Initially, the Kaldorei built their settlements on the island, but there was a Rift, and the islands were removed from the continent. The furbolgs inhabited by the leader Tikhva lived here, later they often became so called, but they had no connection with Kalimdor. Therefore, when the Exodar draenei ship arrived and crashed, not everyone noticed this fact at once. As a result of the crash, not all Draenei survived, but those who remained alive rushed to survey the lands, built settlements and outposts. Exodar - so they called the new capital.
History of the Draenei
Sargeras dreamed of power, when he saw that the Eredarians lived on Argus, a rather developed race, he appealed to them and said that he would give them strength and power, but in exchange they should be faithful to him. At that time, the Eredar had three leaders: - Kil'jaeden, Archimonde and Velen (pictured below).
The first two agreed with the proposal, but Velen, who was a prophet, refused - the day before, he received a vision in which he was shown that the eredars are serving the dark forces. He and his associates decided to escape and called themselves draenei, that is, exiles. Kil'jaeden was furious and sent after them an army, but Velen and the draenei who accompanied him were able to find refuge in another world, they named the place - Draenor or "Shelter of the Exiles."
There, the Draenei met the orcs, but Kil'jaeden sought refuge and turned the orcs into a Horde. The horde is embittered and bloodthirsty, attacked the draenei, and many died as a result. In addition, Kil'jaeden sent out dark forces and some of the draenei became mutants. When Ner'zhul opened a portal in these lands, a schism occurred.
Draenor remained only as ruins, and they can be seen now. But they are called Outland, where battles constantly took place. The Burning Legion instilled fear and horror here. The draenei heard many legends about the Alliance and were so impressed that they decided to take the oath. Some of the draenei returned to Outland, and some remained as Alliance troops. Well, Velen again received a vision in which there was a battle in Azeroth with supporters of darkness.
This is how the representative of the Draenei race looks like.
When they left Outland, they did it on a spaceship called the Exodar. This is a very large ship, but, unfortunately, an accident occurred, and they had to board in Azeroth. They landed on the island, which was located in the north of Kalimdor, it was the island of Cote d'Azur. The base of the ship was crystals, they scattered as a result of this accident and were scattered around the island. In connection with this fact, the creatures living on it mutated. Now the βExodarβ - or what was left of it, began to fulfill the function of the center.
Orc History
Draenor was their home, but Kil'jaeden released dark energy, and the orcs began to fight the Draenei. Previously, their skin was brown, but now it has turned green. The lands where their ancestors once lived became deserts. The orcish army was very large, but the internal conflicts in it were the result of the orcs being defeated. Orgrimm Doomhammer was their great commander, but he died in battle. Thrall became the new leader.
When the curse fell, they settled on Kalimdor, or rather, in the southeast. They called this place Durotar. The territory is quite dangerous, there are evil creatures. The capital was named after the commander - Orgrimmar. When Grommash Hellscream and his son Garrosh joined Thrall, the latter became the successor to the leader. Thrall himself is trying to find the reasons for the imbalance in nature.
In the capital, each race has a haven where their representatives settle. Orcs usually ride wolves. The starting location is the Valley of Trials. Orcs can be not only warriors or robbers, but also magicians, monks and shamans, and even warlocks.
Geographical position
If you look at Kalimdor, then the northwest, if at Teldrassil, then south - this is where the islands are, there are 3 of them. In wow, the island of Cote d'Azur is one of them, it is large, the other two are smaller. There is also the island of Silver Haze, as well as the Ammen Valley. If you look to the north, you can see other islands, they are called the Blood haze. Mostly blue pines grow.
The prophet Velen rules Draenei, one of the largest settlements is the Azure outpost. If you chose the draenei as the initial race, then the place will become the starting location. You can see crystals all over the island, there are constantly storms in the sky.
Excursion
Not far from the Ammen Valley there is a fisherwoman named Diktinna who will thank you with a fishing rod for the presented fish. In the center of the island you can find the Azure outpost and its leader - Exarch Menelaus. There is Tuluun, he instructs shamans.
If you go from the outpost to the south, then you can find Admiral Odysseus. This comrade simply got lost with his fellow travelers: Kalin Il'dina - Hates nagas, Adamant - loves relics that can be dragged away.
There is no way around Zkzodar.
Here you can see the ruins that remained from the elves, while the elves left this place, and the naga settled there. Shriss'tiz is their commander. If you go to the north-east, you can see an interesting place - Smoldering Glade. This is where Plamenrav lives, he is the fire elemental, if you are a shaman, he will communicate with you.
Owls live in the southeast. Everything would be fine, but since they fell under the bad influence of crystals, the roofs of the birds go very strongly. They can eat a person or even not a person. When the Exodar crashed, various parts remained from it, brazenly dragged by the owls.
How to get
It's clear that the draenei live here, but imagine that you are an orc and you need the Azuremyst Isle: how to get beyond the Horde?
There are several ways.
The first is shipping from Gromgol camp. You go from there to the Western Region, after which you need Stormwind, or rather, its port.
Do not forget that you will die in the port, but you should try to make the place of death closer to the ships. Thus, you will become a ghost and you can go to the ship, and there you will rise again. Although the team will behave aggressively, it will not attack, but guarding the port can cause you trouble. To prevent this from happening, you need to go aft or bow.
The second option is to get to the Cote d'Azur island - Ashenvale, namely, Zoramtar Outpost. Where do you go to the Darkshore. You will have to swim, destination Teldrassil. It is clear that from fatigue, most likely you will die, but the spirit can run 50% faster. If you have a Swim Potion, then you will not be tired. Well, from there you can sail. Find the marina, which is located on the left, then the draenei ship will sail.
What is there to do?
Suppose that you see the Cote d'Azur island on a map, you already understand how to get there, but why is it needed?
Nearby is the island of Bloody Haze, where there are pets for the hunter. This is the Moth, as well as the Blue Hog. You can find the Valley moth, but it is found only in the valley, and there is a very big guard.
The island has a small poisonous gland - this is a very useful thing in order to prepare antidotes.
On the island of Cote d'Azur, you will probably find a power unit, there is also a Big beaten chest, From above the accelerator will please you with drawers, there are various details.
There is also Sulaa in the Exodar, which will give a quest to the shaman from the Alliance to receive Totems. Missions are held here - on the island.
Many players write that in order not to die while swimming to Teldrassil, you can use an elixir that allows you to walk on water.