Walkthrough Fran Bow - Full Version

Fran Bow is an unusual little girl game. There are many projects based on emotional experiences, mental disorders and life problems of the protagonist. Surprising with such a game at the present time is quite difficult, and even more difficult to create a solid and interesting project in this genre. Fran Bow developers coped with the task - their project is interesting to play and observe the development of history. The creators managed to maintain a balance between a banal plot and interesting decisions and images.

walkthrough fran bow

Background

Before starting the passage of Fran Bow, let's get acquainted with the plot of the plot. The main character is a 10-year-old girl named Fran Bowe. Her faithful companion is a big-eyed black cat that always runs after the girl and accompanies her everywhere. The story begins with the heroine finding her parents dead. Due to the tragedy, she begins a mental disorder. Shocked by what she saw, the girl runs away from home with her cat and a gift from her parents to the nearest forest. There she loses consciousness.

When Fran comes to her senses, she ends up in a psychiatric hospital. From the first minutes, she understands that something is wrong here - a terrible atmosphere reigns in the hospital. The girl makes a decision - to escape from the hospital. Her cat, who appeared in a dream, which she was going to find at all costs, pushed her to this act. After this tie begins the passage of Fran Bow.

walkthrough fran bow

Prologue game

The girl woke up in a psychologist's office. Next is a small dialogue with the doctor. Surprisingly, the doctor looks calm and asks questions about the well-being of the heroine. The girl replies that she wants to find the killer of her parents. The psychologist says that the girl is waiting for a message from her aunt - the only living relative. You must go to the table in the room and pick up the bag. On the table we find mom's bag with a note from Aunt Grace.

After another dialogue, the doctor suggests that the girl take medicine and go to rest. Fran agrees and plunges into a restless dream with nightmares and ever-changing visions. Now begins the main walkthrough of the game Fran Bow.

First chapter

First you need to click on all the active objects in the room. For a locked box you need to find the key. First of all, we pull off the curtain and pick up the hook that will fall with it. Now we start a conversation with a doctor. At this point, the very passage of chapter 1 of Fran Bow begins.

The player needs to find the code after talking with Phil. Near his bed we find the box and take the key to the box from it. We return to the heroine’s bed and open the drawer. We go out into the corridor and find that the girl’s aunt is talking to the doctor. We turn back into the room and open the locked door with a makeshift key.

fran bow walkthrough 1

We pass into the next chamber and talk with another girl. We help her with the help of a patch, which can be taken from granny. After acting with a band-aid, the girl gives us a green pencil.

We are trying to go down the stairs, but the doctor stops us and sends us back to the ward. After talking with the boy in the room, go to the staircase to the reception. On the way we meet a girl and talk with her. Next, there will be another boy who asks to switch his TV to channel 8. We fulfill his request.

Now you need to pick up the belt and combine it with the previously found hook. Come back and talk with the girl Annie. She will give you a capsule, which will be needed in the future. After the next conversation, you need to connect the resulting capsule and a bun in the inventory. We pass into the room and give the bun with sleeping pills.

Next, combine paper with a pencil to get a drawing that you need to take to the boy in the ward in exchange for a cane. Now we adapt the cane to the belt with a hook. In the room we use this device in order to get the hanging keys.

Having received a bunch of keys, we open the doctor’s office and find a stand. There is a note on the alarm on it - we select it. Also in the office you need to find another key. Trying to get out, but outside the boy Phil is locking us. Fran has to go around the door through the ventilation passage. We find ourselves in the reception room, where you need to divert the attention of a nurse in order to slip past. Near the alarm we find the panel and enter the password 2932 (it can be found in a previously selected note). This completes the passage of Fran Bow in Chapter 1. We pass to the next part.

fran bow walkthrough 1 chapter

Second chapter: part 1

The second part of the game is divided into small segments. In the first, you need to search the room with the piano and find a small door. After eating the pill, you need to talk to the tree and choose the first answer. Next, the heroine must find the comb. We kill several enemies with the help of the found ax and find the well. Using a weapon, open the lid. Nearby you need to pick up a bird feather.

We talk with the ant, which will send you to a new location. In it you need to find blueberries and bring it to the beetle. Go right to a small house. Next, you need to apply the trick. We will build a mousetrap and we will be able to lure the owners of the house to get inside and pick up blueberries. We take the item back and after the dialogue we take the treasured comb. From the received items we collect a small door and use it along with the key to the well.

fran bow 3 head walkthrough

Second chapter: part 2

The second part takes us to the kitchen. We begin to immediately pick up all the items - they will come in handy further. We reach the hall with a fireplace and do the same - we search all the cabinets and corners. Do not forget to pick up a vase of ash near the fireplace. In this building, Fran finds his cat and continues the journey further.

After taking another pill, the girl finds herself in a creepy place where she needs to talk to the twins and again solve a couple of simple puzzles and complete errands. After that, you will receive a key with which you can open the cage and continue passing Fran Bow.

We take the cat and go to the toad. We jump along it and logs to the other side and then go left. Now they will show us a cut scene. The heroine herself becomes a log, we perform several tasks and get a photo. This completes the passage of 2 chapters of Fran Bow.

walkthrough fran bow 4 chapter

Chapter Three: The Adventures Continue

The chapter begins with cut scenes. After them, you need to explore the castle and talk with all the characters. At the exit, we talk with the guard and find out that now the heroine must find Mount Cotram.

Now explore the entire location completely. We get to the market and talk with the merchant. The watchmaker says it is necessary to find a watch that can translate time. The heroine just needs winter, so she begins to search for watches.

To fix the watch, we take the coin from the grasshopper and pass it to the watchmaker. He agrees to fix the device. After that, we head to the mountain and rewind the time of year for the winter.

In the mountain you must climb to the second tier and talk with the wizard. Next, a series of puzzles and tasks from the magician awaits us. Having guessed 4 puzzles and received 4 quest items, you must put them in the correct order - a match, a lemon, a fish and a feather.

After successfully solving the puzzle, we go to Cotram itself. He says the heroine must find his wife. We consult with the wizard about this and go off in search. Again, we solve a few puzzles and at the end of the assignment we again speak with the king. At the end of the passage of the 3rd chapter of Fran Bow, you need to click on the colored stones in the correct order - 2 times on red, 2 on blue, 2 on yellow and 2 on green.

Chapter Four: Part 1

The fourth chapter, like the second, consists of small parts. In the first, we meet an imaginary friend. After talking with Ittvord, you have a task - to find water and berries. We go through several rooms with simple puzzles and come to the pump. Here you need to set the levers in the correct order and use the matches to set fire to gas. Next, mix the fuel using the prompts on the screen. After that, a new friend comes up to us and calls for him. We agree to go to the room with the rabbit.

While Fran examines the rabbit, Ittvord locks the room and leaves the heroine alone. Here you need to eat a pill, pick up the battery and give the carrots to a mechanical rabbit. Then go to the elevator and activate with the battery. Go upstairs with the elevator and open the combination lock.

Chapter Four: Part 2

After we got out of the trap of an imaginary friend, we set off back to our home. We examine everything around and follow the cat. Next, you will meet a doctor from the clinic and the story dialogue will begin. After the conversation, you will find yourself in the cemetery and find the door. To open it, you need to take scrap from the car on which you arrived. With it, we open the room in which the character asks you for a piece of skin. Again we return to the car and with the help of a knife we ​​cut off a piece from the seat. Next, return to the doctor and start digging graves with him. On this passage 4 chapters of Fran Bow came to an end.

fran bow walkthrough chapter 2

Final chord

The final part is the shortest. You again have to find the keys to open the lock. Next, solve the riddle with the correct order of clicks and move on. In the whole chapter you have to open the license plates to get to the huge black cat. Further, according to the instructions, we put all the things, and in return we get the watch. In the next room 103, you need to talk with patients and give the bottle with tears. In return, we receive a ticket and show it in the reception. Now you need to call in a room with a bathtub and skulls. We go to the 106th room and during the dialogue we look at the ending of the game Fran Bow.

Source: https://habr.com/ru/post/F33980/


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