Who counter Tinker: the best opponents

Dota 2 is a popular multiplayer online game. Two teams of five people are fighting hard for the safety of the base and the destruction of the enemy throne. The map of the battlefield includes three lines: bot-line, mid-line and top-line. The player holding the mid is considered the key, and it depends on him whether the team wins or loses.

What should I do if at the peak stage in the enemy team the Tinker icon appears (he is also a train driver or Boush)? Not every Dota 2 gamer knows who counters Tinker.

Tinker: pros and cons of the hero

As they say, the enemy must be known in person. In order to understand who counters Tinker, you need to know his strengths and weaknesses.

Who counter tinker

Pros of the "machine" hero:

  • With a successful start to the game and the presence of a timing farm, it is able to cause problems for the entire enemy team, not allowing the enemy's kerry to get fit.
  • Very strong on lining (in the absence of a gank by an enemy support or roamer)
  • In a matter of seconds, it kills almost any hero.
  • Farm and push lines quickly, leaving less space for enemies to move safely.

Boush's disadvantages:

  • The effectiveness of the hero is determined by the timings of the necessary items.
  • In the lining stage, it is vulnerable to the attack of an enemy support or roamer.
  • Looks bad at peaks in which the allies need a lot of farm.
  • He has little health, does not tolerate mills, hacks and silence.
  • A complex hero, requiring a high level of skill and ability to use the Shift key.
  • All damage from skills and most items is magical. It is easy to control "BKB".

Who counter Tinker in the mid: an early stage of the game

Tinker as a midter is a very unpleasant hero. Against him, it’s quite difficult not only to farm, but even to be on the line, gaining experience.

Below is a list of heroes who counter Tinker in the mid (7.06 and later patches):

Who counter tinker in the mid

  • Skywrath Mage (rooster) is well versus Tinker mid-line early in the game. Thanks to the first and second skills, Skywrath gives Tinker inconvenience with constant haras. The rooster also has an Ancient Seal (third skill), which Bousch dislikes so much. The right moment and proper use of all skills (including ultimate) can bury Tinker in a few seconds.
  • Pugna is a great choice for a winning game. Harasit midmer Nether Blast (first skill), and installing Nether Ward (third skill) will shut Tinker’s mouth. It is not recommended to throw Decrepify on yourself (the second skill), since this ability makes the hero immune to physical attacks, but increases the received magic damage.
  • Nyx Assassin will turn the joyful life of a “mechanic” into real hell. Nyx counter racquets and marches included Spiked Carapace. Mana Burn will force Tinker to play a more passive game. With the advent of Nyuks 6 level and in the presence of Dagon (or with the help of a team), he can easily send Tinker to the tavern.
  • Storm Spirit in the first minutes should play carefully and carefully. Care must be taken to ensure that the level of health is not less than the damage caused by Tinker procast. With the advent of the Ultimate, Storm Spirit easily kills the enemy mid-player.
  • Pudge, thanks to a large amount of health, calmly survives the Tinker prokast, and with the advent of the ultimate he successfully eats the thin Bousch. However, choosing Pudge in the mid, you need to be able to get Meat Hook, otherwise this peak will be useless.
  • Zeus, like Tinker, has a small amount of health, but strong prokast. Accurate play and proper use of skills will make Tinker nervous.
  • Lina confronts the mid, driving him away from the farm. If Tinker is substituted for prokast, then Lina easily kills him.

How to help the midmer who is against Tinker?

If the enemy Tinker spills the first blood and does not give life on the mid-line, there are several ways to help the suffering midmer.

Who counter tinker in DotA 2

Firstly, Observer and Sentry Ward are needed in the midst. Tinker missiles have a very large "range", but they only fall into visible enemies. If Tinker or its support set the Observer Ward to high, it needs to be undressed. Observer Ward is needed so that the enemy meade is always in sight.

Secondly, Tinker is very dependent on mana, which is why in the first minutes he gets a Bottle. If there is such an opportunity, then you can cut the courier, who goes to the bottle online with the bottle. This can be done easily if the team has invisible heroes (Riki, Bounty Hunter, Clinkz) or mobile characters (Nature's Prophet).

If you cannot kill the courier carrying the Bottle, then runes should be controlled. A few seconds before the appearance, the support and the roamer should leave the line and pick them up, thereby leaving Tinker with no opportunity to fill the bottle.

Thirdly, the Ganks of the Allies will help to arrange a fun life for Tinker. Having bought and used Smoke, a support or a roamer will bury the enemy along with the midter.

Who counter Tinker in DotA 2 throughout the game?

If you managed to counter Tinker at an early stage of the game, this does not mean that the battle was won. A stubborn middler, quite possibly, will leave to farm in the forest, buy Boots of Travel and start flying all over the map, causing inconvenience to opponents. If in the peak against such a hero there are a lot of “thin” characters, then this team will be even harder to win.

Who counter tinker in mid 7 06

A good anti-mage is Anti-Mage. With sufficient farming and good initiation on his part, Tinker has no chance to get out of the fray alive. The intelligence of the “driver” will work against him, at the same time burying half of his team.

Thanks to Rage (first skill), Lifestealer becomes immune to magic, allowing him to deal with Tinker.

Viper has a magic resistance, and the Poison Attack (first skill) knocks down Tinker Blink Dagger, not allowing to hide in the bushes.

Pugna installs Nether Ward, which, when a bast is cast, inflicts massive damage on him.

Spirit Breaker and Nature's Prophet are mobile heroes who can catch Tinker on the line push. Spirit Breaker, having taken a run, will make the “driver” visible, even if he makes a blinkout into the bushes.

Clockwerk will not give life both at the beginning of the game, and at the end. Hit the Hookshot, put Power Cogs and turn on Battery Assault, it definitely kills Tinker. In addition, a flare in the right direction will illuminate Tinker's whereabouts in the bushes.

Zeus detects the enemy’s position anywhere on the map. Able to kill the enemy, having the predominant farm.

Doom and Silencer very well counter Bows with their ultimates. Being in silence, it becomes useless.

Invoker with a good skill in the game kills Tinker for the procast, and Gold Snap, in combination with ForgeSpirit, does not allow to make a blinkout or use Rearm.

Any heroes with Disables (camp, hex), for example Lion, Shadow Shaman or Bane. Tinker is afraid of "disables" and "silence", but you need to play very carefully for such "thin" heroes.

Disruptor is able to return Tinker to battle after his “TPout”, as well as with his ultimate (with Aghanim's Scepter) completely neutralize the enemy.

Fat characters like Ax, Bristleback, Centaur Warrunner, Alchemist, Pudge and others. Having Blade Mail and a large number of lives, they are not afraid of Tinker and reflect the damage received back to the enemy.

Source: https://habr.com/ru/post/F3204/


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