The player in “DotA” is required to understand not only the mechanics, but also the small nuances. Each hero has unique capabilities and will be useful against different enemies. Any character has strengths and weaknesses, their knowledge increases the chances of winning.
Counter peak
The game in “DotA” resembles “Stone, scissors, paper” since there are no universal heroes. Some characters show themselves well at an early stage, while others - in late. Knowing who to counter Antimaga, Phantom and other carry with, you can easily win even the most difficult games.
Any hero has a dangerous opponent exclusively for him. It will be difficult for the participant to show an effective game if the enemy chose a character specifically for the counter peak. This applies even to strong carry. Inexperienced players simply do not know who is counterattacking Anti-Mage, and mistakenly consider him elusive. Is this really so?
Supports
Anti-magic is most effective against magicians, but wizards can also show their teeth. The most dangerous for him are heroes with control. In the beginning, Antimag is particularly affected by Lyon and Rasta. Both characters have a hex, grid or camp. With perfect control from the support side, Antimag will be inactive for about 3-5 seconds. This is enough to kill the enemy alone or with an ally.
Nukers
Heroes capable of killing skills also show themselves well. For example, Tinker is the one to counter the Anti-Mage is not difficult. The character has the ability to "hang up" misses, and the ultimate instantly reloads skills. Accordingly, with proper management, the enemy will not be able to strike a single blow.
The perfect solution to the question of who to counter the Anti-Mage, will be Outworld Devourer. The character has a lot of mana, and AM simply can not burn it all. In addition, the first skill of the hero does a lot of damage. Even in late, OD is able to kill AM in a few strokes.
Kerry
Many beginner doters are interested in who to counter the Anti-Mage in the late stages of the game. In late, AM is really elusive and strong, but there is a right to it. Under equal conditions, Legion will cope with Anti-Mage. Ultimate character does not allow the enemy to escape, and a large amount of damage allows you to deal with AM in just a few strokes.
Void is capable of killing Antimaga. The hero can put the dome and deprive the enemy of the ability to move. Of course, without a sphere, Void is likely to lose. We'll have to leave the dome specifically for the Anti-Mage.
Lycanthrope can compare in mobility with AM. This werewolf has a high speed of battle, movement and a lot of damage. If you buy a basher at Lycanthrope, Antimag ceases to be a problem. A werewolf would not allow the enemy to leave the camp, and if this happened, he could catch up with him.
One of those who counters Anti-Mage in late is Doom. The hero has a unique ability that disables all objects and skills from the enemy. The anti-magic is physically incapable of fighting the Duma without passive skills and things. Doom should only approach the enemy and give an ultimate, and then inflict damage “on hand”.
Do not forget about Riki. This formidable satyr will create many problems for Anti-Mage. Riki can put a "cloud" in which the opponent slows down and cannot use abilities. Satyr also deals critical damage to the back, which allows you to kill Antimaga in a few seconds.
Items
Purchased items make killing an enemy easier. Those heroes with whom it was difficult to counter the Anti-Mage, having received the necessary item, will be able to easily cope with the enemy. The most relevant decision against AM is to buy a hex. This staff turns the enemy into an animal, which facilitates his killing.
Having figured out which hero of the Anti-Mage counterattack, you can increase his potential with the Silver Edge item. The thing makes it possible not only to become invisible, but also to disable all passive abilities of the enemy. Against Anti-Mage, it is especially relevant, since all its strength is in burning mana and protection from skills.
For nukers, there is also a great item - this is Orchid. When the Anti-Mage attack, the hero with the help of the staff will be able to forbid him to use skills. Thus, AM simply will not be able to escape and will receive additional damage from Orchid.
For characters with a lot of HP, it is advisable to purchase Blade Mail. The item will increase armor, mana and return some damage to Anti-Mage. Sometimes attack the enemy with Blade Mail. AM dies from its own damage.
The alleged enemy of Anti-Mage will benefit from the item Butterfly. The character receives dodges, and the enemy misses. Even one attack passed by can decide the outcome of the battle.