Jagged Alliance 2: walkthrough, codes, description, editing

The "Agony of Power" (Jagged Alliance 2), the passage of which will be discussed below, made a splash back in 1999. Despite the repulsive graphics, mediocre quests with a storyline and an unfriendly interface, the game dragged on for hours of gameplay. In 2004, the Wildfire fan add-on was released, which later became official and significantly complicated the tactical component of the project, but did not change the plot or location. Below will be considered the passage of the Jagged Alliance 2: Wildfire in parts, based on cities and other combat locations.

Difficulty selection

Before starting to play, the player will be asked to select the "difficulty" of the game. In fact, this parameter will have almost no effect. It’s just that the mercenaries will start to miss regularly, even with a 95% chance of hitting.

What really affects the difficulty of completing the Jagged Alliance 2 is the "fantastic" mode. The main antagonist will conduct research on some monsters that are not afraid to use. That's just they will attack through the gold mines directly on the city, thereby depriving the player of income. And if the training of the militia can protect against the elite forces of Deidran, then in this case they usually can not cope. And you will have to kill monsters with your own hands. But the main problem is that the monsters are perfectly protected from light and automatic weapons. Damage can be done either with the help of RPGs, or by shooting at point-blank range with a shotgun.

World map

Game Start (IMP)

After watching the start video, the player will be immediately moved to the world map. No introduction or training. The first thing to do is pass a psychological test in IMP. On the one hand, a gamer can answer questions “truth” and get a comic result that reflects it in reality. On the other hand, the answers will affect the future characteristics of the "main" hero. It is highly recommended that you respond as if the player is a professional fearless shooter who calmly navigates in the dark. Otherwise, the passage of Jagged Alliance 2: Wildfire may become difficult.

There are 16 questions in the test and 6 answers for each. Not all of them are “markers” for the system, what talent to give the player. In order to get the best perks, you should answer as follows:

  1. 6.
  2. 4.
  3. 3.
  4. 1.
  5. 2,4,5,6 (optional). The remaining pair of options lead to negative effects.
  6. 2.
  7. 3.
  8. 3.
  9. 1,4,5,6 (optional).
  10. 1,4,5,6 (optional).
  11. 2 or 4.
  12. 4.
  13. 2 or 3.
  14. 2.

The last two questions can be solved as you like. They will not affect the progress of the game.

Start of the game (mercenaries)

Passing the Jagged Alliance 2: Wildfire is almost impossible to do it alone, even at the lightest difficulty level. The player is simply crushed by firepower. And it will be difficult to transfer all the necessary equipment.

After passing the psychological test, you need to look at the site of the mercenaries. There are two options - AIM and MERC. The first are real, dear professionals, the second are cheap beginners. The choice of the team is left to the player, but the use of the second company is not recommended due to low efficiency and difficult pumping. The only thing worth taking “peaceful” talents for is militia training and medicine. The player can hire equipment for free during the game.

First fight

Among "AIMovtsev" also there is a large variation in prices for services. You can take a few soldiers cheaper or a couple of seasoned professionals. Highly recommended for hire Shadow. It has a constant increased disguise. The second in line is the Consumer (fully - the Ripper, in some localizations - the Reaper). He is a master of shooting from the roof. In second place is Ivan (a great shooter from machine guns and heavy weapons) and Lynx (night operations) priority. Actually, it is such a team, including the player’s character, that is able to completely clear the map with timely improvement of weapons.

Omerta

Having finished preparations, you can proceed to the landing. The passage of the Jagged Alliance 2: Wildfire in parts begins with a small town in the north of the country. Strong resistance is not expected here. Only 5 enemy soldiers will have to be killed.

After the massacre, you need to talk with the boy. He will lead the player to his mother. She needs to give a letter from the inventory. After reading, she leads a detachment to local rebels. Acquainted with them, the gamer will receive the following task - to organize the supply of products from Drassen.

At this point, you can take the first free mercenary - Ira. She has a well-developed medical skill. So at every opportunity, use it to dress wounds. Over time, she will become a great doctor.

Drassen

So, after meeting with the rebels and the first recruitment of mercenaries, the player's path lies in the town in the east. The easiest way to go through the forests in the north, without going on the road. So the least chance of meeting the Deidran patrol, which at the moment can be a serious threat to the player's group.

An attack is ideal to start from the airport. There are few enemies here. You can kill them just by hiding behind the trees outside and attacking from afar. Be sure to talk in the workshop and find out about the helicopter pilot in the swamps and the owner of a local factory that operates children.

Father Padre, who is interested in the player, hides either in a bar or in his church. Before talking with him, you will have to kill all the opponents. Since the player has already reached the residential area, it is better to move along the roofs of houses. So the protagonist will have priority in attack in a collision with an enemy. When talking, Padre will unconditionally agree to supply provisions.

Before leaving the town, you should definitely look at the factory and kill the local manager. The loyalty of the town will grow, and the key removed from the body will open a cabinet with good weapons for the protagonist.

Leaving Ira to train the militia, you can continue the quests Jagged Alliance 2. There are only two left. The first is to hand over the quest with provisions. After returning to Omerta, the player will be thanked and allowed to take Demetrius with him. He is a good mechanic, and also free. For his own safety, this character should be escorted back to Drassen and left to train the militia with Ira.

Home screen mod

At this point, it is worthwhile to suspend the passage of the Jagged Alliance 2 and think about where to go first, treat the seriously wounded, help Ira and Dima in training, and also hire 1-2 new mercenaries. After that, pack up your courage and start exploring the map.

Air Defense (D15)

Despite the fact that the player does not yet have a helicopter, the passage of Jagged Alliance 2 ("Agony of Power") is best continued from this cell. The attack must be carried out at night. Moving quietly through the forest, you need to approach the entrance to the base, but remain in the shade and hide behind the trees. In no case should you climb through the grate and crawl along the minefield.

Having hidden all the soldiers behind cover at a suitable distance, one of the mercenaries must fire a shot into the void. Desirable from the loudest weapon. The narrow-minded security guards will rush at the noise and ... pop out into the light of the lamps at the gate. Now they can be shot almost with impunity. Due to the nature of the lighting, they will not see the player’s soldiers, but they themselves will be an excellent target.

If suddenly the opponents run out, then one should not rashly rush forward. You can just wait and make a second bait shot. If no one comes running in this situation, then you can exit the card, wait for the day and return again at night, repeating the trick.

The remaining soldiers will be hiding in the building. The best way to storm is a distraction tactic. A pair of mercenaries go to the front door, and the best demoman to the rear side of the building, and either arrange an explosion there, or shoot from a noisy weapon. So all the guards will turn in his direction, and the assault group will be able to safely pass through the front door.

This tactic can be safely used at all other "solitary" points, such as air defense (I8, D2), Tiksa prison (J9), Orta research laboratory (K4), as well as in some locations in cities with fenced territories.

Swamps

Having captured the air defense, it is necessary to leave there Demetrius and Ira to train the militia. The battle group is worth heading north. Between the captured base and the lake there is a swamp, on which a helicopter pilot hides. The meeting happens by chance, so you need to monitor the game’s log and enter the location yourself if a message appears stating that the detachment has detected someone.

Crowds of enemies

Chitzen

The next stage of the passage of the Jagged Alliance 2 will be very difficult. The task of the detachment is to get to the town of Chitzen, located in the northwestern corner of the map. A couple of cells below it, you can find another base of air defense. The main problem will be Deidran's constant patrols on the roads. It is better to try to circumvent them.

Capturing the town will be a bit problematic due to the fact that it cannot be climbed onto the roofs of houses. Therefore, you will have to hide exclusively behind trees or a low fence in the eastern part of the city.

It is best to carry out the assault at night. The central road of the settlement is well lit due to houses. Hiding behind the huts, you can easily lure the enemy into a bright place for sequential annihilation.

Of the interesting in the town you can find two quests. The first one is to accompany a couple of tourists to Drassen Airport. For this, the player will receive a little cash and a couple of pistols. The second is to return the stolen golden cup. Given that it is stored in Balaim, which there is no need to capture and can be ignored, the sheepskin is not worth the candle. By the time the player is able to capture the city of the rich, no money is needed.

San mona

The town is full of quests and opportunities for third-party earnings.

  1. In the north-east of the city, you can get a quest from Angelo to rescue a girl from a brothel located in the western quarter. We must arrange a night with the girl, steal the key to the back door from the table and bring the unfortunate to Angelo. As a reward, the player receives documents for the store.
  2. The owner of a tattoo parlor will gladly buy the right to own a store for 10,000.
  3. Having presented a cassette to a lesbian in a porno store and giving a small bribe to the seller, you can get access to Tony. This is the best arms dealer in Arulco. So in cases where the detachment was seriously wounded and treated, it makes sense to loot a little in places of military glory and drag all the trash to it for sale.
  4. You can participate in fights in the ring. The rate is from 1 to 5 thousand.
  5. The bar has a chance to meet a mercenary who asks to bring the heads of wanted criminals. They appear randomly in most cities of Arulco.

Also in the city you can find many caches and useful things. Do not be lazy and miss even the most secluded corners.

Cumbria

After clearing the simplest cities and buying better weapons, you can continue through the Jagged Alliance 2. The next important goal is Cumbria. This is a huge city in the center of the map.

In most sectors, there is nothing unusual. The problem will be the assault on the hospital. In no case should you kill doctors and patients. First, it is worth luring most of the guards, and then conduct a sweep of the remaining enemies. The best position will be the point above the entrance to the hospital. So, escaping opponents will instantly find themselves under the fire of the player’s operatives. After the fight, you must definitely talk to Dr. Vincent. This is the best doctor in the Jagged Alliance 2. He must be recruited.

In the south-east of the city, the owner of the store can get a quest to kill two brothers in the east of the city. It simply needs to be fulfilled, but not for the sake of a reward, but for the sake of loot from the bodies of the slain.

Martha lives in the southwestern quarter, who asks to find Joey's son. First you need to chat with the father of the boy working in the hospital. And then find the fugitive in San Monet and return him to his mother.

When searching locations, you should not rob the hospital for first-aid kits, otherwise local doctors will not be able to treat soldiers. However, there are players who went through the game, never using the services of the hospital. Therefore, it may be reasonable to clear warehouses.

Drunk squad

Petty joys

After recovery, you can continue the passage of Jagged Alliance 2 (1.13). It is time to clean up the surrounding villages.

First you need to go to Estonia (I6). At this landfill, you can find something interesting.

  1. Jake teaches with different trash, which can be useful in craft (more on that later).
  2. His son Maddog can be hired for free. A good repairman and cracker, but with low combat characteristics, which are easily pumped. Has a CAWS weapon - a shotgun that can fire bursts. But finding cartridges for him is almost impossible. Therefore, immediately after the recruitment, it is necessary to pick up a valuable weapon and give it to a more experienced shooter, and to entrust a rookie with a sniper gun with maximum modifications. Thus, the psychotic character of Maddog does not harm the squad.
  3. The skipper exchanges a plastic card for the XXX journal, which can be used to open the basement of Deidran’s secret laboratory.
  4. If you bring Shenk from Tiksa here, he will start supplying gas for the car, and Jake will agree to refuel the helicopter for free. Over time, it will be possible to transfer a helicopter to permanent residence here.

The next point is I8. Here is the next air defense base. Nothing special, except for the vast minefields. You can storm according to the already known scheme.

You can then storm Tiksa (J9). It is better to attack from the south through the main gate. You should not go into the building until the alarm rings. After that, the corridors will be filled with gas. He will not harm prisoners and will eventually disappear. After that, you can go in and clean the basement floor. The freed Schenk must be sent to Estonia, but Dynamo can be useful in the detachment.

Alma

Deidran Soldier Training Center in Jagged Alliance 2 (patch 1.13). It features good protection. But after the capture, the number of patrols and attacks on the liberated cities will decrease.

Ahead of the player awaits shooting from the roofs, storming the gates, shooting in the corridors. As a reward, you can find a large number of weapons, as well as hire a great fighter - Conrad.

Dynamo can be brought to the head of the mine. For this, loyalty will grow in the city. In the same area, you need to take the quest to destroy the tigers. They live in a square east of the city.

List of mercenaries

Balaym

As already mentioned, this city in the Jagged Alliance 2: Wildfire is not important for passing. If you wish, you can steal the cup and return it to Chitzen. But the city does not have a mine, there is no loyalty and generally nothing of value.

Gram

A great target to capture before the final assault on the capital of the enemy. Here is a military factory for the production of weapons. There are no quests here. The main goal - warehouses with weapons and junk in service with local security guards. Also, one of the terrorists works in the local bar, who must be flunked to order and cut off his head.

Horta (K4)

Well guarded cattle farm. But actually a secret laboratory. After a series of threats, a local scientist will open the door to the basement. There, another "wise guy" will open the gate. What's so valuable? In any version of Jagged Alliance 2, missile rifles are stored here. This is the most powerful weapon in the game, but strictly personalized. Works on fingerprints. They must be distributed to different characters and immediately used, so that later there is no confusion.

Meduna

The stronghold of the dictator. It does not make sense to completely clear the city. On the approaches and inside there will be exclusively elite guards and tanks. It is worth stocking up with a mortar. It will be useful not only against heavy equipment, but also for grouped soldiers. It is necessary to break through to the lowest square to the palace.

If you encounter problems with cleaning sectors, you can always try to get around them on the edge of the map. The only problem may occur when passing through the green maze in the garden. The player will have to pass the tank directly. There is no other way.

The assault on the palace should not cause difficulties. In the presence of an RPG, you must first destroy the front wall of the building. This opens a beautiful view of the inside of the building and the courtyard. And along with the enemies hiding there. Difficulties should not arise. By the way, this is the only place in the game that is recommended to be stormed during the day, but all the same tactics of luring opponents with shots.

In the bedroom of the self-proclaimed queen, you can find a secret underground passage into the bunker. This is where the main difficulty of the final battle will be. During an attack, an alarm is triggered and all corridors are filled with gas. There are two ways out of this situation. Use gas masks or move into the room. In any case, it is not advisable to advance with atomized gas. Local guards see him very well, but the player will have no chance of a counterattack. Fortunately, the gas quickly erodes. So it’s worth taking a defensive position and waiting until the air clears.

The finale of this wonderful game, unfortunately, let us down. Deidran herself does not possess any outstanding characteristics or weapons. So the epic battle with the boss will not work. A couple of headshots and the usurper will fall.

Unfinished business

This official addition was released to please the fans and completely failed. Passing Jagged Alliance 2: Unfinished business takes literally a couple of hours and is not a big deal. Absolutely linear shooter, almost devoid of tactical component. The most controversial point is the mercenaries. After all, when passing Jagged Alliance 2: Unfinished business, you can use a ready-made squad with which the player completed the original version of the game.

Tiger attack

Back to business

Another author’s modification, which has become more successful than the previous version. Unlike passing Jagged Alliance 2: UB, a whole new country is presented here, the opponents' AI has been redesigned and many positive changes have been made. Despite the fact that, logically, the plot is not too different from the original, it is still interesting to play, especially since the complexity is different at times. In fact, fashion does it that way. Jagged Alliance 2 designed the way it should have looked from the start. It is for this that this mod receives many positive reviews, even compared to the original version of the game.

General tips

Jagged Alliance 2: Wildfire 6.08 is one of the most difficult versions to complete the original game. If you do not follow certain tactics and maneuvers, you can easily lose at the start.

  • In "Steam" at the moment you can buy Jagged Alliance 2: Gold for a very immodest price. It’s more profitable to download a pirate or purchase a simple version with the addition of Wildfire, which runs even on modern systems.
  • The best way to play Jagged Alliance 2 is with a window mod. That is, in the window. Since most new monitors do not support low resolutions.
  • In the course of the game it is better not to "slow down". With time and inaction, the loyalty of the liberated cities falls.
  • The easiest way to capture objects at night, luring the enemy into the light.
  • Do not neglect grenades and throwing weapons.
  • Gathering a huge army does not make sense. It’s easier to scatter loners on the map to train the militia and create one strike group of 5-6 people.
  • A helicopter cannot carry more than 6 soldiers at a time.
  • Before storming the capital, it is better to examine the entire map.
  • The first hiring is for a week.

Codes

If the game seems too complicated, you can always use cheats. For the latest versions of the game (after patch 1.06) there are not many of them, but they can still make passing the game many times easier. First you need to go to the tactical screen and, holding down the Ctrl key, enter Gabbi.

After that, you can use the following combinations:

  • [ALT] + [E] - shows all the elements (characters and objects) on the map.
  • [ALT] + [O] - kills all enemies.
  • [ALT] + [T] - transfers the selected mercenary to the place under the cursor
  • [CTRL] + [H] - injures the character under the cursor.
  • [ALT] + [D] - updates the action points of the selected character.
  • [ALT] + [R] - reloads weapons.
  • [CTRL] + [U] - restores health and energy.
  • [ALT] + [ENTER] - interrupts the opponent’s turn.

The following cheats work on the global map:

  • [CTRL] + [T] - Teleports the selected unit to the specified cell.
  • [ALT] + [AUTO RESOLVE] - kills everyone in the sector.

And the most favorite cheats of all players, allowing you to delay the passage for as long as you want, are introduced in laptop mode:

  • [+] increases the bill by $ 100,000.
  • [-] reduces the bill by $ 10,000.
  • [Space] and left click hires any mercenary for free.

Using these codes, you can easily go through even the most difficult places of Wildfire. However, if the player is experiencing such severe difficulties in passing the game, then perhaps he should pay attention to the more classic version.

Source: https://habr.com/ru/post/F33361/


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