In order to have at least a minimal advantage in the game Counter Strike, users use different methods. One of them is the bind of the jump wheel. At a minimum, there are different methods of how to tie the jump on the wheel.
Why is this necessary at all?
Previously, the wheel was used to change weapons, but this is extremely inconvenient, because it is easier to press a button. However, the wheel should not stand idle. Therefore, users set a jump on it.
A feature of this method is not a jump as such. It always remains at the โgapโ and is used when it is necessary to jump over an obstacle. But the wheel allows you to jump for a fraction of a moment, as a result of which the player does not hang in the air, but simply twitches from the bottom up and back. Someone believes that this method (jerking the player) somewhat knocks down the enemy, making it harder for him to get into you. But actually it is not. The enemy doesnโt care, but as a player it becomes a little easier for you to aim. Itโs hard to explain why, but it is.
Also, such a small jump allows you to see something behind a box or an obstacle. In this case, a full jump will completely give you away, because the player, when jumping for 0.5 seconds, hangs in the air. This does not happen with the usual jump, which is mounted on the wheel. Therefore, most players want to know how to spin the jump wheel. This gives at least a small and doubtful, but an advantage in the game.
There are at least 2 ways to bind a jump wheel. Both simple and working.
Method one
Just open the game, go to "Settings" - "Management" - "Keyboard". We are looking for the item "Jump", select it, click "Change" and turn the wheel (up or down). As a result, the โLeapโ will be assigned to two buttons: space bar and wheel.
The second way to bind a jump wheel
If you do not want to get into the settings, then just write the command in the console. Open the console (button "~") and write there: bind "mwheelup" + jump. Now the jump will be activated when scrolling the wheel up. Itโs much more convenient to assign it to scroll down. If you write mwheeldown instead of mwheelup, then the jump will be activated when you scroll the wheel down. Now you know how to spin the jump wheel. Use these methods. Perhaps they will provide an advantage in the game.