Passage "To each his own" (quests). Passage of the game "Corsairs: To each his own"

"Corsairs" - this is one of the few games of domestic production, which has received worldwide fame. Many players appreciated the idea and how well designed the adventures they had to deal with. However, it is worth noting separately the last game in the series, called "To Each His Own" - this is a kind of culmination, a collection of all the good that was in the previous parts, and its placement in one. The result was a very interesting project that will allow you to try yourself as a brave pirate who needs to plow the seas and oceans, complete missions, fight both on land and on water. And all this happens in the open world, that is, no one binds you to a specific plot - you can swim to any part of the world at any given moment. You can earn money by trading, you can pirate and rob ships - no one limits you, so you can do what you see fit. Well, life here is incredibly eventful. Unfortunately, you won’t be able to follow it - you will have to learn everything yourself, but the quests that you can get during your trip can be described.

There are additions to the game, such as "Corsairs: To Each His Own - Kaleuce", the passage of which is not necessary to consider, since not everyone may want to purchase a DLC. The same goes for other add-ons. There will not be considered such DLCs as “Corsairs: To Each Their Own - Gwick”, the passage will concern only the base game, therefore quests added to the game with downloaded content can not be searched.

Rum for the Bartender, Call Girl and Return the Manuscript of the Priest Saint Pierre

passing to each his own

The first quests that you come across in the game world are unlikely to present any difficulties for you. You do not need anything supernatural, special weapons or unusual ships, so you can safely take on them. Passing "To each his own" can take dozens, even hundreds of hours, because life goes on slowly, and if you want to enjoy it, you can take your time. But if you take a quest such as Rum for the Bartender, you are approaching the end of the game. So, in this quest you will have to meet with real ghosts who will travel on a no less real ship. And just from them you will need to pick up rum. To do this, first find out the password that you will need to inform the captain of the ghost ship, and then meet with the ghosts themselves. Having said the password, you confirm your identity and get a rum that needs to be delivered to the bartender.

Passing "To each his own" can be different - it depends on the essence of the quest: in some cases you will have to get down to business instantly, and in some you can take your time. For example, as in the "Call Girl" quest, where you will need to order a special woman of easy virtue for one senior person. You will need to find out information about the right girl from the pimp, and you will understand that you can pick her up only within an hour, from eleven to twelve in the evening. But on any day, so you can not rush.

But the quest “Return the manuscripts of the priest of Saint-Pierre” needs to be done as soon as possible, but it is simple. You will just need to deliver the manuscripts from one church to another, but you will have to prove that your thoughts are not dirty.

Warehouse Worker, Stolen Jewel, and Cannibals

corsairs to each their quests

Passing "To each his own" will periodically surprise you, as they will offer you to perform rather unusual tasks. For example, "Warehouse Worker" is a two-part quest. It will be given to you by the seller in the store, which lost a valuable employee - an employee from a warehouse. You have to find him. It is clear that there are no time limits, but you can immediately go to the jungle and find a pirate village, in one of the stores of which the missing employee will work. He will not want to return, so go back and tell the merchant the news. This will end the first part, but you can immediately start the second. The merchant needs a replacement, and in a pirate town you will find it. Having paid a certain amount, agree to conduct a review of the candidates, and if you take a nap, when you wake up, you will see three pirates in the tavern who have expressed a desire to get a job. Choose one of them, which you send to the city. The next time you go there, the merchant will say that you brought in a great employee. For which he will reward you generously.

But there are less confusing quests in the game, such as Stolen Jewel. When you wander through the jungle, a scene unfolds in front of you - two natives will run away in an unknown direction. You can chase after them, but it will not give anything - passing “To Each His Own” requires a deeper approach. Better go to where they fled, and there will be a corpse. Inspect it - you will find earrings. They can be sold quite expensively, but is it worth it? Again, think about what will be better for you, and ask the residents to whom these jewelry may belong. It turns out that these are earrings stolen from the wife of the governor, who will generously reward you for the find.

If you want to fight, then you need to take the quest "Cannibals" - it can be found at one of the inhabitants of the post near the city. He will tell you that his friend alone is going to go to save his daughter from the clutches of the natives. Join him and go to the shelter of the cannibals - there you will have to fight, but when you manage, it turns out that your partner’s daughter is alive. You will also find another hostage who can also be saved. As a result, you will be awarded both the partner and the saved hostage.

"The burden of the Gascon" - story quest

danger around every corner passing

After completing these tasks, the story quest "The Gascon Burden" will be available to you, which you can complete, but it will take a lot of time. So get ready for it and get started. Your goal is to buy a ship, assemble a team and go to Guadeloupe. In the project "Corsairs: To Each His Own", completing quests that are not related to the storyline will periodically help you advance to the finale. Naturally, you should not rush into this, but still you should understand that the game has a logical end, which you should come to as a result. After buying the ship, you will need to go to the tavern, where you can assemble the team at a time - there is one sailor who is ready to offer you as many as forty pairs of hands, but only if you take everyone at once and fulfill its conditions. They are quite simple - you need to have a suitable atmosphere, food and medicine on the ship. All you can buy for a little bit, just to meet the requirements, but that’s not all. You need a navigator, and he is in custody, as he owed a large sum of money to a usurer. Go to him and find out what you can do to give this amount back. Immediately you will receive a side quest "Spanish engineer", as you have to save a friend of the usurer, kidnapped by pirates. At first you can try to persuade the latter to give the engineer, but as a result they will still have to be killed - in the game "Corsairs: To Each His Own", completing quests often comes down to just that. Then you will have a hand-to-hand fight with the Spaniard himself, who never wants to believe that you came to save him. Defeat him and lead him into the city, but avoid the guards. When you bring the engineer to the moneylender, the latter will give you receipts that the debt has been repaid - you need to take them to prison so that the navigator is released and the Guadeloupe quest is activated.

Guadeloupe, Caribbean mores and dishonest competitor

passing game corsairs to each his own

This is one of the most difficult quests, here you will find danger around every corner. Passing it may require great skill and dexterity in handling both your character and the ship on which you will sail. You need to sail to Guadeloupe, where the multi-level task will begin. First you will need to talk with one person who will direct you further. There you will learn about the collection of sabers stolen by the Indians, which you need to return, but you will not find it without the help of an indigenous person who was imprisoned. You can buy it for a lot of money, but there is nothing to do - you can only argue with the commandant and bring down a little price. Having liberated the Indian, you can equip the expedition, but at the same time you will still need to do one job that the quest "Caribbean manners" will give. Again, danger awaits you around every corner, the passage is unlikely to seem easy. As part of this assignment, you will need to first deliver a load of guns, sailing past an enemy port, then get important information by hiring a beggar for this, and then completely intercept an enemy ship with a load of gunpowder. It will not be easy, so tune in a serious mood. Well, the next quest is basically running around with errands. The "dishonest competitor" in the end is a smuggler who interferes with a local merchant. Make an appointment and give him a warm welcome - it’s not necessary to kill him, since he will pay a decent amount for his life.

"The burden of the Gascon. Continuation", as well as "The Maiden in the Jungle" and "The Way of the Dutch West Indies Company"

look under each stone passage

Passage of the game "Corsairs: To Each His Own" is moving forward, and this is signaled to you by the fact that you can continue the quest "The Gascon Burden". But first, try to get the mission "Girl in the Jungle" - for this you only need to travel through the jungle until you see how the girl runs away from three men. She will ask you for help, saying that your father wants to pass her off as one person, and she loves a completely different person. In any case, tell the men that you will deliver the girl to her father, and then decide whether to let her go and do a good deed, or take her to her father and get a reward. After that, you can take on the "Gascon burden." To do this, you need to return to Martinique and talk with your friend Michelle, imprisoned. He will offer you several options for the development of events, which will start the quest "The Way of the Dutch West Indies Company". The passage of the Corsairs: To Each Own branch is forked here, since Michelle offers you three different options for achieving the goal. The first is joining the West India Company, the second is joining the ranks of the English army, and the third is membership in a secret organization.

"Dutch Gambit", different options for passing

corsairs to each his own kaleuche passage

It will be very difficult to describe in detail the passage, since it forks and can go in a variety of ways. This is one of the most interesting parts of the game "Corsairs: To Each His Own." Passing the "Dutch Gambit", a quest that will lead you to the goal that interests you and Michel, will take quite a long time. You will need to carry out a large number of instructions, deal with dangerous opponents and carry out complex orders. You can even say that in some places you will have to look under every stone, passing this chain of quests may well require this. Whatever path you choose, the result will still be the only one - you will complete all the tasks and collect enough money to free Michelle.

Million for Michelle, The Pirate Saga, and Shark Hunt

corsairs 3 to each his own passage

Check if you have a million - because it is so much needed for Michelle to be free. Of course, the amount is just huge, and parting with it will be terribly sorry, but it's still your best friend. And most importantly - this is a key character in the plot of the game, so do not skimp. However, in the part "Corsairs 3: To Each His Own" the passage is not so simple that this is all and limited. It turns out that the money to buy Michel is not enough - you need to fulfill what he promised, but did not. To find out what is at stake, talk with Michel himself, find out a terrible secret - you will have something impossible. Your goal is to capture the island of Tortuga and overthrow the local government! But the island has its own full fleet, how do you deal with this? Here you will find out that among the pirates there are those whom the government on the island does not suit either.

It's time to move on to the Pirate Saga quest. In it you have to find all the influential pirates who are ready to join forces with you to storm Tortuga. But one, the most important pirate, you will not be counted - the legendary Shark. You will have to spend quite a lot of time, but, alas, all your attempts will be in vain - the Shark disappeared without leaving any traces. But in the quest "Pirates: To Each His Own", the passage simply cannot come to a standstill, so you just need to be distracted by other things.

Return of the Baron, Isle of Justice and Immersion

From this moment, real miracles will begin in the game. You will need to find a shaman who makes special medallions that allow you to open access to the mysterious island of justice. Naturally, you will need to complete quite a few assignments and wait a couple of months before the medallions are ready, but it's really worth it. Only then can you continue to move in the game "Corsairs". Justice Island may seem difficult for everyone, as this is a crucial episode in the game. After all, on this incredible island you will still find the Shark, and he will agree to join you, but for this you will need a ship, which, unfortunately, is not there. And this whole quest will revolve around trying to get a ship for the Shark.

As for the mission "Immersion", here miracles will continue. Passing the game "To Each His Own" will take quite an unusual turn - you will have to go down under the water to find the ancient Mayan city there. These are the unexpected plot delights await you in this wonderful game.

The denouement is near ...

So, the passage of the game "Corsairs: To Each His Own" is approaching its logical conclusion. You just have to complete a series of side and story quests to free Michelle, capture the island of Tortuga, and also see many more different wonders associated with Maya. The pastime for this game can not be called boring, and the project is not a long one - you decide how long you will play. You can go exclusively on the quests of the storyline, and you can carry out all third-party assignments and travel around the world. Naturally, this passage does not cover “Corsairs: To each his own” ships, sabers, guns, ammunition and many other aspects that are not directly related to the plot itself. You have to study it yourself, and you are guaranteed to get a lot of pleasure from the process.

The final

As a result, it all comes down to the search for an ancient relic - the Mayan mask. And, unfortunately, not only will you look for her - your "million" brother Michel will also want wealth, betraying you and practically killing her. But here you can take revenge. First you have to fight with the Indians, and then with Michel himself, who is the main boss in the game. Every minute, everything will become more complicated, since you will already be fighting immediately with everyone, including your brother. Well, everything will end, naturally, with your victory - if you have a real artifact on your hands, then you will need to finish Michelle, and then the final video will start. But the game does not end there - you get the opportunity to further plow the expanses of the oceans - to piracy, trade, live, and, of course, go through those quests that did not have time before.

Source: https://habr.com/ru/post/F31788/


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