"Blind" ("Skyrim"): a detailed passage of the quest

One of the last three quests in the plot of the Thieves Guild is the Blind quest. "Skyrim" is a huge game universe, and in it the user will have to face many missions, but this one is very difficult. It is important to know how to go through each individual element and avoid technical errors.

Description and Prizes

The Blind (Skyrim) mission is key for players who want to lead the thieves guild. One of the former members of the community named Mercer Frey has the Nightingale's abilities and wants to get a relic of Falmer's Eyes.

skyrim blinding
He needs the artifact to free himself from the control of the goddess Nocturnal and establish eternal power over the community. If the user manages to interfere with the enemy’s plans, he will receive three things as a reward. A "skeleton key" that unlocks any lock. "Eyes of Falmer" is a relic with useful parameters for the player. The Nightingale Bow is a quick weapon for ranged amateurs. The Blind quest is difficult and has a lot of mistakes, but it’s worth going for achievements and awards.

First stage

The Blinding (Skyrim) mission begins with the player leaving with two companions in the Dwemer ruins of Irkntand. There is no direct entrance to the building, so it’s worth entering the bandit camp, which you don’t have to fight with, because they are already dead.

Skyrim Blinding Walkthrough
On the stairs, the player will rise up and go through the door to the desired location. Further along the path is a direct corridor where you should beware of fire traps on the floor. Among the enemies, only a few spheres will appear. When a person reaches the elevator, there are waiting for his partners - Carlya and Brignolph. After entering the large hall, Mercer (the main opponent of thieves) will appear in front of his eyes. He is behind bars, and even a bow shot will not be able to get it. The further path involves the battle with the Falmer, Centurion and bypassing a large number of traps. Partners throughout the journey will give advice on how best to act in a given situation. Here you can facilitate the task in "Skyrim" "Blind." Passing with the clairvoyance spell will open the shortest path. If you go along it, the number of battles will be minimized.
quest blinding

Second phase

If the player manages to pass all the traps, he will fall into the main hall of the Irkntand ruins. Here they will catch Mercer in an attempt to get the Eyes of Falmer from the Dwemer statue. If he manages to take possession of the relic, then the Skyrim quest “Blinding” will fail. Passing in the future will not make sense, therefore it is better to hurry to the main hall, where the final battle will take place. Before the start of the fight, the man will try to explain his motives, but the dialogue will not drag on for a long time. The adroit enemy uses the “Champion of Deceit” spell and makes Brignolph attack Karliya. The player will have to fight one on one with Mercer. Frey will constantly use instant teleporters on location, and also become invisible. With poor health, he drinks healing potions for a full recovery, can stretch 100 units of life from the hero, therefore it is better not to fall under the influence of the Champion of Deception skill. In this battle, Slowing Time will be helpful. This spell will help keep track of Mercer's movements, even in a state of invisibility. Whenever possible, creatures such as Fiery Atrons and Dremora should be summoned. It is impossible to take refuge - they leave a burning mark on the enemy. If you follow these tips, then in Skyrim "Blinding" will not seem too difficult task. After the victory, take away the artifact and move to the lair of the guild.

skyrim blinding

Mistakes

When completing the Blind mission, Skyrim can present many unpleasant surprises in the form of errors. For example, after the first meeting of Carlia and Brignolph in the bandit camp, they can simply leave and appear only near the doors to the main hall with a statue. To avoid such troubles, it is worth staying in several places: before the first conversation with the satellites, at the entrance to the hall with Mercer and after defeating him. Also try to protect Brignolph when traveling through the ruins. His premature death will lead to a freeze of Frey himself, and further passage will become impossible. If, after the murder of Mercer, Karliya continues to fight off the ally under the spell, you have to replay the fight, because you will not be able to pass the quest in such conditions. In general, it is worth maintaining as often as possible, and then progress will not be lost.

Source: https://habr.com/ru/post/F3293/


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