In a relatively recently released role-playing game called Fallout 4, you can join various factions, each of which has its own story, its own storyline, colorful characters and various features. Naturally, this attracts a lot of gamers, because earlier in the post-apocalyptic RPGs there were practically no such opportunities, and this innovation opens up new and unique opportunities for fans of the genre. But what kind of fractions exist in this game, ready to receive a player in the course of the passage of the plot?
The following fractions are available to you in Fallout 4: Institute, Brotherhood of Steel, Underground, and Minutemans. All these groups have their own view of the world after the disaster, and all of them can have friendly or slightly tense, or maybe even openly hostile relations between themselves.
In this article, we will talk about the first faction, which is called the Institute in the game Fallout 4. This is the largest and most advanced fraction, but at the same time, many people are wondering: are these guys good or bad? Well, thanks to this material, you can answer yourself to this question.
How to enter?
In Fallout 4, the Institute is a very interesting institution whose history is worth exploring. However, first you need to answer the most important question of a gamer: how to get into this fraction? How to become a full member to gain access to the database, as well as to those quests that its inhabitants can give you in the future?
To do this, you need to directly discover the "Institute" itself, and to do it yourself is extremely difficult, almost impossible. Therefore, the most reliable way is to move along the main storyline until you get to the quest “Institutionalized”. Here you will be presented with the most convenient opportunity to join the faction, as this will be your plot task. Of course, according to the plot, you simply assemble a special device for teleporting to the Institute’s base and, with the help of another faction, infiltrate there, however you yourself can take your visit to a whole new level. How to do it?
To complete the story quest, you need to talk with Father, the leader of the Institute. But after this conversation, when the quest will be considered completed, you can go to study the base and talk with four leading experts, more about which will be discussed later. When you do this, you will get a quick access point to the base, that is, you can teleport there at any time, and you will also have the opportunity to take quests from those characters that you will meet at the base.
However, will you have such a desire in the game Fallout 4? "Institute" is a fraction that almost everyone hates, and joining it will lead to certain consequences for your character. But how did the “Institute” earn such a reputation?
Occurrence
So, now you know how to start the passage for the “Institute” in the game Fallout 4. But the question is: is this really what you want? Is the work for the Institute suitable for your character? In order to deal with these issues, you need to understand how this faction appeared and what it did in the course of its existence.
Initially, it was not a fraction as such - it was the Boston Institute of Technology of the Commonwealth, where ordinary people studied and taught. More precisely, not quite ordinary - some of the best scientific minds in the world were collected here. But in 2077, during the war, Boston was bombed, and the people who were at the institute at that time took refuge in an underground bunker under the building in order to survive. They managed to do this, but they could not get out. Fortunately, in the bunker there were supplies necessary for further survival, and scientists came together to continue to live underground and engage exclusively in scientific activities.
As a result, the “Institute” appeared, which gradually expanded a small bunker, turning it into a real underground base, untouched by the war. You can get inside only with the help of a teleport - there is no other connection with the surface at the base. That is why many players are trying to deal with the question in the game Fallout 4: where is the "Institute" located? But they are defeated time after time, since you can get there only with the help of a teleporting device.
Main achievement
There are a wide variety of useful consequences of joining this faction in the game Fallout 4 - the armor of the Institute, for example, is very good. However, it is worth noting another point that is historical and has greatly influenced how the universe evolved.
The fact is that scientists who were locked up underground conducted a lot of scientific research and made a decent amount of discoveries. The most striking of them were syntheses - androids, which are almost impossible to distinguish from ordinary people. For some time they served as assistants to humanity, but, of course, it is very difficult to adhere to humanity in such a situation with such an amount of evil on Earth. The Institute itself believes that synthes are his property, and not beings with their own desires and their will. Therefore, there are opponents of the "Institute" who would like to get rid of their influence and free the Sint from the slavery of their creators.
So if you learn how to get to the “Institute” in Fallout 4, then you must understand that you will support some kind of tyrants - so go there if you have no problems with this or if you are developing a not-so-good character that in this game is quite possible.
Leading Specialists
As already mentioned, the Institute has a large number of incredible specialists, scientists and real geniuses who are engaged in a wide variety of developments. Among them, it is necessary to single out five people - the Father, who is the current leader of the faction, as well as four heads of different departments of the Institute.
Madison Lee is the woman in charge of the department for the development, creation and improvement of syntheses, called the Department of Higher Systems.
Clayton Holdren leads the Department of Bioscience, which is responsible for the breeding of plants, the creation of medicines, as well as for providing the entire Institute with food.
Justin Ayo is one of the main “bad guys”, as he is responsible for the Department of Robocontrol, which depersonalizes the synths. It controls the number of androids produced, where they were sent, whether they were destroyed on time, disposed of in the presence of malfunctions, and so on.
Well, of course, it is worth mentioning the Infrastructure Department, which is engaged in the electrical supply of the "Institute", led by Ellie Filmore.
These are the characters that you will have to interact with if you choose “Institute” as a fraction in the game Fallout 4. Whether these people are good or bad is up to you, because you can always look at every problem from different angles.
Legends about the "Institute"
Regardless of what exactly you think of the “Institute”, the inhabitants of the Commonwealth almost all hate this faction and dream of being destroyed. However, they themselves cannot do this for well-known reasons - it is impossible to get to the Institute’s base without the necessary equipment. Therefore, this fraction is gradually overgrown with legends that for experiments, scientists abduct people who then do not return. But is it a legend? No one knows.
Relations with the Underground
The relations between the Institute and the Underground are extremely hostile - the problem is precisely in syntheses. Representatives of Podzemka abduct and reprogram synths, thereby allowing them to become independent of the Institute, which considers them their property. If you play for the Institute, then you have to destroy the headquarters of the Underground at the end of the game.
Relations with the Brotherhood of Steel
Is there also a war going on between the two factions in Fallout 4. "Institute" or "Brotherhood of Steel"? Here the choice is not so moral, because both factions do not differ in particularly positive features. The problem of the conflict is that the Brotherhood considers the Sints super mutants, that is, disgusting creatures created by human hands, and believes that they need to be destroyed. In addition, between these two high-tech factions there is a struggle for access to high technology. At the end of the game, you will need to destroy the Brotherhood of Steel base by reprogramming their most powerful weapon, Liberty Prime.
Relations with the "Minutemen"
Everything is much simpler with this faction - the Minutemans are absolutely neutral towards the Institute, so if you do not provoke conflicts, then nothing bad will happen. During the game, the synths will periodically raid the Minuteman villages, but this will not escalate into a global conflict.
Good or bad?
So it's time to summarize - is the "Institute" a good fraction or a bad one? Naturally, on a universal scale, we can safely say that the “Institute” is a real tyranny. Scientists create thinking robots with their feelings and desires - and put the stigma of their property on them. Therefore, in the overall picture, “Institute” looks like a typical image of “bad guys”.