Dragon's Dogma Walkthrough

Dragon's Dogma was released five years ago, but then the developers provided support only for the PS3 and Xbox 360 consoles. In 2016, they decided to import the project onto personal computers in order to draw public attention to one of the best RPGs of all time. The authors managed to do this, and many users decided again to plunge into the atmosphere of medieval fantasy, where dragons are the main villains and opponents.

Project Features

The plot in Dragon's Dogma tells that the ancient dragons woke up and began to destroy all life in a fairy-tale world. The hero entered the battle with them, but was defeated. Soon he found himself alive, it turned out that the big lizard did not kill him. Instead, the dragon planned to use the hero in a different way, and from this place the story of the characters begins.

Most of all, the players liked the authors' approach to this project. Capcom studio did not spare money for its work, the game received really high marks. A completely open world with a huge number of creatures is impossible to explore even in a couple of days of adventure. Fights do not go according to one scenario, because different monsters and animals have their weaknesses. Six different classes are implemented for the player’s choice (warrior, sorcerer, mage, knight, ranger, assassin). The user is free to develop a character in any of these areas and change it when a desire arises.

Another feature of Dragon's Dogma is its adventure companion pack. Three of them will always be with the main character, help in the battles. They can be commanded with some guidance. Two of them are borrowed from other players through the network, and the system of interaction with them is worked out deeper. They communicate with the character, provide important information and ask for help in difficult times.

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Prologue and the first boss

Passage begins in Dragon's Dogma Dark Arisen (game with the addition) with the hunt for the first dragon. To be controlled by a warrior named Shroud, and his companion is named Seld. The pangolin will not give you the opportunity to touch yourself, and therefore, after a few defensive posts, run into the gorge on the right side. Use the shining stone to summon two more comrades in arms. Queens Archer and Sorcerer Morgan can interact with teams. After practicing in oratory, enter the main hall of the gorge, where you must defeat the goblins and save the knight from the side room. From this moment begins the first chapter in the game.

The first enemies in the location will again be goblins, which you can figure out in just a few seconds. Under the bridge there is a chest with things, it should not be ignored. Further it is necessary to fight off attacks by aggressive birds. Only a wizard with an archer can kill them, and the player’s task will be to protect them from blows.

Go further into the cave until you come across a squad of knights. Their commander Palotti leads you to the great hall, where Dragon's Dogma will face the first battle with the boss Chimera. On the way in the corner you will see another chest that can be opened to the hero.

The mythological creature is a cross between a lion, a snake and a goat. Companions of the main character will crawl out onto the back of the monster and beat from there, but such a trick is not available to the warrior, so you have to deal damage from the ground. Always stay on the sides of the Chimera and strike only there. Behind the snake, and in front the lion simply will not be allowed to come close to itself. During the battle, the magician will leave clots of energy on the ground. They restore health and can save you in a difficult situation. After the victory, you must go through the gate. The prologue ends here.

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First settlement

In the game Dragons Dogma Dark Arisen, the passage will further introduce the plot of the plot. Events will transfer the player to the place of rebirth of the strongest of the dragons. After the introductory video, create a hero in the editor and pick up the sword in your hand to the lizard from the back. Hit him in the paw so that he draws attention to you. By its power, the dragon tears out the character’s heart, but leaves it to live. Now a certain connection has arisen between them.

After the battle we wake up at home, take a sword and a plant at will, choose a class (warrior, mage, archer) and listen to the conversation of an old man and a woman on the street. The main storyline ends here, but it is possible to explore the location and perform several additional tasks.

In Dragons Dogma Dark Arisen, the quest begins with collecting plants of two species, this will be entrusted to a doctor in the infirmary named Benita. One of them grows between the roots of trees along the road behind the second settlement. The second is in the bay, but you can only find it at night. At the top of the village in the temple, an old man will ask Merin about the death of his brother. This NPC can be found in the infirmary. After the conversation, return, and the task will be completed.

There is another task in the temple - finding a book from Clementine. The manuscript is hidden at the junction of the roofs, and you can get there by stepping over the barrier and walking along a narrow wall. Other additional missions will be the killing of rats, rabbits, bandits and goblins. All of them are taken on the bulletin board of the village of Kassardis. In the same location there is an interesting transition to a place called Starfall Bay. Here in the gorges there are two chests with treasures and things useful for the main character.

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Attack on the fortress

In the game Dragon's Dogma Dark Arisen, passing the Russian language is much easier for the player, because the dialogs do not have to be translated independently. A further adventure begins from the moment you leave the village. There will be a satellite Ruk, which will report on a campaign in a nearby fortress. Inspect the surrounding area for chests and other items along the way. Near the road will meet a wandering merchant Reynard, who is besieged by goblins. He can be saved, and for this he will thank with a cloak, if you catch it before his death.

Upon arrival at the fortress, step into the main tent and speak with the chief commander. The guard will interrupt the conversation and report the battle under the walls. The hero with the satellites will have to leave from the northwest. In the opened location, the first enemy will be the boss Cyclops. He is almost killed by the local army, and the hero only has to finish him off. An archer and a magician can do this from afar, and the warrior will have to climb the body of Cyclops. You need to aim only in the eye, because other parts are covered with thick armor.

After the victory, collect prizes and go to the Rift Stone. There you will create your main assistant, who will follow along with the character in all adventures. After that, select two more additional archetypes to your taste. The formation of the team is completed, if you have Russian language training in Dragons Dogma Dark Arisen, then from the dialogs it will become clear that training in team interaction is ahead. Knight Burn will make the character carry boxes and destroy mannequins with class skills.

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The surroundings of the fortress and Kassardis

Do not forget about leveling your character, because you can only do this with certain NPCs. If this is over, then you can return to the fortress, where the mysterious wanderer will call the player again to Kassardiss. Further in Dragon's Dogma, the passage will encounter a user with a large number of side missions. Two of them are connected with a well, from which there is an entrance to the dungeon with monsters. First, the task will be issued to the user by a soldier named Paul and arm with a flashlight. The second quest will be available seven days later, it provides the same descent into the central hall of the dungeon, where it is necessary to kill the dinosaurs, and then the mini-boss that appeared.

The next task will be given by the person Merin (standing near the shops). He will ask you to give six bunches of grass to a certain Valmiro. It can be found in three places - to the right of the exit from Kassardis, at the entrance to the neighboring fortress and on the western side of the beginning of the forest location.

The next task that introduces users to Dragon's Dogma walkthrough is to accompany the itinerant merchant Madeleine. She steps into the fortress, she needs protection. There is no reward for the mission, but it opens up access to further missions. On arrival, lend the girl a thousand gold to develop the store.

The last task to capture the thief will give the owner of the hotel Pablos. You can catch a fast archer on the street with shops, but only at night. The man is clever and so simply can not catch up with him. It’s best to climb onto the roof, wait for a moment and jump right in front of it. You need to press the capture key in time, otherwise he will run away and have to sleep until the next darkness comes.

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Addition and the way to the capital

In the game Dragon's Dogma Dark Arisen, the passage-addition begins precisely in the village of Kassardis. Here on the pier there is the opportunity to go to the island of Bitterblack, where the user is waiting for new quests. In the beginning, it is better to complete only the starting mission and avoid fighting with monsters, because they are incredibly strong. Further passage should be continued after the end of the storyline.

Return to the fortress and go to a girl named Mercedes for a conversation. The next boss, the hydra, will attack the camp. She needs to cut off one head, and kill an entire monster will be possible later. Focus the fire on one head - and in a minute the boss will run away. After this task, an additional quest will arise, which can be taken from Elvar at the exit. Searches will lead to the village of Wichwood, where in Celine's house it is necessary to pick up items on assignment and return with a report.

The next plot task will be the escort of the caravan on the northern road. Keep in front of the carts and do not go far. So you can protect the merchants, and they will not stop the movement. Further passage of the game Dragon's Dogma Dark Arisen will lead to the capital, where users are waiting for new adventures.

Adventures in the capital

In Dragon's Dogma Dark Arisen, the passage will lead the main character to a meeting with Mason near the gate. He will give a quest to visit the guild of satellites, but one of the officers will stop you on the way to her. To go further, make the new task active, and then the passage will be free. You can complete the mission at Barnaby inside the allies clan building. The next step is to activate the portals to quickly navigate the global map.

The next task will be the descent into the dungeon of the guild for the sake of getting a stone to activate teleports. The main and most dangerous opponent here will be the ogre, which from the start will fly into the hero. Approach the cliff and dodge the push in time. This is the fastest way to get rid of a powerful monster. After finding the stone, dozens of enemies will appear, from which it is better to just run upstairs, because the task can already be passed.

After leaving the building, Duncan will wait for you, who will take you to a meeting with Captain Maximilian. The officer has four quests for the player, and you need to go at least half in order to go further in the story. In Dragon's Dogma Dark Arisen, completing quests from the captain is one of the most interesting moments in the game. They are long, interesting and make the player explore new areas.

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First two missions

In Dragon Dogma, passing in Russian will be easier, because tasks from Maximilian include reading dialogs. This is especially important in the first mission to decrypt manuscripts. To reduce the time to search for the right people, you should immediately run to the wandering merchant Maurin. He will say that one old man can recognize the scripture from a cave located closer to the north of the capital. This place is marked on the map, it is worth running there along a narrow path.

Near the cave, activate the portal and talk with the stranger. He will tell the story that the dragon took away his heart, as well as the character itself. Decryption is located on the central stone. After reading, you can return to Maximilian.

Intelligence about the cult of "Salvation" - the second task from Maximilian, which will offer the game Dragon Dogma. The passage will lead to Mason, who will point to informants. We speak with them and learn about the meeting point of the cult participants in the catacombs outside the walls of the capital. Go through the caves, kill enemies until you see a leader. He will call for new enemies, and he himself will be hidden from view. Kill the undead and exit the cave, where Mason has already caught the escaped head of the cult. It can be killed (the satellite will be pleased) or released (comrade will be disappointed).

Next Officer Tasks

Further quests in Dragon Dogma include hunting for an expedition. Archaeologists have disappeared, and Maximilian asks them to find. Jeffrey's father in the cathedral will talk about the direction for the hike. Go through the gorge and talk to the NPS on the river bank. The man will point to the cave where the expedition went. Enter there and clear the corridors of enemies. Gradually the doors will open, chests will be behind them, and next to them is a lever. Take it to your inventory and move to the main hall. There, kill the cyclops and take the red ball near his corpse. Move from this place to the right - and behind the door you will find a hidden button. After that, the mission failure screen saver will begin.

Return to Haslet, upstairs, and report on the fate of the expedition. He will ask to find 5 fragments of precious stones to complete. After five minutes of searching, the task will be completed and you can return. The fourth task is best done later, because the path to it lies through many locations from the capital. In the capital, you can also find a number of interesting additional tasks. Immediately at the entrance to the city it is better to take from the board missions to kill different monsters. This will bring extra money and experience. The most interesting side quest is the eviction of the family from Fornival's house. Also, a worthy and easy task will be given by Mason in the square. It will be enough to follow Julien and tell the commander about his actions.

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The fourth task of Maximilian

In Dragon's Dogma, passing in Russian is much simpler and faster, because then it is easier to navigate in areas on the map. This will have to be done more than once during the completion of the fourth quest of Maximilian. The path to it lies through a cave located closer to the west of the capital. It is necessary to make a complete cleaning of the territory from enemies. The task for this at the entrance will be given by Alon, who, after killing the ogres, will be able to open his own store there and give the main character a big discount.

Leave the cave through the southern exit, a location called the Devil's Grove will open in front of the hero. There are many interesting places where objects are hidden and chests are hidden. You should definitely visit the camp in the southwest. There you can find 20 thousand gold coins in the boat. Continues in Dragon's Dogma quests from the entrance to the Shadow Fort. It is worth fearing the dragon in the western side of the location, because fighting with him is not yet strong enough. On the approach to the fortress, a siege by an army of people of its walls is revealed. Sir Robert talks about the need to make a diversion from the inside in order to open the gates to the rest of the soldiers. Go through the tunnel and immediately walk to the left room. There will be a lever in one of the cameras that activates the mechanism on the roof of the first building. The gates will open and the army will launch a full-scale attack. A big battle will unfold inside, and it is best to take a position from above with a detachment and cover the army with heavy fire.

It is worth paying attention to the capture of the goblin leader, because an extra reward is provided for this. After the battle and talking with Robert, you can return to Maximilian and report on the completion of the last mission.

Becoming a knight

After helping Maximilian, the duke himself wants to meet with the hero. Passage of Dragon's Dogma Dark Arisen continues in the fortress of the lord of the capital. He will knight the main character, after which the development of the storyline will continue. At the exit, it is better to talk with the duchess and perform a simple task at her request.

It will be necessary to get into the castle at night and meet with the girl. The duke will interrupt the meeting, who will furiously begin to beat the girl, and in order to save the duchess, she will have to leave the shelter. The hero will be sent to prison, and his wife will save the lord with an apology. This quest will open a chain of additional quests related to the Duchess.

The next plot task is to hunt for a griffin outside the walls of the capital. The main character, along with the detachment, must wait at the indicated place for the landing of the griffin. After that, attack the creature until it has half its health. The monster will fly away in the direction of the Coliseum, which stands on the banks of the river. The battle will continue in this area, and an unfamiliar Indian named Schreffen will decide his fate. His strong magical attacks will kill the griffin, and this will end the task.

Further passage of the game is in the same scenario. Users should carefully examine the world around them in search of useful items and money. Do not neglect the additional tasks, which always have interesting consequences, and also help raise the level of the hero. The storyline includes a dozen more quests that will further drive the user into a fight with dragons.

Source: https://habr.com/ru/post/F37032/


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