"Siberia": the passage will be fun!

Want an adventure? Play Siberia. Passage of this toy will appeal to everyone who loves addictive puzzles and intricate investigations.

"Siberia" is made in the genre of adventure. The player will act for the main character, lawyer Kate. The authorities send her to a distant French village to conclude a contract. On the way of our heroine there will be a large number of strange characters who will somehow affect the whole history of what is happening here.

Introduction

The graphics of the game are not at the highest level, but the creators paid much attention to the careful drawing of landscapes - they are amazingly good. Of great interest are the videos, worked very high quality. This makes the toy truly atmospheric and interesting.

Siberia passage

Management is carried out with the mouse - no difficulties. In the game "Siberia" passing is not difficult. Dialogues between characters are written as list topics. First of all, with oncoming you need to talk about the task or ask for help.

"Siberia": the passage of 1 part. Highlights

Hotel. Here you need to take a brochure from the stand. Ask the hotel owner for help and he will give you the information you need. In the room you will need to take a fax, talk on the phone with the authorities. Then take another fax from the host and collect the gears scattered on the floor. We leave the building and turn left, to the notary’s house.

Notary's house. Near the front door in the wall is a robot. We remove his head and in the outstretched hand we put the letter of his boss. A notary will let you in. We learn from him that instead of the deceased owner of the factory, with whom Kate was supposed to sign a contract, we need her brother, who has been considered dead for more than 60 years. In the game "Siberia" passing promises a lot of surprises! Yes, and grab a wrench from the notary’s house .

Siberia walkthrough 1

Then you need to go to the factory . There we find the next mechanism on the door and open it with an adjustable wrench. Several paths depart from the fountain in the courtyard of the factory. We run along the right path - it is closed there, then on the left - we find the key and use it on the retractable staircase. We climb into the attic, in the bureau we find the diary of the deceased mistress of the factory, Anna, we read it. Then Momo appears and asks him to draw a mammoth. On the beam we see an animal drawn by someone, we outline its outline on paper - and the drawing for Momo is ready. With his help, we find the cave and take the mammoth figure from there.

Siberia walkthrough 1

Crypt of the Voralbergs. In the church, in the priest’s room, under the crucifix there is a key in the cache. In the chest of drawers (in the secret compartment) there is a letter from the priest, from which it becomes clear that the new heir Hans is alive. Then you need to get permission to travel by train and go to the student city of Barrockstadt. The adventures of Anna continue. In the wonderful game "Siberia" the passage will be even more fun if you play yourself, without prompts. So revealing secrets is doubly interesting.

Second part of the game

In 2003, developers, inspired by success, released the second part of the "rogue". Passage of the game "Siberia-2" is no less exciting than its first part.

Source: https://habr.com/ru/post/F33988/


All Articles