Assassin Creed 1: walkthrough, game description, system requirements

Assassin's Creed ("Assassin's Creed") 2007 - in the genre of adventure stealth. The game was developed and published by Ubisoft Montreal. It supports platforms such as the Xbox 360 and PlayStation 3. The presentation on personal computers took place a little later, in April 2008.

The game is based on the use of a machine called Animus, which allows the user to view the genetic memories of his or his ancestors, focusing around the main character, a bartender named Desmond Miles. Passing Assassin Creed 1 is associated with this particular situation. Further, in the new series of the game, it is actively developing and showing how killers lived in different centuries.

System requirements

The game at the time of release required high parameters to run. This was due to the fact that the graphics core of the new generation was used.

Minimum requirements to run:

  1. The operating system of the Windows family is XP, Vista, 7.
  2. The processor is one core from 3.3 GHz.
  3. RAM - from 1 GB.
  4. Free space on hard disk - 8 GB.
  5. Video card - 512 MB.

To play with the highest level of image quality, you will need:

  1. Video card - 1 GB.
  2. RAM - 2 GB.
  3. Hard drive - 10 GB.
  4. The processor - 2 cores at 2.5 GHz.

The detailed world of the series has more than 1000 buildings used. Wide locations and free choice of direction made the saga of the ancient killers popular among millions of users.

Main stream

In the first part of the legendary series, Desmond once again relives the memories of one of his ancestors, the murderer Altair ibn La Ahad, who lived in the Holy Land during the Third Crusade. There is also a confrontation between two ancient sects - The Knights Templar and Assassin's Order. Additionally, it is necessary to search for an artifact known only as the “Piece of Paradise”.

Thoughtful Tactics

Passing Assassin Creed 1, according to many gamers, is a fascinating and long process. The plot received mostly positive reviews, both for the story and for the gameplay, and also received several awards at the 2006 E3. In November 2009, a sequel was released in the form of Assassin's Creed II, based on the foundation laid in the first part.

Story line

Assassin's Creed is a non-linear adventure video game during which the player controls a 12th-century Levantine assassin named Altair Ibn La Ahad during the Third Crusade, whose life was saved in Animus and transferred to his descendant from the 21st century, Desmond Mail. The overall goal of the game is to join the ranks of the Order of the Assassins by completing a series of murders committed by the leader of the Order, Al Mualim. At the same time, Altair travels from the city of Masyaf to the Holy Land, in particular, to Jerusalem, Acre and Damascus.

The passage of Assassin Creed 1 is remembered precisely by the storyline. The developers tried to make it more historically reliable. Upon arrival in any of the cities, the main character should find the Assassins' Bureau and discuss his tasks with a local resident Rafik, an agent of the Brotherhood, who receives basic knowledge about the future goal. In addition to the information received, it is necessary to perform additional intelligence through eavesdropping, interrogation, meeting with informants and collecting important items.

Mission preparation

Only after Altair collects enough data can he commit the murder. Upon successful completion of the mission, the hero returns to Masyaf to discuss all the actions done with Al Mu'alim, and subsequently receives a reward and improved equipment before he will be given the names of his next goals. There are a lot of difficult moments in passing Assassin Creed 1. The player must navigate the terrain and constantly improve their skills.

Between the main memories, Desmond should direct Altair to the highest points in the city in order to further synchronize its surroundings and outline the location in which it is currently located. Other side memories include tracking and killing Templars, collecting flags, and rescuing citizens threatened by city guards.

Collection of information

When going through Assassin Creed part 1 of the storyline, you must constantly receive data from informants. Without this, the main character will not be able to find his goal. Side missions should not be missed. They will bring a lot of bonuses.

Altair must carry out most of its actions without being noticed by the city nobility and the military. The game uses a counter that depends on social secrecy to inform the player about how visible Altair is to others, including security guards, by changing colors and clothes. Passing Assassin Creed Part 1 is complicated by the fact that after the commission of the first murder, the main character will be open for hunting.

Using different weapons

Performing the actions necessary for the plot at a certain time can increase or decrease the level of awareness of the local population. If the location is on high alert, which is indicated by a special sign that turns red, the entire synchronization interface also turns red and background, then the guards will always be vigilant, and citizens will scatter in different directions in case soldiers are chasing and trying to kill Altaira. To reduce its recognition, Altair must leave the line of sight of the guards, and then find shelter, mingling with wandering citizens, or join people sitting on benches.

Abilities of the protagonist

When passing the game Assassins Creed 1, users will more than once be faced with character improvements. This will make it easier to complete missions, even at a difficult level. To perform many killings and various other tasks, the main character is able to use special actions of both open and covert movement, which affect the level of vigilance.

Passage of the game Assassins Creed 1 is also associated with constant observation. Players must lead a secretive lifestyle. To do this, you can navigate the roofs of tall buildings. Secretive teams allow Altair to merge with the crowd, hide and use the Hidden Blade prem to make silent and inconspicuous killings. Open actions and teams increase vigilance at a higher level and include dashes, frontal attack of opponents and public assassination attempts. In the event that the player discovers that he is facing several enemies, you can use the fighting abilities of Altair and the learned techniques to fight the guards.

In Assassins Creed, passing Part 1 is also interesting because there are different ways to deal damage to enemies. This game is arguably the first of the entire series to use air killings. To do this, you need to hide the “Hidden Blade”, climb to the top of the building or hang from the ledge at the corresponding point, then look back, hold the concentration button and, finally, press the attack button in the direction of the desired target. After that, the main character jumps in the direction of the victim and deals a mortal blow.

Main characteristics

Assassin's Creed's health in Part 1 is measured as the level of synchronization between Desmond and Altair's memories. Whenever Altair gets injured, it is perceived as a deviation from real memory, and synchronization is reduced. With complete desynchronization, the current memory that Desmond experiences is dematerialized and restarted from the last stable checkpoint.

Roofing

There are many situations in the walkthrough of Assassin's Creed 1 related to a program that projects memories. Since Altair’s memory is reproduced by Animus software, system errors often occur with the appearance of nucleotides and error messages. These glitches can be used to set goals and, if a player responds quickly enough, can be used to provide other actions planned for the plot. The help screen informs the user about this at the right time.

Washed off missions

Passage of the game Assassin's Creed 1 resembles the plot of the film. All actions must be in order. Often there are cinematic videos on the described events. Bartender Desmond Miles was abducted by Abstergo Industries for use as a test subject in Animus, a device that can mimic genetic memory. Abstergo intends to put Desmond on the device to view the recollections of his ancestor, Altair Ibn-La-Ahad, a member of the Assassin Brotherhood in 1191. He lived during the Third Crusade in the Holy Land.

Desmond initially had difficulty adapting to the device, but eventually survived Altair's exploits over the next few days. Then the game basically changes to Altair’s point of view, with random transitions to Desmond, due to problems with the Animus or the appearance of the Bleeding effect (planned plot function).

The game begins with the fact that Desmond enters the memory of Altair, but soon he has problems with synchronization. You can hear the voices of Lucy Stillman and Warren Widic who argue about Desmond's safety in Animus. After several problems, the main character leaves the virtual machine, and Vidic tells him about the internal work of Animus, before initializing the curriculum of the machine. The passage of Assassin's Creed 1 is associated with the use of this technology. Further, the hero will visit the laboratory more often.

After Desmond completed the lesson, he enters Altair's closest synchronized memory. Lucy adds that the hero must survive the key moments of his ancestor's life in order to increase his synchronization before reaching the ultimate memory that contains the information that the Abstergo Corporation is looking for. Passing in Russian Assassin Creed 1 is interesting and exciting. Players will learn the story of the first killer and try to uncover its secrets in order to find the ancient artifact that the Templars hunt for.

Character story

In Assassins Creed: Odyssey, the passage of 1 part occurs in a similar way. It is worth noting that each series is dedicated to a specific period when the murderers from the secret order lived. Altair and his memories are needed to get one of a series of artifacts known as the “Slice of Paradise” from the Temple of Solomon with the help of Malik al-Saif and his brother Kadar, but they are stopped by Robert de Sable, the Grand Master of the Knights Templar, as well as sworn enemies of the assassins.

In search of treasures, a distant ancestor violates all three principles of the Assassins Creed clan in an attempt to kill Robert, but he ultimately fails. In the next excitement, Malik’s brother is killed, Malik’s left arm is crippled, and then amputated. When Altair returns to the Assassin’s fortress in Masiaf with an apology, Malik, who survived the attack of Magister de Sable, returns with an artifact and expels Altair because of his arrogance.

Invisible killings

In Assassin's Creed: Odyssey, the passage of 1 part gives a reference to this plot. Users who have already completed several series of games may notice that there are common features between them that are connected precisely with the search for all parts of an ancient artifact.

After a small defeat from the Templar’s ​​retaliatory attack, Al Mualim, the leader of the Assassins, demotes the protagonist to a newcomer, but gives him another chance to rise through the ranks of the Brotherhood. Al-Mu'alim instructs Altair to kill nine key figures throughout the Holy Land in Jerusalem, Acre and Damascus in order to establish peace between the forces of the crusaders and the Saracens. Each goal is based on an actual historical figure from the Third Crusade, including Majd Addin, Garnier de Naplouz, Jubair al-Hakim, Abu'l Nukud, Sibrand, William of Monferrat and Robert de Sable.

In Assassin's Creed: Odyssey, the passage of 1 part has a reference to this moment. It is in a later version that it becomes clear how the fragment of the artifact fell into Jerusalem and why secret orders began to hunt after it intently.

The mercenary goes through the necessary missions, learning how each target is associated with Robert and the Templars and how they together seek to put an end to the Crusades and get the Holy Land under their control. Killing people on both sides, he discovers that Robert’s last conspiracy is an attempt to unite Christian and Muslim forces against their new common enemy, the Assassins themselves. Altair defeats de Sable in front of Richard the Lionheart, failing to convince the king that the end of the war would be welcomed by both sides. The passage of Assassin's Creed Part 1 is built on this confrontation.

However, Robert's secret conspiracy remains unfulfilled. From de Sable, the protagonist discovers that Al Mu'alim himself was a member of the Templars and used Assassin to kill other members who kept the secret of the power of the treasure so that he could selfishly keep the artifact for himself.

The fight against traitors

Altair quickly returns to Masyaf, and he reveals to him the terrible truth. The piece of Paradise artifact, which he discovered with the help of Altair just before his crime, creates illusions. A secret object reveals the secrets of supernatural events in the history of mankind (for example, the ten cars of Egypt, the divergence of the Red Sea and the presence of the Greek gods in the Trojan War) designating them as illusions caused by a stone.

In Assassins Creed: Origins, the passage of part 1 answers the question of many players, which is related to the history of this artifact, and how it got to people. According to the developers themselves, in the new series of games that will be released in the next few years, there will be a complete denouement, and fans will finally learn how the ancient stone became a symbol of contention between large clans.

Large locations

Further, the villain declares his intention to use the artifact to immerse humanity in a state of "brainwashing", and thereby put an end to all conflicts. Altair is ultimately able to see the deception created by the artifact to kill Al Mu'alim. When the protagonist restores the artifact, it activates, showing a holographic view of the world with numerous locations of other "Pieces of Paradise", marked around the globe.

In Assassins Creed 2, the passage of Part 1 begins when the protagonist finds out that the stone has hundreds of shards around the world. When the process is complete, Desmond learns that the Abstergo is a modern clan of the Templars, and they are already looking for other artifacts in places identified in Altair's memoirs. In addition, he learns that modern killers tried to save him before his memory ran out, but failed. After that, the protagonist was supposed to be killed on the orders of high-ranking Templar Alan Rickin, but Lucy Stillman saved him from death.

How to go on the storyline further?

The full passage of Assassin's Creed 1 will be quite interesting. It is worth noting that the plot becomes dynamic after the protagonist learns about the secret design of the corporation. Although Desmond remains trapped in the laboratory of Abstergo, his experience in Animus itself created an internal effect of Altair's life, allowing the protagonist to use the vision of Eagle Altair, which in turn allows him to see strange messages drawn on the walls of his room and on laboratory floor.

In Assassin's Creed: Origins, the passage of 1 part has a reference to this moment. Further, in all parts, the main character will see hidden signs not only in the past, but also in the present. According to the developers, this will allow him to find many answers and uncover the conspiracy of the corporation.

Tricks and tactics

All reports are devoted to various forms of the end of the world from different cultures, including several references to December 21, 2012, the date when Abstergo plans to launch a satellite that "will put an end to the war forever." There was a hint that this method would be the same way that Al Mu'alim hypnotized Masyaf, only on a larger scale. Finally, the game ends with Desmond wondering what all the images mean and who could paint them.

Assassins Creed 1 takes approximately 20 hours to play. Each new series has a more complex and intricate plot. Therefore, as the players themselves write, it may take several days to complete.

Leading actors

The game became significant also because for the first time in the computer industry, Hollywood stars and famous personalities were invited to voice all the characters. They enjoyed reading replicas of their heroes. Thanks to this, an even greater positive effect was created and the gaming community around the world recognized a new series of games about secretive killers from the ancient clan.

Here is a list of the main celebrities who voiced the first part of the game:

  1. Kristen Bell as Lucy Stillman.
  2. Philip Shahbaz as Altair Ibn-La-Ahad.
  3. Nolan North as Desmond Miles.
  4. Philip Proctor as Warren Vidic.
  5. Peter Renaday as Al Mualim.
  6. Haaz Suleiman as Malik Al-Saif.
  7. Alain Benatar as Jabal.
  8. Carlos Ferro as Head of the Damascus Bureau.
  9. Jean-Philippe Dandeno as Robert de Sable.
  10. Ammar Darais as Tamir.
  11. Hubert Filden as Garnier de Naplus.
  12. Jake Eberle as Talal.
  13. Harry Stenjofsky in the role of William Monferrat.
  14. Fred Tataskiore as Jubair al-Hakim.
  15. Richard Kansino as Majj Addina.
  16. Arthur Holden as Sibrand.
  17. Eleanor Noble as Maria Thorpe.
  18. Marcel Jeannine as Richard I.
  19. Jennifer Segin in the role of Animus.

It is worth noting that the tradition of voicing characters with star cast continues today. The total series of games has more than 8 new storylines and locations that reveal the world of the secret order in different centuries.

How did the game come about?

Following the release of Prince of Persia: The Sands of Time in 2003, creative director Patrice Desilets developed an additional product called Prince of Persia: Assassin about a secret war that protects the prince with magical powers in Jerusalem. The project has turned into a darker and historically accurate Assassin's Creed as a separate area.

In an original interview with IGN, game producer Jade Raymond described Altair as a “medieval hitman” with a “mysterious past” and definitely not a time traveler. In an October 2007 interview with IGN Australia, it was revealed that the ability of the main character to climb and run freely on sheer walls was developed by people who created the mechanics for the Prince of Persia series.

Knights and Clans

In December 2006, Kristen Bell, who voiced Abstergo researcher and employee Lucy Stillman, provided the first specific information about the plot, confirming the emphasis on genetic memory and the corporation's search for the descendants of the killer.

Ubisoft also released a “developer diary” video on the game’s website with team members, including creative director Patrice Desilet and producer Jade Raymond, which explains the thought processes behind various aspects of the game.

It is worth noting that initially the game had a multiplayer mode, although it was disabled during development. The creators decided to make the campaign solitary, as the story of one person and his blood relatives, who at one time belonged to the clan of the international syndicate, is told. In the new series of games there is a joint company mode and multiplayer. It is during the passage of Assassins Creed 3 1 parts that you can use the help of a friend by connecting over the local network to complete the mission together.

Interesting facts about the soundtracks for the game

The background music for the Killer Creed series was written by Jesper Kid. The main soundtrack was designed to "show the eerie atmosphere of a medieval war, but at the same time it must be dynamic and modern." The score was written to combine orchestral music with dark and sinister notes. Many of the tracks also contain choruses and vocals in Latin to emphasize the historical elements of the game and the period of the Templar wars.

Ubisoft has released six tracks for those who purchased the game. Today, music from all episodes of the game is also available on iTunes and Amazon. When passing Assassin's Creed: Syndicate 1 part, you can listen to the soundtracks that were used in the first series of games. Fans have created their own music collection. There is an official modification that allows you to listen to your own music.

The sequels and the sequel

In February 2008, Assassin's Creed: Altair Chronicles was released for the Nintendo DS as a prequel to the first part. A mobile version developed by Gameloft was also released for the iPhone and iPod Touch in April 2009.

In January 2009, Ubisoft confirmed the release of Assassin's Creed II, which was developed for the Xbox 360 and PlayStation 3 in November 2009. The sequel continued the story that began in the first part, with a different set of genetic memories created for the player to study.

At the same time, Assassin's Creed: Bloodlines was released for the PSP. It was another side game in the same spirit as the first part, where the story of the protagonist continued a month after the release of the first part. The graphic style and gameplay also more closely resembled the first series than its predecessor.

In November 2010, Assassin's Creed: Brotherhood was released. She continued the story of Ezio Auditore da Firenze from the second part and the modern saga of killers. This is also the first full-fledged game in the series with multiplayer mode.

Assassin's Creed: Revelations was released in November 2011. Ezio's story came to an end when he went to Constantinople to find the five keys to the Altair library under Masyaf’s castle. The keys also allowed Ezio to see memories of the life of the protagonist, which preceded and followed the events of the first game. It also allows users to play for Altair again.

Assassin's Creed III was released in October 2012. Although the main character knew almost nothing about his ancestor, he continued the story of Desmond in the form of a secretive killer. However, the assassin's outfit became available when Desmond completed each major story mission with complete synchronization.

Assassin's Creed IV: Black Flag was released in October 2013. The game told the story of Edward Kenway, the father of Hatham Kenway and grandfather Ratonnhack from the third part. The plot turned out to be dynamic and collected many awards.

In November 2014, publishers release Assassin's Creed: Unity. The brotherhood followed the French assassin Arno Dorian on his journey to search for artifacts during the French Revolution. The robber lived during the Seven Years War and told the story of the killer Shay Kormak, who turned to the Templars after being betrayed by his ex-brothers.

Assassin's Creed: Syndicate was released in October 2015. Beginning in the Victorian era, this was the first game in which two main characters participated: Jacob and Evie Fry. It was possible to play for them in turn or in joint mode.

Assassin's Creed: Origins was released in October 2017. While in ancient Egypt, the player follows the story of Bayek from Siwa.

Awards available

For all the time the game has collected many awards and positive ratings from industry critics. The series is still relevant. As many users note in the comments, it’s interesting to play all the games repeatedly, as this is a whole universe with its secrets and secrets.

Here are the main awards received:

  1. "The best action / adventure game."
  2. “Best Action Game,” PS3 Game of the Show, “Best Game for PS3,” “Best Graphics for PS.”
  3. Second place. “Best Game Console”, “Best PS3 Artistic Design”, PS3 award for technological excellence.
  4. Nominations: “Game Show”, “Best Graphic Technology”.
  5. Won the nomination of the best game for PS.
  6. Second place. “Game Show”, “Best Trailer”, “Best Graphics”, “Best Adventure Game”.
  7. First place. Best of Show Award.
  8. Second place. “Best Trailer”, “Most Innovative”, “Best Action / Adventure”.

Interesting publications

A collector's edition of the game was released in North America along with the standard edition. It contained an Altair collectible action figure, Penny Arcade comics, a mini-strategy guide and a bonus disc.

The bonus disc included backstage videos, developer diaries, trailers, crew interviews and winners of the Assassin's Creed short films contest. A European limited version of the game was released, the main character figurine, a game book and a bonus disc. The disc contained several short films and videos similar to the North American version.

In addition to the game, a steel box was released with Assassin's Creed graphic novel, bonus disc and certificate of authenticity. Boxing was decorated with symbols of Assassin and symbols of the Animus effect, and on the back was a picture of an ancient city. In the steel box are magazines, game information and an extended version of the life of an ancient killer.

Source: https://habr.com/ru/post/F33773/


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