Russian-speaking gamers very often regret that domestic developers are very rarely pleased with quality products, which is why almost all games come from America or Europe, as well as Asia, especially when it comes to certain genres. However, from time to time, some developers find a creative boom, and they release high-quality games. In March of this year, something happened that could turn the domestic game-building and world view of such games. It’s too early to say whether this will be a real masterpiece, since the game is in a state of closed beta testing, but it’s clear from the first signs: the project was a success. What is it about? Of course, about the new massively multiplayer RPG called Skyforge. So far there are not many classes there, so now we will focus on one specific one that you like. In this article, you will learn about the very first tank class in Skyforge - the paladin. The guide will introduce you to the basic principles of this character, and also open the veil of secrecy over the abilities of this spell.
Paladin Basics

So, now we will talk about what a paladin is in Skyforge. The guide will begin with a description of what this character can offer players. Naturally, first of all, the paladin here is a tank, and it is from this that you should build on it when you plan to pump this hero, as well as to think about tactics of warfare. Of course, you can deal with many mobs on your own, but it is much better if the paladin supports the support and some character with long-range attacks, and your hero collects damage on himself, distracting attacks from others. However, note that with bosses, in most cases, a paladin is not very effective, and with some of them it is generally useless. So you will need to pump it like a tank only until the hero appears in the game more suitable for this role. The developers have already promised that the Hero will be introduced soon, which will receive everything that your hero did not receive. But you can concentrate on pumping the remaining skills that the paladin has in Skyforge. The guide will tell you exactly what will be available.
Aoe
What skills should a paladin pump in Skyforge in the first place? The guide so far focuses on the fact that he will need to concentrate on the role of the tank, so AoE, that is, skills that are applied not to one specific target, but to the region, are priority. In this case, the character has quite a lot. Some of them are rather weak, do not give damage and only delay the enemy a little, while others are focused specifically on agra opponents themselves, so that they do not attack your partners.
Separately, it is worth mentioning the punishing lightning, which causes great damage to one target and small damage to the rest around, as well as the hero’s most powerful skill - a radiant appearance. This skill knocks down opponents, inflicts heavy damage, debuffit, protects your character, and also increases the damage caused by your attacks. That's what a paladin is capable of in Skyforge. Talents, a guide by which you will help to deal with the class, may be with the character and others.
Solo attack
Unlike the previous group of skills, these will not be focused on the area, but on a specific goal. They are also worth considering if you are going through a paladin development guide. Skyforge is a game in which you need to show incredible flexibility in order to get a strong and competitive hero. Among such skills, you can find weak strokes that can give you the opportunity to start a combination, and incredibly powerful, as well as special ones, for example those that will finish off the enemy, sucking energy out of him.
Support
Support skills complete this instruction for using this class in Skyforge. The paladin guide (PvE or PvP) so far can not be more expanded, because the game is in the process of development and refinement, so much more can change. So far, the paladin has several support skills, one of which creates an energy shield around him, the other allows you to protect opponents, the third allows all heroes to use skills in a certain territory without spending mana, and the fourth is a good debuff, without which the tank is simply impossible dispense in intense battles.