a small lap to the right in front of the traps: turn into it if you want to replenish your existing stock of arrows well. Again we go to the turrets, from the old memory we reprogram them. After that, you can safely break the door and go upstairs. What else has prepared for us the passage of "Crisis 3"?
It does not expect anything good: there are a lot of enemies throughout the territory, and a combat turret is installed in the center. It is best to carefully walk along the left side and destroy the adversaries from the bow one at a time. We donât get carried away: we need to constantly use shelters, because otherwise you will instantly disappear under the turret fire. Having passed to the other side of the location, we go up, find the stairs and go down. Outside, stalkers dominate with might and main, and some reptile interferes and makes it impossible to monitor the state of the suit.
A small plot digression: if you are a fan of the game, and you are interested in a really interesting âCrisis 3â, passing in Russian is not for you. Unfortunately, the translation far from reveals in all its subtleties the characters' characters and plot twists and turns, so connoisseurs are advised to familiarize themselves with the English version (if language skills allow, of course).
Take a close look: somewhere in the distance a red light flashes, which is a source of interference. We go to him, at the same time by all means fighting off enemies. It is best to go from above, on the roofs of cars. A barrel is standing near the malicious blocker: we shoot at it, it explodes and destroys the device. Note that the passage of the game "Crisis 3", despite the linearity of the latter, rarely offers such "pianos in the bushes": as a rule, to destroy something, it will still require a charge of explosives.
After this we follow to the cliff, where we finally see Psyche. Hiding behind a stationary device, carefully destroy the enemies approaching you. After a couple of minutes, their flow weakens and you can follow the Psycho. Since the gates are closed, you have to stomp along the rails, getting to the tank. We push it and rush along the tunnel with comfort. Enemies can be shot, but not necessary.
Nassau Street, Financial District, New York
We reach the shelter, where we meet with Claire, as well as with Rush. We go down, follow the Psycho and with it jump higher. Squatting through the wreckage. So we get to the elevator, the door of which the partner must open. First you have to jump into the first cabin, from it into the second, only then you will finally get down. Just in time: from a helicopter, the CELL employees are completely landing. We carefully select from the left flank to the dam, after which we get inside through the main entrance.
Generator sabotage
Since lasers are on all thresholds, it is imperative to turn on the camouflage mode before going inside. We open the elevator door, slowly climb up. The elevator stops. You need to wait a bit, and then get out through a small hatch. Having got out into the corridor through the ventilation shaft, you destroy the enemies in the location.
Hacking another control panel, we pass further along the dam, holding the path to the generator. We go to the right, not forgetting to break one more control panel. After that, you can go down, destroying the enemy fighters along the way. Having collapsed the generator, we jump into the water and go to the southern generator. You canât go above, because at this time an enemy helicopter flies there. Come and go, until we see the mine, the climb on which will lead you straight to the generator. Again we commit an act of vandalism and quickly go up.
Again we go through the ventilation shaft, we reach the marked place, we establish a good explosive charge there and leave the dam.
Path in the swamp
The terrain above is flooded, but this should not stop you on your way to the collection point. You will meet opponents, but there will be relatively few. When we get to the island, first of all, we track down and destroy the sniper, because otherwise he can greatly complicate our lives. Go to the narrow passage: a stream of water rushing along it will in any case lead to the desired goal. Gently sneak up on the complex, and then go around it on the left side. Then you need to jump into the ubiquitous sewer system in order to penetrate into the complex through it.
Do not forget that in these parts mines are scattered all over the corners, which must be neutralized. Using the lift, we rise to the upper level, and there again we are looking for a move down. Having gone down, we regulate a pair of terminals and restore
the air pressure in the system.
Important! To get to the second of them, you have to jump onto the blocks. Immediately after this, an automatic turret will rise, and therefore quickly activate the armor and rush towards the central lift. Climbing up, we eliminate all enemies and disable the Nexus.
So ends the passage of "Crisis 3", part 2. It is time for new achievements!
Delancey Street, Chintown, New York
While the enemy soldiers calmly (and one at a time) pace the streets, they can be carefully shot from the bow. Behind this fascinating occupation we are caught by the news about the launch of a certain âScarlet Star Riseâ. At this moment, we notice that three enemies separated from the main group of the enemy. We hit the fastest with a carbon arrow, and kill the two remaining ones by firing an electric shot into the water along which they are walking. We move to the next zone on the left side of the street, simultaneously destroying all the enemies on the way.
Here we are met by a whole bunch of mines. Having neutralized them, we climb into the extension and go up. We find a passage to another building. Then you need to climb up the stairs, find the door, break it down and get out. Here, for the first time in the entire game, we will meet infantrymen of the cefs. After you destroy them, you need to go to the building from which the enraged arsonist breaks out. Finally, you will meet a worthy adversary who is invited to defeat the passage of the game "Crisis 3". Part of the journey was pretty easy, but from now on you have to sweat!
New discoveries
Attention! It is necessary to seize the moments and fire exclusively on its red part, which most of the time is hidden under strong armor. To turn it off for a few seconds, you can crack the arsonist.
Having finished with him, we get out through the building to the other side of the street, where you can find a whole bunch of the same arsonists. You donât need to engage in battle with them. Go to the right side of the street and move towards the laboratory, where they remove their costumes. Be sure to crack flyers along the way, because otherwise they will sound the alarm as soon as they find you. Arriving at the laboratory, lower the bridge at the elevator. Here you will once again meet with the Psycho.
We go down the elevator and go after the ubiquitous partner. We are looking for the latest update for the costume and finally unlock it. Along the way, we find out that it was Claire who participated in the removal of the ill-fated costume from Psycho. As you can see, there are interesting plot twists in âCrisis 3â. Passage (part 3) will give us answers to all remaining questions!
Pearl Street, Two Bridges, New York
So, soon we will find out that the same "Starrise" is nothing but the planned destruction of New York. We leave on the roof of the building, we make our way through the red pipes. Near the "brain transportation" we destroy all the cefs encountered. We find the hologram, for a few seconds we appear before the enemies in the image of Alpha Cef, after which they lag behind us. Unfortunately, the real Boss appears in just a couple of seconds, after which they attack you with renewed energy.
While you are behind cover, be sure to pick up an alien weapon! The fact is that at this time, the energy supply of your suit for some time ceases to be depleted.
Helping Claire
Going forward, we are faced with numerous cefs and CELL fighters. Having strayed from some of them, we hasten to help Claire.
Go outside and jump down, after activating the suit armor. Try to shoot enemy transports and lone fighters from a long distance, without wasting the energy of the suit. Behind these fascinating things, you wonât even notice how you get to the command center of the Archangel. Of course, you have to crack the gate and get inside.
First, itâs worth getting to the control loop and neutralizing the combat turrets. Then we find explosives at the location and destroy all the equipment. What else is prepared for us for the passage of "Crisis 3"? The finale is close, and therefore even more exciting and dangerous tasks await us!
We go to the control room. Since the enemies managed to raise the bridge, it is necessary to climb higher again and activate the control panel. We go further and meet with the faithful team, which should help us prevent the cataclysm. We almost finished âCrisis 3â (walkthrough). Alpha Cefa is the only Boss that has stayed in your way. It is time to destroy him too!
Under Columbus Square, New York
Going a little further, you will find yourself in a confined space. Will have to pick up a single gun and go forward. There we fall into the water, but we have to climb even lower. We get into the cave and continue walking straight ahead. Enemies are better to mark in advance, so it will be much easier to destroy them. Then we neutralize the minefield and break open the combat turret, which is located on the right side. Immediately after this, numerous cefs appear, so a friendly turret will be very useful.
On the left side (just above the floor) there is a passage. We jump there and go deep into the cave. Having got out on the other hand, we jump down. Again we meet the turret and engage in its "domestication". Having gotten to the transport system of the brain of Ceps, we find mines and reprogram them.
Do not forget to pick up a powerful alien weapon: we have almost finished the passage of the game "Crisis 3"! The final promises to be hot, and therefore additional weapons will not hurt. Again we move on the left side, approaching the last point of transportation of the brains of cefs. We get to the wormhole and finally close it.
Last fight
Getting ready for the final battle with Alpha-cef. It is important to fire on the head while hiding behind massive shelters in time during return fire. As soon as Cef tries to pull you closer to himself, quickly and often click on the button whose name appears on the monitor. In periods of lull we step back and destroy the approaching enemies.
Be sure to look for red capsules, as they help for a short time to become invulnerable to enemy attacks! We repeat the cycle again and again until we wait for the surrender of Alpha-cef.