Skyrim Quests: Walkthrough Crazy Mind, Horror House and Twilight Return

Today we have prepared small guides for three fascinating quests from Skyrim. Their implementation can cause minor difficulties both for beginners and experienced players, since no one is safe from inattention or omission of any important details. Our tips will help to cope with any difficulty.

Variety of quests

In Skyrim, everyone finds something to their liking, whether it's aimless wandering around the expanses of the northern province or completing some interesting quest. To the delight of all lovers of good stories, the game really pleases with a wide variety of tasks. Perhaps someone liked the search for ancient artifacts hidden in the abandoned Dwemer ruins of Skyrim, or the passage of Crazy Mind and other quests about Daedric Princes - in any case, there is always something to keep yourself busy.

"House of Horrors" and Molag Ball

Skyrim: Crazy Mind Walkthrough

To complete the first quest from our list today, the player must go to the city of Markarth. At the entrance you can see an abandoned building - next to it there will be a guard who asks all the people passing by the same question. We answer him what we want, but in the end we will certainly offer help.

Already in the house we go down to the basement. As soon as we are down, the guard will panic and will return to the upper floor. In the basement, the voice of the Daedric Prince Molag Bal will contact us, who will order us to kill the guard. We carry out the assignment and then we get one more thing - to deliver to the house a character named Logrolf. We use the map to find the destination and go for Logrolf. When we bring him back to Molag Bal, you will have to work again as the personal executioner of Daedra. In the end, the prince will award Dovakin with his mace.

Crazy Mind Walkthrough

"Skyrim 5" continues to delight players with a whole line of tasks about the Daedric princes. At the end of each of them, Dovakin receives a certain artifact as a reward. Typically, princes give weapons, but some can give a player armor, a valuable book, and another unique relic.

Skyrim Quests: Crazy Mind Walkthrough

The name of the next Skyrim quest is Crazy Mind. Passage introduces us, perhaps, to the most famous Daedric prince named Sheogarat.

To begin with, we need to visit Solitude, where a tramp Dervenin will come to us next to the bard collegium. After a short conversation, we agree to convince his master to take the poor fellow back. We are looking for the chambers of Pelagius (they are in the Blue Palace), we make our way inside and are transferred to another dimension, outside of Skyrim. "

The passage of the "Mad Mind" continues, and we are met by Sheogorath, who offers to let go of the distraught Pelagius, provided that we complete his three tasks. For our effectiveness, the prince presents us his Wabbajek. Each task is connected with the fears of Pelagius: in the first, it is necessary to fight his nightmares, in the second - to shoot at the audience, and in the third - to reduce the evil Pelagius and increase the proud. We liberate Pelagius, speak with Sheogorath and again find ourselves in Skyrim. Passage of "Mad mind" is completed!

Skyrim 5: Crazy Mind Walkthrough

Completion of the main plot of the Thieves Guild

We continue to talk about completing interesting Skyrim quests. Passage of "Return of Twilight" puts an end to the main plot of the quest chain of the Thieves Guild.

We leave for the location "Twilight Tomb", where we will meet the ghost of Galas. He will give us some useful tips that should help while traveling to Black Lake, the portal linking the abode of mortals and the world of Nocturnal. On the way, Dovakin will have to deal with several distraught nightingale ghosts and go through many traps (streamers, buttons, and other well-known "surprises").

When reaching the dark room, it is worth keeping a shadow - if you go out into the light, the hero will begin to smoke and lose hp. Next we will find a corridor with a statue of Nocturnal. Behind the torches there are two rings that open access to the secret passage - we go inside and fall down. Somewhere in the walls there is a secret well where you can insert our Skeleton key.

"Skyrim": Walkthrough "Return of Twilight"

At the end of the assignment, we will find ourselves in the sanctuary of the Night Lady herself. We return the key to the place where it belongs, we meet with the Nocturnal "face to face" and select one of the three nightingale abilities as our reward. Congratulations, the Thieves Guild final quest is complete!

Source: https://habr.com/ru/post/F7410/


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