"Stalker". Option "Omega": walkthrough, tips

Today we’ll talk about the modification of the game “Stalker. Option Omega ", the passage of which is discussed further in detail. The add-on is based on a development called Lost World Requital.

Vacation

stalker option omega walkthrough
So, the events of the game “Stalker: Shadow of Chernobyl. Option Omega "unfold a month after everything that happened in the Call of Pripyat." The main character is Kaydanovsky - an employee of a private agency. It is called Omega. Our hero has a vacation. Suddenly, the head of the agency phoned him and said that he was waiting for him in a bar located in the village, in the area of ​​the Exclusion Zone. Here we have to enter the game. We fall into an unfamiliar old tunnel. Let’s go forward. Meet the dog. Go to the bar.

The vicinity of Jupiter

walkthrough stalker version omega
Passage of game "Stalker. Option Omega ”continues with a conversation with the Chef. As soon as the conversation is completed, we go to the checkpoint, while running to the lake. We take the disk. He is in the lake. We continue to the roadblock. Once there, we are talking with the military. Next we go to the main thing. We communicate with him. During the conversation we give 10,000 rubles. We take the task associated with the search for an artifact. We pass to the "Environs of Jupiter." We prevail over the bandits in the hangar. To do this, first of all, throw a grenade at the target, and then continue the battle until victory.

Black lake

S.T.A.L.K.E.R.: Call of Pripyat
Passage of game "Stalker. Option Omega ”continues the search of the corpses and the collection of all necessary. Next we go to the camp of scientists. We communicate with one of them and get a task related to finding a case on the territory of an abandoned laboratory. We go to the Jupiter factory. We find the gate there. We pass to the location "Black Lake". We pass forward, reaching the building with a barrier. Next we go to the elevator on the second floor. After that we go down to the bottom. We follow along the tunnel.

Backwater

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Next, the “Omega Option” (part 1) prepares a surprise for us in the form of snorts and rats. To deal with them most effectively with a shotgun. We pick up the case on the table. In the tunnels we get out of the laboratory. Next, go to the location. We give the case back to the scientist. We get the task of detecting the stalker Gront. We find equipment at the cement plant. Entrance near the bridge. In the box there is an armored suit, an abakan, as well as 90 rounds. We collect everything. Go to the backwater. As soon as we are in place, we go to Skadovsk, in order to talk with the Front. There is a bar nearby. We have to find Grif at the counter. We are talking to him. We get the task that concerns the search for documents in the laboratory. We go there, after purchasing the cartridges and medicines. Not far from the helicopter, eliminate the snorts. We get down. We meet in the laboratory of zombies. We get to the main compartment. We make our way to the room in which the gauss gun is located.

Shevchenko

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We continue to go through the Omega Variant mod. We pick up the documents. We follow to the front. We are talking to him. Heading to the Beard. We speak with him and get the task. We leave to Shevchenko. We are negotiating peacefully with the bandits. We pick up the case, which is located on the second floor in a special room. We follow to the Beard. Before leaving, we also talk with Cardan and Owl. We receive tasks from them. We make several trading operations. We put in order the equipment. We follow to Jupiter. We are going to the Scientist. We give back documents of Zaton.

Dodge

The game “Omega Option” continues with a trip to the Yanov station. We are talking with Nitrogen. We get the task that concerns the search for tools and Dodge. The latter is located in the village of Kapachi, not far from the house. We find tools in a special building of a cement plant. We find the next set on the territory of Jupiter, where the Skat helicopter is located. Destroy the rats. They are hiding in the dungeons of Jupiter. We leave for Pripyat. We visit the CBO "Jubilee". We destroy the monolith detachment, under the control of which there is a laundry, as well as its district.

Underground complex

In the game “Stalker. Option Omega "passage continues the battle with the zombies. After the victory, we talk with Zulus, who reports that Degtyarev is currently located in the underground complex. You can get there by elevator. We get down. We talk with Vano, who takes us to the room. We communicate with Degtyarev. He sends us to Garik, who says they know where the Gauss cannon is. We go to the basement of the school. We find Garik. We ask about gauss. Garik calls her coordinates, and also asks to find his card, which is located in the washing machine.

Further developments

Today we describe the game “Stalker. Option Omega "(full version), which has a long storyline, so you should stock up on time. So, we need a washing machine behind the laundry. We get to her and pick up the card. In the game "Option Omega" transitions between locations very often pass underground. Now we also have to go down the tunnel to pick up the gauss. We eliminate the zombies and the controller on the way.

There are also rats. We go through the tunnel into the distance. Take the gauss gun. We get to the surface. A message comes from the Tramp. He is being held at a bookstore. We are going there. We eliminate the chimera and the monolith from the bus. Another enemy in the hallway. He also has to fight. The next 3 enemies occupy the back room. Monolithians are found at every step. We follow to the second floor and enter into battle with one of them. Do not forget to search the corpses. We find an artifact that reduces bleeding. Next, we talk with the Tramp. Go to the BWC. We do not part with the tramp yet. We accompany him on the way to the BWC and talk. At the end of the dialogue, Vano and Degtyarev are selected upstairs. We speak with them. Suddenly, a monolith detachment arises. We enter the battle. We speak with the survivors. We get information about the transition to Western Pripyat. Go to Garik. We give the card. We go west to the necessary transition. We are heading to the underground parking. We talk with stalkers.

mod omega option

Next we go to school. We speak with the guard. Next, we need to enter into a conversation with the Commander, who is on the second floor. After that we go to the Radar. There we will be discovered by mutants and Monolithians. We are heading to the Army Warehouses. We need Svobodovets Cap. We speak with him. We are going to the Liberty base. There we talk with security at the entrance. We follow to the main building. We communicate with his guard. We go inside. We turn to the Hunks. We buy equipment from him. We follow to the second floor. We find the Leader of Freedom. We talk with him. We go to the site. We meet the Shurup technician. We communicate with him. We give him vodka. In return, we get the PSO sight. We leave for the Wild Territory. There we meet with a detachment of Debt. We are talking with his head. We follow further. We get to Amber. Here we need to talk with Sakharov. We get the task that concerns the search for documents on the territory of the Dead City. We are heading to the hangar. We speak with Chumak. We follow to the transition. On the territory of the Dead City, we are looking for a set of documents from a helicopter, as well as the scientist Kruglov. We are heading to a five-story building.

We rise up. We meet Kruglov. We speak with him. We get down. We follow to the building opposite. We rise to the second floor. At the table, we take a fragment of the journalist’s diary. We go to the second floor of the CPSU building. We take the missing fragment of the journalist’s diary. We give it to Kruglov. We are heading northwest. We reach the corner of the territory. We find a helicopter beyond the perimeter, as well as two deceased military men. We overcome the fence. Behind a tree near the helicopter we are looking for a military corpse. We take the necessary documents from him. We are going to Kruglov. We are talking to him. We follow to the transition. We speak again with Kruglov. We go to Amber. After a conversation with Kruglov, we follow to Sakharov. We hand him the documents. We don’t enter scientists, because problems can arise in the game. We are heading to the Bar. We will be sent to Cordon. The task will come from the Bartender, with whom you need to talk. We get to the place and talk with Sidorovich. From him we learn about the transition to the Swamps. We go to the entrance, located at the military checkpoint. In the game "Stalker - Option Omega", the passage continues in the swamps. We pass there and meet aggressive Renegades. We get to the Fishing Farm. We find the Explorer. We are talking to him. We go to the base of Clear Sky. There we find the Cold. We are talking to him. We go to Kalanche. That's all you need to know to overcome all obstacles.

The origins

As already mentioned, the modification described above is a continuation of the game "Stalker: Call of Pripyat." Further we will more briefly analyze its passage. In this case, we are represented as Major of SBU Alexander Degtyarev. Our first task is to search for 5 Skat helicopters that crashed for unknown reasons. The task is greatly facilitated by the map. We proceed to the search, during which we focus on the yellow arrow. We meet the stalker. We are talking to him. We get information about the nearest camp where you can relax. We continue the conversation and find out where one of the helicopters fell - in the south side of Zaton. The only person who knows the way to this place is called Noah. He is to be found. On the way we will meet enemies - blind dogs. We overcome the obstacle and follow. It should be remembered that food restores health. On the way we visit Skadovsk - the base of stalkers. We get to Noah's "Ark" and open the door, hurriedly jumping to the side. A stalker fires a shotgun at the door. Next, calmly go inside. We see Noah, as well as the pseudo-dog - his favorite. We are talking with a stalker. We obtain consent to escort to the helicopter crash site. Follow Noah. We reach a plateau. Ahead of the whole field in the anomalies. We watch a video in which Noah overcomes them, and then makes a jump from a cliff. We follow a similar route. We jump off a cliff. We get to the territory of the portal. We are transferred to the necessary site. Using the map we find where the creators of the game "Stalker: Call of Pripyat" hid the helicopter we needed nearby. We approach him. We are studying. We get information about the places where the evacuated crew may be. We can check them a little later. We go to the helicopter crash site.

We follow to the southwest, we need an anomaly called Iron Forest. On the way we will come across the Circus, Fry fly around it. We run past. We get to the center of the anomaly. One of the advantages of playing a Stalker computer game is the huge variety of creatures that we can meet here. Just near the circus we are waiting for a meeting with a poltergeist. Destroy it. Using the detector we find an artifact. Moving on. We get to the mercenary base. Go around her. We appear near the helicopter. The local poltergeist throws objects lying nearby at us. We run closer. We shoot at point blank range from a machine gun. Next, we study the insides of the fallen helicopter. We get the necessary data. First of all, a card located in the on-board computer. We find the dead military. We search them. We take away everything useful. We follow to the fallen helicopter. We get to the place. We search the territory. Near the helicopter we find an artifact and pick it up. We examine the aircraft. We establish that the helicopter fell to the ground, because all the electronics burned for some reason. A new task arrives related to finding out the causes of the breakdown. We study the data obtained from the fallen helicopters. We are going to Skadovsk. We speak with the Beard, who is the bartender. We learn that the military is not here and was not. Another evacuation point is located on the location of Yanov. We are going there. To do this, we ask the pilot for help. He is ready to accompany us for a reward. We agree and follow the new locality.

Yanov

As soon as we find ourselves in the location of Yanov, we go to the evacuation point. It is designated as B205. We study the map. Go ahead. The target is located on the territory of the Volkhov air defense system, southwest of Yanov. At the right place, a zombie company awaits us. Destroy them. We are heading to a building highlighted by a marker on the map. A real maze awaits us inside. Turn right. We go straight and then left. We find ourselves in a room with a table on which the note is located. We study it. It turns out that it was written by Sokolov - the military man we wanted. Now it is located on the territory of the scientists' bunker. We have to check it out. In addition, in the note we will find a code that allows access to the military depot. Everything important should be taken there.

We leave the building. Saved. We get down to the underground hangars. At the end we see two doorways. We turn to the right. We reach the iron door, which is equipped with a combination lock. We indicate the data available in the note of Sokolov. The door opens. Although the corridor collapsed, there is a niche in the wall through which you can go past the blockage. We look under your feet very carefully. There are many jerboas that can cause damage. Slowly moving forward. Soon we have to meet with the burer. Destroy it. We follow to the warehouse. To this end, we go forward, climb the stairs leading up. We collect machine guns, a grenade launcher, pistols and other useful things. We go into the bunker of scientists and talk with Sokolov. We return him a note. We receive the first-aid kit.

Useful Tips

Now let's talk about how to get around the rules of the Omega Variant game. Cheats are presented in a huge variety. You can increase the efficiency of using a knife, for this it is worth managing the process from a third party. To do this, find the file on the PC and edit it. We find the line unbindal and add the code bind cam_1 kF1. Now we can switch the camera with the F1 key. Now consider the cheat that needs to be entered into the console: g_always_run 1. It allows us to use running continuously.

game omega option

By the way, there are no solutions that would make a player immortal or give him other supernatural abilities. If you find such cheats, remember that they contain viruses and most likely do not work. There is one serious limitation in the Omega Option game. The carry weight here is forty kilograms. You can get around this condition. In the folder with the game we find the file actor.ltx. Open it in a notebook. In the line max_item_mass = 35; 40.0, change the indicators to 35; 100.0. Now you can easily overcome all the difficulties in the game “Stalker. Option Omega. " The walkthrough described above will help you with this.

Source: https://habr.com/ru/post/F6045/


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