Great Half Life. The passage is interesting, but it will bring a lot of trouble

The developers worked on the Half-Life game for about 7 years and released their famous brainchild in 1998. Even then, this was a kind of innovation. The developers literally made all gamers fall in love with this shooter in the fantasy genre, in which the player feels like a researcher named Gordon Freeman. He walks and tries to cope with the fact that he is thrown from earthly space into the space of a parallel world. Everyone now knows that Gordon Freeman is that hero from Half Life. Passage of the game is closely connected with this personality.

half life walkthrough

The game Half-Life also shows amazing colors, the visualization of all the details is saved and perfectly drawn. And this is not surprising. The fact is that an excellent engine was specially developed for the game, based on which, by the way, most of us still play the equally famous Counter-Strike. Half-Life’s budget is over $ 40 million. In 1999, the game earned an honorable first place among games of this genre and was recognized as the best game of the decade.

Plot

In the game, the case takes place in a top-secret laboratory, which is located in the center of the mountain, located in the state of New Mexico, where the crystal in one of the laboratories was broken due to a breakdown of the supercomputer. Due to his incorrect work, a tragedy occurred in which you, the protagonist, are thrown between two worlds. Both in the first and in the second world there are mutants, and your task is to save the world by destroying them to the right and left. In Half Life, passing becomes difficult, starting from the beginning of the game - you constantly have to jump, bend down, raise boxes.

half life 2 walkthrough

Continuation of the cult game

A budget of just under fifty million dollars, a large number of ships, disappointment, spontaneous loss of the original version of the game. Yes, yes - it all went through the continuation of the cult game - the game Half-Life 2. This version appeared at the end of 2006, and already at the beginning of 2007 it began to be considered almost the idol of all games. Despite the fact that the authors of the publications and the players themselves considered the game Half-life 2 almost a deity, a breakthrough of decades, the best game of all nations - the original reviews could be counted on the fingers of one hand. No one disputes that the game is really futuristic, but not everyone loved it.

But a special surprise and interest is observed in the fact that the authors of the game specifically wrote small stories so that when creating the game they could draw a more detailed plot of a particular action. It feels very good, for example, where company employees discuss what points to present to Dr. Brin as a birthday present. In general, facial expressions in the game are taken from a source that has nothing to do with computers and computer games at all. It is taken from a book written by Dr. Ekman in the mid-70s of the last century, which was engaged in the development of a diagnostic system for mentally ill people. In his book, he described in detail the facial expressions of people's faces in a particular situation, and what it meant. These are the oddities around Half Life. Passing it will be very interesting and exciting.

passing half life 1

Walkthrough and management

Pretending to be walking through the back streets, offices, streets, and so on is a pretty wise decision by the developers. Agree, it would be rather difficult to go through the chapters (which, incidentally, were not in the original version) in the game. Management in the toy is standard and quite convenient. Jumping, walking, running, shooting, action and so on. The passage of Half-Life is quite simple.

At the very beginning of Half Life, our passage is surrounded by good-natured people: doctors, scientists, researchers, security guards. But as you progress through the missions, your enemies appear, and the most important thing is not to fall for the spirits and be able to distinguish the player’s friends from the enemies. This makes the passage of Half Life 1 and Half Life 2 more difficult. This is the biggest secret of the game - to teach people to better see people not only in a cult game, but also in real life.

Afterword

In fact, in Half Life 2, the passage becomes more interesting, exciting and intriguing when you play in complete darkness, and even with headphones. I have no doubt that this is one of the reasons why the game really became a cult.

Source: https://habr.com/ru/post/F37251/


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