Skyrim, The Walking Nightmare - Complete Quest

In Skyrim, Walking Nightmare is considered a difficult story test, and there are significant reasons for this. Many users complain about technical problems and the high complexity of killing enemies. At the same time, in the end, players will have a difficult moral choice. Given these factors, an ordinary mission really turns into a test.

Task description

In Skyrim, "The Walking Nightmare" refers to the category of quests that are associated with the Daedric princes. Traditionally, in such missions, it is likely to get a unique item if the player fulfills certain conditions. In this case, the artifact is called the “Skull of Corruption” and belonged to the goddess Vermina herself. Regarding technical reasons, then there are already problems in the task code itself. You can fix this with patches, modifications or additions, but even so, the probability of a bug will not cease to exist. The best output will be maintained throughout the quest. Then, with technical problems, the player simply restarts the control point and moves on. Thus, the "Walking Nightmare" Skyrim will not confirm its name in the literal sense for any gamer.

skyrim the walking nightmare

Acquaintance with Erandur

After arriving in Dunstar, where every other oncoming person complains of nightmares, head to the Peak of the Winds tavern. It is there that the player introduces a character named Erandur and the quest in Skyrim ("The Walking Nightmare") begins with him. He will tell that he knows the reason for all the bad dreams of the inhabitants of the city and the fault in this curse of the evil Prince Daedra. The dark elf knows how to resist the curse, but for this he will need the help of the protagonist. Together with Erandur, Dovakin will go on a journey, the final point in which will be the Temple of the Nightcaller. Along the way, the satellite will tell the stories of his life and about the attack of the orcs on the cult of the dark goddess. The elf will open the door with a fire spell, but there will be a barrier inside that needs to be removed in order to get to the artifact inside the temple.

walking nightmare skyrim

Book searches

At this point, any player in the role of the Dragonborn must be preserved. Going to Skyrim, Walking Nightmare will guide you through a series of encounters with the undead and the orcs. If the character level is 20+, then no difficulties in the battles will arise. Then Erandur, after a direct question about how he knows so many details about the temple, will tell the story of his life. He once served Vermina and at the time of the attack of the orcs fled from the temple. Now he repents of sins and serves as the patroness of all races of Tamriel to the goddess Mare. After the story, the player along with the satellite will go to the library, where Erandur will again undertake to explain further actions. Dovakin will have to look for a book called "Dreaming." It is located on the upper tiers of the library, on a pedestal between two shelves (striking). Kill several attackers along the way and return to the elf.

walking nightmare skyrim walkthrough

Potion

In the future, the quest "The Walking Nightmare" (Skyrim) will lead the player to the laboratory of the Temple of the Nightcaller. Erandur said that you can remove the powerful magic barrier around the Skull of Corruption by drinking a potion called Apathy of Vermina. It has the effect of moving through dreams, which also happens in reality. There is a danger that in this dream, Dovakin may die or not wake up, but the elf will try to do everything so that this does not happen. When a player falls into a dream, personalities will react to him, because he will be considered part of it. After the story, Erandur will lead the player to the laboratory, where a sample of a rare potion that he did not have to see in action should have been preserved. Move along the corridor and eliminate the adherents of Vermina and the orc invaders. On the lower tier of the laboratory, in the midst of all alchemical items, there will be the right bottle. Take it and drink in order to enter another world.

the elder scrolls v skyrim the walking nightmare

Dream universe

Further events of the elder scrolls v Skyrim mission (The Walking Nightmare) will take place in the body of Casimir, a follower of the cult of the goddess Vermina. Orcs attack the temple at this moment, which means that the main character was transferred to the events that took place fifty years ago. In front of him were two brothers and they were arguing about protecting the Skull of Corruption. The head of the cult instructed the player to release miasma using an external mechanism. Using combat spells, break through to a point on the map and pull the ring. If you managed to do this, the character will wake up from sleep and will already be on the other side of the barrier. You can remove it by pressing the ring again, and you should also pick up the soul stone that has nourished the magic shell for all these many years. Further along the path to the artifact, followers familiar from sleep will appear - Verenus and Torek. They called Erandur Casimir and were old friends until the orcs attacked the temple. After the victory, the path will be open.

quest walking nightmare skyrim

Moral choice

The final stage will lead to the altar with a valuable item in the mission "Walking Nightmare" (Skyrim). Passage comes down to a moral choice - to kill Erandur or leave to live. The elf says that he will begin the ritual of destruction, and at this time, the goddess Vermina offers to kill the apostate and take away the artifact. If you keep a satellite alive, then you can take it with you on missions. Killing will give you the opportunity to take possession of a valuable staff that deals 20-50 points of damage depending on its fullness of dreams. At the same time, a strike is to be done in the back to an unsuspecting partner on assignment. What choice to make in this situation, each user decides for himself. This ends the mission, and the inhabitants of Dunstar are freed from dreams. The main thing is not to forget to persist and look around, so as not to let the enemies catch themselves by surprise.

Source: https://habr.com/ru/post/F34480/


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