Game Fallout 4: plot, description, release date

It's no secret that Bethesda is the master of its craft. All role-playing games released by this developer turn out to be real masterpieces, and often much more. After all, they all differ in magnificent plots, thoughtful characters and huge worlds, free to explore at any time. Accordingly, everyone was waiting for the moment when a new part of the progenitor of the post-apocalypse genre in the field of computer games - Fallout 4 — will be released. The plot, graphics, world, opportunities - all this interested gamers, and when they waited for a happy moment, they immediately rushed to enjoy what so long they wanted. Naturally, they disappeared in the game for days, because all the projects of this developer drag out and do not let go, it is unlikely that you will find at least one game in which you could remake everything in less than a hundred hours of gameplay. However, this article will focus specifically on the new Fallout 4 - the plot will be considered in detail, in fact, like all other aspects of the game. You can rest assured - the project turned out to be really impressive in all respects.

release date

fallout 4 plot

You should start with exactly when the game Fallout 4 was born. The release date was not postponed at all, and the developers managed to give gamers what they always dream about - an accurate release at the right time, without being burdened with various bugs and glitches, which then usually fix during the whole year. Therefore, everyone breathed a sigh of relief when the fall of 2015 approached, and the developer still did not report any data on the transfer of the Fallout 4 project. The release date was set for November, and on the tenth day what everyone was waiting for happened - the project finally appeared in the public domain . But what did he bring to gamers who yearned for the continuation of the grandiose saga?

Game drawdown

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So, how does the story fit in the game Fallout 4? Here, the central object of the whole narrative will be the Institute - a shadow organization that is engaged in a wide variety of scientific research and brings them to life. Previously, you practically didn’t have to deal with this organization - only in the third part of the game in one of the major side quests did you need to deal with the mess happening there. But that view did not give any particular prospects, and few people would have thought that the next part of the game would be concentrated precisely on the Institute. What is the essence of what is happening? The fact is that in the vicinity there are terrible rumors that representatives of the Institute are abducting local residents. And they’re not just kidnapping, but replacing them with “synths”, identical copies of the originals. And that’s what you’ll have to deal with throughout the game, which, by the way, turns out to be much more fun than you might initially think. After all, this topic in science fiction is far from news, so many people have already formed a point of view about this kind of activity. Moreover, local residents also have different attitudes to what is happening - someone is terribly afraid of this, someone considers this a brilliant move, and synths are wonderful tools in the hands of a person, and someone calls such experiments a real crime against humanity. This is exactly how the storyline is tied in Fallout 4, during which you also have to decide how you feel about synths, because the development of the plot will depend on this.

Problem of choice

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As you well remember, in the third part there were serious problems with karma - fortunately, the game Fallout 4 changed course completely. Many role-playing projects offer the player to make a choice in the direction of good or evil, thereby forming their karma, which will affect the development of the plot, the attitude of the characters towards you, as well as many other aspects of the game. If you do it right, you get a very exciting intrapersonal struggle in the main character. In the third part of the series, a similar system was introduced, but it was made absolutely wrong. All that was offered to you was a choice between the holy savior and the bloodthirsty monster, which practically did not suit anyone. In an add-on called New Vegas, the developers tried to correct this situation by making the system more versatile, but the result was a complete absence of the influence of karma on the gameplay - the system turned out to be extremely blurry and slurred. Therefore, in the fourth part, it was decided to abandon such a system in general, and this decision was beneficial to the project. The correctness or incorrectness of your decisions is no longer imposed on you; they simply exist without making you a saint or a monster. Game Fallout 4 from this only won in quality.

Linear start

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The beginning of the game process may disappoint gamers who are accustomed to the charms of the open world of the previous part and additions to it. The fact is that the impressive piece of the game here is a linear plot that does not allow you to retreat a single step left or right. You start in one of the Vaults, and when you get out, you set yourself the only goal: to find the missing son (just like you looked for the father in the third part, but much more prolonged). Accordingly, you go from one control point to another, getting acquainted with the most important people and key points of the world. This part of the game takes about 20-30 hours, so those gamers who are used to the absolute freedom of action of the previous parts can seriously get bored. But the plot itself is quite interesting, puzzles and battles on your way will also please you, so you should not be upset ahead of time - it’s better to have fun, because after completing the first part of the plot you will be literally thrown into a world that has become even more extensive compared to the previous one part, and now you can do absolutely everything that you want.

Second part of the game

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However, Fallout 4 stood out compared to all other role-playing games with an open world. The fact is that in most cases, for the freedom of research had to pay a plot. Of course, it is available in all such projects, but most often it looks extremely formal - just a story torn off from everything happening in the world, which has nothing to do with what is happening around. The open world lives its own life, and the plot can be passed at will, when tired of running around locations. Here, the plot is firmly woven into the world around you, and along with the changes in the plot, everything around changes, you can feel the connection in absolutely everything that makes the game much more lively.

Cheats

Many immediately ask about whether there are cheats in Fallout 4? No, they do not exist in the game, but at the same time you have the opportunity to use the console. To do this, you need to click on the tilde - a command line appears, where you need to enter the codes that interest you in Fallout 4.

Source: https://habr.com/ru/post/F35772/


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