Passage "Gothic 2: Return". "Gothic 2: Return": the passage of chapter 2

Today we will consider one very interesting passage. “Gothic 2: Return” and the most difficult moments of its plot will be described in detail in this material. It is a large-scale addition to the second part of the series.

Eye of Innos

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We begin the main walkthrough. “Gothic 2: Return” at the very beginning introduces us to Xardas, who gives the task. It can be done only in the third chapter. Several additional tasks are associated with it. We receive the written permission of Lord Hagen to collect the artifact of Innos Eye. We go to the monastery. We are talking with Archmage Pyrokar. We learn that the novice Pedro escaped, having stolen the amulet. We set off in search of the Eyes of Innos in the northern forest. We find it at the circle of the sun. We reach the hunter Grimbald, who is located near the black troll. Turn left. We pass the stone arch. We go straight all the time.

Circle of the Sun

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Note that the enemies have become much more dangerous in the game "Gothic 2: Return". The passage continues with a meeting with a dark forest that appears on our way. A little to the right we see a stone structure. It is usually called the circle of the sun. Here we meet 6 seekers conducting a dark ritual. We destroy them and find out that Innos’s eye has already been destroyed. We take the amulet. We are heading to Vatras. We report unpleasant news. The magician says that it is possible to restore the artifact, but for this you need to collect representatives of all 3 schools of magic. Vatras will offer himself as a representative of water. Pyrocar will speak on behalf of the fire. Xardas will introduce darkness.

Irdorath Halls

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We follow to the monastery. We inform Pyrokar about the idea of ​​Vatras. He is dissatisfied with working with Xardas. It is necessary to convince him. Go to the necromancer. We learn from him that Pyrocara is able to convince one book. Currently, she is kept by farmer Sekob in the house. However, the chest with her is locked. We get the key. We are going to Sekob. Next, we carry out the task “Exiled Peasant”. Open the chest. We take a book called "Halls of Irdorat". We take it to Pyrocar. He will be very surprised and go to meet at the solar circle. We turn to fixing the eyes of Innos.

Blacksmith

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Helping Bennett get out of prison. He will fix the frame of the amulet. We give the artifact to Bennett. Go to bed. We pick up the artifact in the morning. We collect three marsh plants. Go to the circle of the sun. We give the grass and the amulet to the magicians. Watching the ritual. The action ends. Pyrocar teaches us to use the Eye of Innos. The task is completed.

Evidence

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Talking about dragons to Lord Hagen. As a result, he will ask to follow to Minental to get evidence. We set off on a journey. We approach the castle of Minental. We talk with Garond - the commander. He agrees to write a letter to Lord Hagen with evidence. However, in order to receive it, we must visit the sites of the miners and collect information on the resources extracted.

Dragons

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We carry out the task. It is called "Ore miners and ore." We find 3 groups of miners. The leader of the first paladin, Marcos, is based with his detachment in a northwest direction from the castle, not far from the Old Mine. We are going there. Marcos is not in the camp. We find him near the former home of Cavalorn. Next, we find the group of the paladin Fadzhet. It is located on the lands of orcs near the lake and at the foot of the former tower of Xardas. We are looking for a group of paladin Silvestro. It is based near the Fadget squad, on the territory of the opposite hill. In its place we find only the dead. Crawlers attacked the expedition.

We take the note from the deceased Silvestro. From it we learn about Diego, who went with ore to a special safe place. We find him in a cave near the passage, which connects the surroundings of the castle and the land of orcs. Diego and Marcos immediately talk about ore. To get the necessary information from the Fadget, at his request, we destroy the Glorchs who are located around the parking lot. We return to Garonda. We receive the letter. We follow back to Khorinis. Now seekers are walking around everywhere. Innos's eye regained strength. Now with him we can go to battle with the dragons. Paladin Percival tells where and how to find them. Pandrodor is a swamp dragon. We find him in the wetlands at the old hut of Cavalorn. Pedracan is a stone dragon. We find it on the territory of the old fort. Feomatar is a fire dragon. We find him in a volcano in the southeast side of the valley. Finkreg is an ice dragon. We go in search of him to the former New Camp, on the territory of the snowy region. The last dragon talks about the overlord. We report to Garond about the completed task.

We follow to Khorinis. We are going to Xardas. At the tower we meet Leicester. He reports that Xardas disappeared, but left a letter for us. We learn from it that we should open a book called The Halls of Irdorat. Pirokar reports that the required manuscript is kept in the monastery cellar.

Keepers

We begin the passage of various storylines of the game "Gothic 2: Return". Passage for the guardians begins at the very beginning of the plot. In the tower we speak with Dagoth, accept the offer. The stranger in the hood disappears. We have yet again to meet with Dagoth at the black troll. To do this, from the hunter named Grimbaldt, we go towards the monster. We cross the bridge. We get down. We find the statue of Innos. Take a few steps. Dagoth appears. We talk with him and get 2 tasks. We need to become an adherent of the circle of the Guardians. To do this, you need to find those who already bear this title, and complete the task received from each. To achieve success will help this passage.

“Gothic 2: Return” is preparing for us a meeting with the first keeper not far from the statue of Innos, on the way to the black troll behind the bridge. We meet the next character we need at the entrance to the tower belonging to Xardas. The next keeper is above the farm, with worker Akil, on a plateau. We are looking for the next character near the hunter Niklas, on the right side of the mountain. Keeper number 5 lives in a gorge located on the way to Minental. Next we go to the bridge to the monastery of fire magicians. There we meet another keeper. We go to the excavation of water magicians. On the road near the stone bridge we meet another keeper.

Necromancers

There is another curious association in the game "Gothic 2: Return". The passage for the Necromancers begins with a conversation with Vatras. It is he who talks about this community, as well as about guilds. We follow to Xardas. We are talking about our desire to become a dark magician. Xardas asks for several days to ponder the proposal. After 48 hours, he will agree. After that, our status is the novice of darkness. The passage of the game "Gothic 2: Return" continues with an initiation into dark magicians. In order to get it, we need 75 units of mana, as well as 40 intelligence. Xardas teaches us magic circles and the creation of dark runes. This is the dark side of the plot of the game "Gothic 2: Return." Passing quests is also provided here.

We receive the first task from Xardas himself. He asks to return the old manuscripts stored in the monastery. We find ourselves in the monastery during the execution of the assignment received from the guild of merchants. We find the first manuscript in a locked cell located behind the novice Babo. Xardas gives the key to her. We find the second manuscript in the library. We return to the necromancer and report on the completed task. Xardas asks to bring a book called The Vain Way from the city magician.

The colony

We have already familiarized ourselves with the main storyline of the game "Gothic 2: Return" The passage of chapter 2 should still be considered in more detail. We have to return to the colony. We leave from Lord Hagen. Merchant Fernando asks for a service. He wished to know how the current situation was in the valley of mines with copper. We agree to help. However, before setting off on a journey, we are well prepared for the dangers that this section of the plot of the game “Gothic 2: Return” is fraught with. The passage of chapter 2 continues along the long road, which should begin from the eastern gate. We go, bypassing the tavern, into the valley of mines. We defeat the swamp sniper. We get to the fortress.

Chapter 7

Consider another complex excerpt from the plot of the game “Gothic 2: Return”. The passage of chapter 7 requires a detailed description. We get the first task from Pyrokar. He appears in our cabin. The magician is happy with the news. Our team will have to break through the orc-filled city on the Onar farm. The magician suggests distributing teleportation runes to the crew. We give them to the blacksmith on the farm of Onar. Captain Jorgen is handed a teleport to the tavern. The rest decide to break through on their own. They succeed. However, the paladin Gillian is captured by the orcs. The task is completed on the farm of Onar. We speak with Lee, as well as other team members. Entering the war with the orcs. This is the main task of the chapter.

We leave for the monastery. We are talking with Pyrokar. We follow to fort Azgan. We offer Lord Hagen a plan. We carry out the task associated with the paladins in the Rudnikova Valley. After that, Hagen accepts the offer and offers to assemble an army. Fire Mages are the first to agree. To obtain approval from the remaining factions, we carry out their instructions. Hunters need armor. Water Mages are asked to go through a lighting ritual. Pirates put forward a number of their conditions. Mercenaries need ore weapons. Gurus will agree without any additional wishes. It remains to create the “Speed ​​Advantage,” which is necessary for the Brotherhood Guardians. Putting it all together.

Brotherhood of the sleeping

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It's nice that some of the characters you know from the first part of the series returned in the game "Gothic 2: Return". The passage for the "Brotherhood of the Sleeping" begins with entry into its ranks. At the beginning of the game we meet Leicester. We ask this person about the area. He gives a long explanation, after which he gives us a present, which is the novice's loincloth . In it we go to meet with the idol Oran. We get the task. Oran asks to take the parcel to the city. It is intended for the mayor, who bears the name of Larius.

We cannot get into the town hall, because we are not yet a member of any of the main guilds. We go around the structure. Meet the gardener. We ask him about the mayor. We learn that Larius at 18:00 every day appears on the street. We are waiting for the indicated time. We meet Larius on the left side of the town hall, on the bench. We deliver the parcel in the already mentioned loincloth. In return we get a bag. We hand it to Oran. We report to the community leader about the completed task. Please accept us as a brotherhood. Oran agrees with the main opinion of the guru. We have to convince each of these people: Tion, Namib, Parvez, Kadar. At the entrance to the camp we find the novice Kayn. He asks to take the collection of the marshland to the idol Kadar. So we described this passage. “Gothic 2: Return” is an incredibly diverse game with many new missions and characters.

Source: https://habr.com/ru/post/F7598/


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